Kenshi
Personality Test
49 Comments
Mitsurugi 13 Jul @ 10:39am 
You make some really banger mods
Laughing Forest 6 Jun @ 4:03am 
Fun. Love little flavor mods like this. Thanks mate will give it a try.
Cattrina  [author] 5 Jun @ 9:03am 
V2 released, totally overhauled and revamped this mod! All comments below do not consider this new version.
ME 22 May @ 11:06am 
Midga doesn't spawn
Yarkin🤨 15 Aug, 2024 @ 5:36am 
@Pelletonin, probably cause you count the personality IDs from 1, but in the game files they are enumerated from 0.
Yarkin🤨 15 Aug, 2024 @ 5:31am 
One of my characters has got Warm/Kind personality.
I known it thanks to the dialogue in Talkative Kenshi that changes in dependence of character personality.
cityzen38 13 Jun, 2024 @ 6:19pm 
doesn't seem to work. keep getting the smart, brave or honorable dialogue when my character is not that in the FCS platoon file.
Cattrina  [author] 30 Mar, 2024 @ 11:53pm 
@GuyWithGlasses is correct. Only one personality per character
GuyWithGlasses 18 Jan, 2024 @ 3:01am 
@PlayaCharacter I'm pretty sure personality conditions use OR logic. Characters can only have one true personality type active, which is chosen for them the first time the game loads them in. At that point they're stuck with it for the rest of the game/until the next import. The personality object assigned to them in the fcs actually influences the likelihood of which one they'll be given (you'll notice that "always" is actually described as "very likely").

It kinda makes me wonder why they would have a character assigned a dumb personality when there's a chance they'll instead be smart with the dialogue that comes with it. Maybe it's just to keep things random.
PlayaCharacter 18 Dec, 2023 @ 8:46pm 
@ridibuf Because the dialogue conditionals use AND logic, you could use combinations of the ten default personality types to create up to 1023 unique personalities, then create dialogue that responds to them. For example, you could create a dialogue tree with three dialogue conditions of DC_PERSONALITY_TAG == 1 that check for Warm/kind, Traitorous, and Dumb, then put your flirtatious dialogue there. Only characters with all three personality tags will speak the line. If you include the four underscore tags I mentioned above, that results in a total of 87,178,291,200 possible unique personality types if my math is right.

To put that number in perspective, the Population Reference Bureau estimates that a total of 114 billion people have lived on Earth throughout history, meaning that you could create a unique personality identifier for roughly 75% of all the human beings who have ever existed in Kenshi.
PlayaCharacter 18 Dec, 2023 @ 8:45pm 
@Cattrina - Cold/cruel is used in base dialogue, though I can't remember where. Additionally, the personality types denoted only by underscores are also used! If you look in the player character default package, under EV_FIRSTAID_KIT_EMPTY, the PT___ tag is used as a conditional, which means that by default, those dialogues never play unless the player specifically creates a unique character with a PT___ personality. I can see why the devs set up that way, since I've met a few PT___s in my life and they were nothing but trouble. WTF!? That's Kenshi for you.
Fei 18 Dec, 2023 @ 10:13am 
This is so great! About conflict wouldn't be easier to make her spawn outside in some "safe" area and then let her walk to the nearest bar? If i recall most conflict issue are because of spawn in building that are moved from various mods.
Adhial 21 Aug, 2023 @ 7:44am 
idk why the hub is now shek kingdom, she doesnt appear now
Desert Punk 19 Aug, 2023 @ 1:50am 
@ridibuf what the fuck is wrong with you
ridibuf 18 Aug, 2023 @ 2:55pm 
Can you add a flirtatious personalty or seductive? All races included?
Sr_chango 13 Aug, 2023 @ 7:52pm 
Excuse me, i can translate your mod ?
Sophont 2 Aug, 2023 @ 9:14pm 
I EVENTUALLY understand! It conflict with the Living world mod ... aghhhhhhhhhhhhhhh
Sophont 2 Aug, 2023 @ 7:43pm 
It maybe conflict with some other mod...
Sophont 1 Aug, 2023 @ 9:15pm 
I can't find Midga
Cattrina  [author] 11 Jul, 2023 @ 11:59am 
@liu no, it is correct. -1 or 0 means 'is not' and I def want 'is' in these cases.
Cattrina  [author] 27 Jun, 2023 @ 11:48am 
I am guessing the game engine might have slight preference to produce brave personalities, most likely cause that is top on the alphabet list.
Cattrina  [author] 27 Jun, 2023 @ 11:46am 
That is the fortune for brave, and Beep can be honorable, dumb or brave, Ruka is always brave, Rane honorable or brave, Seto should be honorable, but there is an error on the personality file, so they can basically be anything, Crumblejon has no personality file, so anything goes. Try this: backup your mod.cfg and leave only this mod, load the save, you will get errors, but you should be able to test with them without other mods.
Cattrina  [author] 27 Jun, 2023 @ 11:37am 
Well, there is also the possibility the checking of personalities does not function as expected. They SHOULD because that is how they are used in vanilla.
