Conan Exiles

Conan Exiles

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Orero's Dungeon Overhauls
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374.993 MB
11 May, 2023 @ 1:09pm
1 Apr @ 3:44am
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Orero's Dungeon Overhauls

In 1 collection by Orero
Tempting Fate Season 5
42 items
Description
Orero's Dungeon Overhauls (ODO) is a mod that breathes new life into forgotten content. A love letter to varied and dynamic gameplay. A fresh take on a proven formula.

It's no secret that the Exiled Lands are littered with abandoned and obsolete content. What if it all had a purpose again? What if finding an armor recipe was something to be excited about? What if your religious worship yielded powerful items for your trouble? What if you could build yourself a unique playstyle that reflects your own tastes? What if the dungeons were a true test of your skill?

Wonder no longer, Exile, because ODO adds all this and more. This mod is much more than a simple numbers tweak. Explore the features and see why ODO will enrich your Conan experience:

Dungeoneering like you've never seen it before
All Exiled Lands dungeons have been rebalanced to present a challenge at level 60. Enemies are tougher and have new abilities, bosses have new mechanics unlike any you've seen before in Conan Exiles. Some dungeons have new bosses as well.

Weapons & armor are more than just stats
Most endgame weapons and armors have new on-hit effects or set bonuses that change the way the game plays. Shake hands with the devil with the Blackheart Blade, shroud yourself in a howling blizzard with the Pride of Aesir armor, burn the heretics with the Phoenix-Engraved Sword, gain buffs for hitting rocks with Overlord's Pick of Lunacy, or become briefly immune to weapons with the Yoggite Skin armor - and that's just to name a few! Each one is lovingly crafted, original in concept, and designed to work with the others in an ecosystem of synergies and counters.

Magic damage types
Press the attack with Radiant damage, expose your foes' weaknesses with Entropic damage, shield yourself with Astral damage, or harness the four elements with Primal damage. Find the new Amp and Resist stats on legendary/vault armor pieces and create an equipment build that's all your own.

Destruction sorcery
ODO includes an entirely new sorcery tree: Destruction. Hunt down and enthrall X'Harazul, Armageddon's Apostle. Tear the secrets from his mind and use them in battle! Conjure gouts of fire with the Destruction staff to burn your enemies. Trap your foes in a cage of fire, summon earthquakes and firestorms, lash your enemies with a fire whip, and more.

Intuitively accessible
ODO is fully documented (link further down) and also features clear, concise descriptions of each effect in that item's long description (the 'Info' button). It's designed to be easy to understand, easy to learn, and offer clear visual and audible feedback to the player when the new effects are in action. There are new Journeys for each dungeon and each religion that will guide you through some of the new features and explain how to make use of the new item effects.

PVP-friendly
ODO is designed to be a good time in PVP. The ecosystem of synergies and counters ensures there's no one 'meta' build, allowing a variety of playstyles to flourish and ensuring no two encounters will ever be quite the same. The power of items and effects is balanced thoughtfully and proactively.

Highly configurable
ODO offers many options to fine-tune the gameplay experience to your specific needs. Individual players can choose to turn the special FX on or off and admins can select a whole host of different rules. Add a stamina regen penalty to rolling, disable Q-lock for PVP only while keeping it for PVE, adjust the healing of Glutton for Punishment, and more - or keep it all as Funcom intended. If you're running other mods that increase player power then you can scale the damage and health of my bosses to remain challenging. The choice is in your hands.

The config menu can be accessed from the emote wheel or from the escape menu in-game.

Check out the documentation for full details about all changes made and features added.[docs.google.com]

Join me on Discord to discuss the mod, get support with setting it up, or report bugs.[discord.gg]

Enjoying this mod? Please consider supporting me on Ko-Fi. Your support allows me to justify more time towards updating, expanding, and improving this mod![ko-fi.com]

Credits/attribution

Thanks to various members of the Conan modding community both for answering my questions and for writing up how to do certain things. Special shout-out to Xevyr and Simone especially.

