Age of Wonders 4

Age of Wonders 4

237 ratings
Bigger Maps
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10 May, 2023 @ 10:27pm
21 May, 2023 @ 3:54pm
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Bigger Maps

Description
Adds two additional 'Player Distance' settings - Distant and Grand, thus allowing for bigger maps and greater distances between starting Throne Cities.

Makes it possible to have a 2-3 player game without the Rulers starting on each other's doorstep.

'Distant' increases map dimensions and average player distance by about 50% of 'Far', while 'Grand' roughly doubles both values.

Should be fully compatible with the Massive Maps mod. How is it different? Well, Massive Maps creates GARGANTUAN maps but keeps spawning distance mostly intact, while this mod creates smaller maps but spreads spawn points further away.
69 Comments
Houston 24 Jun @ 2:31pm 
Crashing when trying to start a game using this mods map sizes.
Cosh 23 Jun @ 7:10am 
please update
WarrGrinn 8 Apr @ 11:47am 
update?
[BRE] Humbert "Le Frog" 10 Nov, 2024 @ 3:46am 
update?
Tanaka 19 Jun, 2024 @ 7:03pm 
From the massive maps mod:

TriumphBas [author] 13 hours ago
Update on the below. We've figured out a fix, please watch for an upcoming patch that should fix it without having to pick Small Underground :)
TriumphBas [author] 16 hours ago
Hey everyone! As of the release of Eldritch Realms, the mod indeed no longer works when the Umbral Abyss is enabled in a regular, 12 player, massive map. This is due to a technical limitation we're looking into, the game simply generates too many provinces in total.

There's a current workaround which is to enable the "Small Underground" trait, I tested this with 12 players, massive map and Umbral Abyss enabled, that generated fine (it takes a while though lol).

I'll adjust the description as well to warn players. I can't make promises we'll be able to fix it so full underground or massive underground works together with a third layer. But we are investigating.

Happy conquering in a massive Umbral Abyss!
Tanaka 18 Jun, 2024 @ 3:11pm 
This mod seems to crash the game now with the new update...
Ben 30 Apr, 2024 @ 12:08pm 
Runs well with no more crashing than usual, the only downside is in PvE custom match because enemy bots seem to be less active when no enemy is near them. I have created a 3(human)v2v2v2 and the 6 bots literally did nothing until we destroyed them. I believe they need enemy proximity to trigger. So if you use the largest map, make sure to add as many enemy as you are allowed to. It should do the trick.
jpinard 23 Apr, 2024 @ 12:01am 
Is this showing as a map option for those of you with all the DLC and the latest update? It doesn't show up in my map settings though it's in my mod list.
Dunadd 7 Apr, 2024 @ 9:54am 
Thanks for making this. It's seeming to be much more stable since the official updates got unofficial fix updates. But it only seems to have four wonder types (snakes, ogres, faeries, undead wizards) and four of the types of magic material never seem to spawn either. Is there any chance of an update for the new DLC wonders and magic materials?
Xalderin 4 Apr, 2024 @ 4:57pm 
The bigger maps tend to crash more often for me, no matter where I place this in the load order. I'm thinking there's a compatibility issue, but no idea what this would conflict with.