Desert Punk 23 Jun, 2023 @ 8:25pm 
there's no way a full team of named vanilla characters like Beep, Ruka, Rane, Seto, Crumblejon, that former Holy Nation paladin dude, etc. etc. etc. as well as every single one of my randomly generated characters are all the same fortune. I probably have some dialogue mod that affects this somehow
liu 23 Jun, 2023 @ 1:13am 
it's wrong,please check if it should be "-1" or "0"
Cattrina  [author] 27 May, 2023 @ 10:52am 
That should not be necessary, This is either a bug of some kind, or you just happen to have identical personalities in your squad. And I do not think it is a bug, cause that line is not the first one of the options. A bug usually results on the first option. I checked and the code is as it should, so. Congrats for your super team!
Desert Punk 27 May, 2023 @ 2:59am 
yes. i also deleted the squad and created a new one each time I separated a character to receive their fortune
Cattrina  [author] 27 May, 2023 @ 2:44am 
Did you separate each character to their own squad before getting the fortune?
Desert Punk 23 May, 2023 @ 6:26pm 
not sure if my game is glitched, but somehow all my units have the same fortune?
"you have the guts to do what others won't" etc. etc.
Cattrina  [author] 18 May, 2023 @ 2:31am 
This is just an utility tool, it does nothing else but allow you to see which personalities your faction members have. Important information if you want to unlock every dialogue possible in the game.
ПΛПО Dragoon 17 May, 2023 @ 2:21pm 
So is this just for RP reasons or does it add anything? It's cool either way
Trinity 17 May, 2023 @ 10:35am 
i kinda want to make the finger readers for this game now
Cattrina  [author] 16 May, 2023 @ 10:57pm 
That is funny idea Trinity. However this mod is purely an utility mod. It is not meant to bring more content to Kenshi, just to allow they player to know which character in their squad is which personality.
Trinity 16 May, 2023 @ 5:47pm 
then you can have equally or more expensive noncurrupt fortune nobles who tell you secret areas or whatever, good loot or world state based things and what to do to make alot of money or whatever, or to find something the player might not know like where a faction leader is (cannibals)
Trinity 16 May, 2023 @ 2:45pm 
ok now what about this, prices to know the fortune with certain npc fortune tellers, then other fortune tellers that give false fortunes for even alot of money
idk what the point of this mod is i haven't played kenshi in a while. or maybe some fortune tellers that give info about people right, then idk some sort of currupt fortune teller that tells you an "easy way" of getting somewhere right, then it's just a vanilla trap
Cattrina  [author] 16 May, 2023 @ 12:54pm 
I know what you are thinking,but those are my initials XD
EggSaladologist 15 May, 2023 @ 11:48pm 
"CBT" personality test :sacrificed:
Trinity 15 May, 2023 @ 4:28pm 
this is a very good idea
SCARaw 15 May, 2023 @ 2:36am 
very smart idea, i like it
orbital 380 barrage 14 May, 2023 @ 11:36am 
what a coincidence I was looking for a mod like this just a few days ago good work and thanks be to God
skyyfitt 13 May, 2023 @ 2:35am 
Great mod my guy!!
el sucio poder 12 May, 2023 @ 9:19pm 
no, I never wondered 'cause I keep a backstory, MBTI personality type, and log of all my characters in an excel sheet:cozybethesda:
Cattrina  [author] 11 May, 2023 @ 6:27am 
Actually, NVM. The 'is character' condition I was planning to use only refers to the speaker, so all the uniques would give their own fortunes, lol
Cattrina  [author] 11 May, 2023 @ 6:18am 
It is, for vanilla characters at least. So, you'd like to see fortunes custom to the uniques? Mm why not.
Archon Dagoth 11 May, 2023 @ 2:18am 
an idea for expanding this would be unique dialogue for the unique recruits like :beeped:. don't know if it's possible with FCS tho.
Cattrina  [author] 10 May, 2023 @ 11:18pm 
Yeah that is high on my desire list for K2. There unfortunately are no mechanics for player character relations in K1. However, we could fake some family drama by making some NPCs into 'family' and have elaborate dialogue system for relations. And by 'NPC' I mean non player characters (AI controlled).
Dying Dark Star 10 May, 2023 @ 11:09pm 
This mod gave me an idea that would be kinda cool for Kenshi ether by mod (if its even possible) or, the game devs put it in Kenshi 2 as vanilla feature maybe, and that is relationship status between npcs that you control, like when starting a game for example, you can have it where 2 npcs are romantically involved or just an acquaintance, and you have it where they hate each other or they get alone very well, I imagine you would be able to change this in-game maybe.
Id also imagine it would influence, dialogue between player controlled npcs, and maybe prio for being rescued and or healed, like for example npc A likes npc C but hates npc B, so then A will heal C before B or maybe not even heal B so you'd have to get npc F to heal B because A despise B.
Red Cloud 10 May, 2023 @ 6:59pm 
Amazing! i was trying to do the exact same thing, but i was never able to figure out why it wasn't working. Glad to see you succeeded!
__ 9 May, 2023 @ 4:50am 
What an interesting idea!