RimWorld

RimWorld

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[CZK] Eye Prosthetics (Continued)
   
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Mod, 1.4, 1.5, 1.6
File Size
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345.039 KB
9 May, 2023 @ 12:21pm
11 Jul @ 6:39pm
4 Change Notes ( view )

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[CZK] Eye Prosthetics (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
516 items
Description
Original mod by CitizenKanye
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2630103648
If the original author requests it, I will remove this update.

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Eyepatches should no longer cause problems for body purists. Their "surgeries" should also no longer fail.

Remove the anesthetic from their "surgeries":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372432570


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Original mod notes (1.3):

Ever been confused why the vanilla game lacks any eye prosthetics simpler than a bionic eye? Ever been annoyed there's no easier way to cover up those disfiguring eye scars? Ever been mad there aren't more prosthetics using the new eye textures? Well be mad no more, with these brand new eye prosthetics that solve all your eye-related needs from neolithic times all the way into the industrial age.
They blend right into the vanilla game!

Credits:
- artwork and xml by [CitizenKanye]

51 Comments
ephemeraltoast 12 Jul @ 5:07pm 
Huzzahhhhh
jalenick 11 Jul @ 6:34pm 
1.6 when :sob:
ephemeraltoast 11 Jul @ 3:20pm 
I'd love to see (ho ho) an update to 1.6! This mod makes it tolerable to lose an eye pre-bionics.
Some Cossack Fetus 26 Feb @ 11:33am 
How do i install eyepatches, and where do i make them???
lexcpa324 1 Feb @ 2:06pm 
This is a great mod, but I never see any NPCs using these sadly, i have never seen an outlander rocking an eyepatch or a glass eye, which is pretty sad
Large Brain Rotation 1 Jan @ 3:34pm 
Just as @NyxJen said Epoe-forked, dog said 2 and this mod installed together breaks animals operations tab. Needs to be patched
Major Major Major Major 26 Nov, 2024 @ 10:09am 
Created a patch for the anesthetic issue until it is resolved mod-side.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372432570
Major Major Major Major 25 Nov, 2024 @ 2:43pm 
@Zaljerem, I can confirm what @Inglix said. Simply adding "<anesthetize>false</anesthetize>" into the individual RecipeDefs in the BodyParts_prosthetic.XML file disables the needless anesthetization.
Inglix 21 Oct, 2024 @ 4:46am 
@Zaljerem There's an "anesthetize" boolean field on RecipeDef which defaults to true. I think if you explicitly set it as false on the recipes for installing eye patches it should allow them to be installed without anesthetic.
NyxJen 9 Sep, 2024 @ 8:44am 
*Correction. This only happens when Epoe-forked is also installed. Likely due to the patch removing the hediffs