This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.

Andy Moorer - 10 Free Vector Fields[andy.moonbase.net] - used under CC BY 4.0[creativecommons.org] - assets were not modified.
https://game-icons.net/ icons used under CC BY 3.0[creativecommons.org] from authors: Delapouite, Lorc, sbed, DarkZaitZev, Skoll. Assets were modified to suit my project's needs.

Compatibility
So far only one major conflict has been discovered: if you are also running OmegaCellarBoost or DungeonBossBoost then many of the dungeon bosses won't have the extra mechanics I've added. This is due to the way those mods implement their changes. The author of those mods has been made aware of this and only changes on their end can fix it. If any other conflict is found please reach out and discuss it with me. We can work together to find a solution that allows them to both coexist.

ODO pairs well with AOC and/or EEWA, and has optional scaling to allow it to remain relevant on a server with deep endgame mods like Underworld, Omega, or VAM. Without scaling it still offers alternative early-game paths and numerous useful utility effects to shake up the experiences of those mods' endgames.

ODO is designed primarily for the Exiled Lands. All of the weapons and armors are fully functional on other maps such as Siptah or Savage Wilds, but most of the bosses either won't exist or won't have their arena hazards. I'm interested in eventually supporting other maps but the closed-source nature of Siptah and other mods makes it very difficult. I appreciate any suggestions for where on the other maps the bosses should go. Compatibility with Isle of Tir-na-nOg or Grim is much better since those map are technically a reskinned Exiled Lands with all the same dungeons in all the same places.

Hard edits:
BP_BossWitchQueen_Controller 00_BP_AC_Buff_Vitality20aPerk_HoT

This mod replaces the following NPC classes via a merge to the SpawnDataTable (the original blueprints are unmodified):
Wildlife_Silent_Legion_Warrior_1 Boss_The_Kinscourge Boss_WarmakerChampion Wildlife_Serpentmen_Boss_Slaver Wildlife_Serpentmen_Boss_Smelter Boss_ArenaChampion DungeonDagon_Wildlife_DeepOne_Human_boss3 DungeonDagon_Wildlife_DeepOne_Prisoner_trash1 DungeonDagon_Wildlife_DeepOne_Prisoner_trash2 DungeonDagon_Wildlife_DeepOne_Prisoner_trash3 DungeonDagon_Wildlife_DeepOne_Prisoner_trash4 DungeonDagon_Wildlife_DeepOne_Prisoner1 DungeonDagon_Wildlife_DeepOne_Prisoner2 DungeonDagon_Wildlife_DeepOne_Prisoner3 DungeonDagon_Wildlife_DeepOne_Prisoner4 DungeonDagon_Wildlife_DeepOne_Keykeeper DungeonDagon_Wildlife_DeepOne_Monster2 DungeonDagon_Wildlife_DeepOne_Monster DungeonDagon_Wildlife_DeepOne_HumanFish2 DungeonDagon_Wildlife_DeepOne_HumanFish

