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TriumphBas [author] 13 hours ago
Update on the below. We've figured out a fix, please watch for an upcoming patch that should fix it without having to pick Small Underground :)
TriumphBas [author] 16 hours ago
Hey everyone! As of the release of Eldritch Realms, the mod indeed no longer works when the Umbral Abyss is enabled in a regular, 12 player, massive map. This is due to a technical limitation we're looking into, the game simply generates too many provinces in total.
There's a current workaround which is to enable the "Small Underground" trait, I tested this with 12 players, massive map and Umbral Abyss enabled, that generated fine (it takes a while though lol).
I'll adjust the description as well to warn players. I can't make promises we'll be able to fix it so full underground or massive underground works together with a third layer. But we are investigating.
Happy conquering in a massive Umbral Abyss!
Seems like a huge improvement for me vs. the stock Very Large setting w/ 5 players of my first couple custom realms w/ the game at any rate. Should I expect the actual map size to scale when increasing ruler count?
(see here: https://steamhost.cn/steamcommunity_com/app/1669000/discussions/0/3826415752033684748/)
Just refuses to load and says "Mod Conflict" and the only option is "OK"
However with the recent version, no magic resources are spawning underground.
https://steamhost.cn/steamcommunity_com/app/1669000/discussions/0/3826415752033684748/
Does anyone have the last version of the mod that they can upload somewhere? Really would like to continue my game!
I also agree that the Distant map was huge even though I enjoyed it without any movement increase. Re-spawning infestations in hard settings kept me busy throughout without the need for war. And trade was essential with allies when it was not safe to expand. I have noticed that the game always spawns a dragon horde infestation near you on map creation. Very challenging to survive until you can clear it.
@Cythal I decided to hide my No Underground mod. Turns out that disabling Underground also disables all Magic Materials. Why? No idea. No apparent connection in the editor, either it's hidden somewhere deep, or plain hard coded.
cheers
$eeR