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I known it thanks to the dialogue in Talkative Kenshi that changes in dependence of character personality.
It kinda makes me wonder why they would have a character assigned a dumb personality when there's a chance they'll instead be smart with the dialogue that comes with it. Maybe it's just to keep things random.
To put that number in perspective, the Population Reference Bureau estimates that a total of 114 billion people have lived on Earth throughout history, meaning that you could create a unique personality identifier for roughly 75% of all the human beings who have ever existed in Kenshi.
"you have the guts to do what others won't" etc. etc.
idk what the point of this mod is i haven't played kenshi in a while. or maybe some fortune tellers that give info about people right, then idk some sort of currupt fortune teller that tells you an "easy way" of getting somewhere right, then it's just a vanilla trap
Id also imagine it would influence, dialogue between player controlled npcs, and maybe prio for being rescued and or healed, like for example npc A likes npc C but hates npc B, so then A will heal C before B or maybe not even heal B so you'd have to get npc F to heal B because A despise B.