It also modifies the gameplay tags of the following NPCs through the same method:
Wildlife_Serpentmen_Boss_Hive Wildlife_Serpentmen_Boss_Slaver Wildlife_Serpentmen_Boss_Smelter Wildlife_Serpentmen_Boss_Warrior Boss_GateGuardian Boss_SoulCaptor Boss_ArenaChampion Witch_Queen DungeonDagon_Wildlife_DeepOn
Popular Discussions View All (2)
5
12 Jan @ 7:06am
Journey steps & singleplayer
Orero
1
27 Jan, 2024 @ 12:21am
Servers Using this Mod
Orero
120 Comments
louiepiano9 10 Jun @ 5:21am 
OK, so Derketo Journey can't trigger "Deviancy's Embrace" in Single Player. Just read your section on SP problems and one guy had the same problem.
My suggestion, brainstorm with the Author of "Journey Debug". Then maybe you don't have to go through 180 journey steps. I hope that doesn't sound too stupid. I'm not a modder. But that mod works great when vanilla Journeys don't. Not even an updated mod.
louiepiano9 8 Jun @ 4:59pm 
Well, I finally found X'Harazul. Way too tricky of a location in my opinion. Now I can finally check out the mod.
I found him thanks to comments by Rev Elevenclaw. Thanks Rev. I also use the Commando mod.
Nimux 8 Jun @ 8:09am 
Would it be possible to turn the Lusttaker into an agility weapon ? It synergizes great with the Derketo Acolyte light armor, which doesn't quite fit a strength build in my opinion.
louiepiano9 6 Jun @ 12:04pm 
Pleeeeeeeeease...... Where Is X'HARAZUL??? Nobody has a Nameplate with that name, I have never explored the Volcano to this extent. He is not High or midway or low or anywhere. I even flew around to see if I missed anything. This mod looks good. Can't wait to start the Journeys but since I've never taken sorcery too far. I really wanted to give Destruction a try. Always found sorcery way too slow for my taste.. But since you mentioned being able to shoot fast from the 1-9 buttons it sounds maybe useful. But I Can't Find X'Harazul. I am contemplating spawning him in, but this play through (single player) was supposed to be no cheats. I may not hold out....
Rev Elevenclaw 3 Jun @ 6:04pm 
Hey, I appreciate the advice. I imagined there was a good build in mind for that guy. I gotta explore more of the set bonus stuff. Really enjoying the mod btw. Great work :steamthumbsup:
Orero  [author] 3 Jun @ 12:36pm 
@Rev Elevenclaw It's a hard fight and that's by design but you can make it a lot easier by building for concussive damage. Get 20 points in Authority, equip your best truncheon with an Oil of Concussion. Szeth's Truncheon can give you a bit of extra reach if you're struggling to land the hits. You can then get +60% concussive damage from a good set of armor like Setite or Vanir Chieftain, plus another 50% from a Hunter's Potion and 15% from a Savory Feast. Point is you can get yourself a lot more concussive damage than you've been using. You could also try bringing a pair of thralls with truncheons, this won't make it any faster but it will make the fight more forgiving.
Rev Elevenclaw 31 May @ 5:39pm 
Yeah changing the load order worked like a charm. It even added your effect edits to the alt bare additions from commando! Most excellent, and unexpected. I'm very happy with the result.
Rev Elevenclaw 31 May @ 3:32pm 
Okay, I'll try it. And I have been having good luck with the journeys since unlocking them. Man these dungeons/bosses are for real huh! I hadn't died for weeks before taking on these new challenges. Amazing stuff you've done with it all.

P.S. Any one have some tips for subduing the sorcerer at the top of the well? He seems to have some much stamina, and I run out before even denting the bar. Then by the time my stamina has come back, so has his. I'm using an upgraded(+ concussive dmg) tiger truncheon btw...
Orero  [author] 31 May @ 10:59am 
@Rev Elevenclaw Just load my mod after that one. Both will work together then. The reason it doesn't work the other way around is because that mod's author overrode every property of the items he/she changed instead of only the ones that need to be different.
Rev Elevenclaw 27 May @ 12:59pm 
On another note... "If any other conflict is found please reach out and discuss it with me."

There is a conflict with the Commando mod; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776238070languages
I have ODO placed directly before it in my LO. Commando changes many vanilla outfits, and unfortunately 'hides' many chest and leg pieces that would be affected by ODO. I was fairly certain this would be the case. And surely if I flip the placement, then ODO will 'hide' the Commando changes(untested). IDK why the author didn't leave the 'normal' tops and bottoms alone.

In closing, I really appreciate the work you've done here. I just feel if it is intended for breathing new life into the game, it should definitely work with an already played save game.

Happy gaming,

Rev.