Conan Exiles

Conan Exiles

Orero's Dungeon Overhauls
120 Comments
louiepiano9 10 Jun @ 5:21am 
OK, so Derketo Journey can't trigger "Deviancy's Embrace" in Single Player. Just read your section on SP problems and one guy had the same problem.
My suggestion, brainstorm with the Author of "Journey Debug". Then maybe you don't have to go through 180 journey steps. I hope that doesn't sound too stupid. I'm not a modder. But that mod works great when vanilla Journeys don't. Not even an updated mod.
louiepiano9 8 Jun @ 4:59pm 
Well, I finally found X'Harazul. Way too tricky of a location in my opinion. Now I can finally check out the mod.
I found him thanks to comments by Rev Elevenclaw. Thanks Rev. I also use the Commando mod.
Nimux 8 Jun @ 8:09am 
Would it be possible to turn the Lusttaker into an agility weapon ? It synergizes great with the Derketo Acolyte light armor, which doesn't quite fit a strength build in my opinion.
louiepiano9 6 Jun @ 12:04pm 
Pleeeeeeeeease...... Where Is X'HARAZUL??? Nobody has a Nameplate with that name, I have never explored the Volcano to this extent. He is not High or midway or low or anywhere. I even flew around to see if I missed anything. This mod looks good. Can't wait to start the Journeys but since I've never taken sorcery too far. I really wanted to give Destruction a try. Always found sorcery way too slow for my taste.. But since you mentioned being able to shoot fast from the 1-9 buttons it sounds maybe useful. But I Can't Find X'Harazul. I am contemplating spawning him in, but this play through (single player) was supposed to be no cheats. I may not hold out....
Rev Elevenclaw 3 Jun @ 6:04pm 
Hey, I appreciate the advice. I imagined there was a good build in mind for that guy. I gotta explore more of the set bonus stuff. Really enjoying the mod btw. Great work :steamthumbsup:
Orero  [author] 3 Jun @ 12:36pm 
@Rev Elevenclaw It's a hard fight and that's by design but you can make it a lot easier by building for concussive damage. Get 20 points in Authority, equip your best truncheon with an Oil of Concussion. Szeth's Truncheon can give you a bit of extra reach if you're struggling to land the hits. You can then get +60% concussive damage from a good set of armor like Setite or Vanir Chieftain, plus another 50% from a Hunter's Potion and 15% from a Savory Feast. Point is you can get yourself a lot more concussive damage than you've been using. You could also try bringing a pair of thralls with truncheons, this won't make it any faster but it will make the fight more forgiving.
Rev Elevenclaw 31 May @ 5:39pm 
Yeah changing the load order worked like a charm. It even added your effect edits to the alt bare additions from commando! Most excellent, and unexpected. I'm very happy with the result.
Rev Elevenclaw 31 May @ 3:32pm 
Okay, I'll try it. And I have been having good luck with the journeys since unlocking them. Man these dungeons/bosses are for real huh! I hadn't died for weeks before taking on these new challenges. Amazing stuff you've done with it all.

P.S. Any one have some tips for subduing the sorcerer at the top of the well? He seems to have some much stamina, and I run out before even denting the bar. Then by the time my stamina has come back, so has his. I'm using an upgraded(+ concussive dmg) tiger truncheon btw...
Orero  [author] 31 May @ 10:59am 
@Rev Elevenclaw Just load my mod after that one. Both will work together then. The reason it doesn't work the other way around is because that mod's author overrode every property of the items he/she changed instead of only the ones that need to be different.
Rev Elevenclaw 27 May @ 12:59pm 
On another note... "If any other conflict is found please reach out and discuss it with me."

There is a conflict with the Commando mod; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776238070languages
I have ODO placed directly before it in my LO. Commando changes many vanilla outfits, and unfortunately 'hides' many chest and leg pieces that would be affected by ODO. I was fairly certain this would be the case. And surely if I flip the placement, then ODO will 'hide' the Commando changes(untested). IDK why the author didn't leave the 'normal' tops and bottoms alone.

In closing, I really appreciate the work you've done here. I just feel if it is intended for breathing new life into the game, it should definitely work with an already played save game.

Happy gaming,

Rev.
Rev Elevenclaw 27 May @ 12:58pm 
Hello. I tried this mod out yesterday and I am liking it a lot! That said, I've gathered it is intended for a new play through. Though I didn't see it mentioned in the description or comments that this is the case, so just an educated guess. I say this because only one journey unlocked naturally. The one with the level 60 prerequisite. Also only 2 of the journeys have prerequisites mentioned. So rather than waste time trying to get them to trigger so I could test the mod, I resorted to the admin console command 'JourneyUnlockAll'. I tried The Dregs... The journey skipped the first part (gain entry to the dregs), but did start giving me credit after killing a dregs komodo.
Orero  [author] 15 Apr @ 12:40pm 
@Lind I replied to this same comment on my discord - basic answer is I only speak English so I can't translate anything myself. I wouldn't mind supporting other languages with help but the tools we're given to do it aren't very good in this version of Unreal so it's not straightforward. And my documentation is almost 20k words so that's a lot of translating.

@MakoTomatoX ODO does add epic (not legendary) armor/weapons to the wandering exiles on noob river but those are a very difficult fight at low levels. If you're finding actual legendaries on other thralls then that would be a different mod's doing.
MakoTomatoX 13 Apr @ 1:00am 
Hi, thanks for your work. I found that named thralls all have legendary armors and weapons. Is this normal or a bug because once you somehow get your hands on one. It kinda trivialises all non-dungeon combats. I've only been in noob river so far
Lind 8 Apr @ 10:09am 
Hello, are there any translations of the mod available or do you plan to do some? If I want to be able to translate it myself to produce a patch, where should I start?
@Orero
I think a spawn as a sorcerer in a remote camp would be better than nothing so at least the book can be made and utilized naturally on Siptah and the Journey doable there.
Orero  [author] 3 Apr @ 1:46pm 
@Manfred Siptah is locked down and we have very few options for modding it. I can't directly add anything on a new spawn point. The closest I could do would be to make X'Harazul able to spawn as a rare sorcerer at a camp, but that would make him much rarer than intended and the fight would be harder than intended with all the other camp NPCs to worry about.
Any plan to add content like the new sorceries to Siptah?
Orero  [author] 22 Mar @ 12:49am 
@petmikola87 This and the Mitra journey will be fixed for the next update on March 25th.
petrnikola87 18 Mar @ 11:15am 
I am having a problem with the wine cellar journey, specifically with "trigger the tactical primacy" effect of the Khari Soldier armour. The effect triggers but the journey step doesn't register it.
Orero  [author] 17 Mar @ 3:30pm 
@Lofwyr - there are some changes, not as many as Exiled Lands. To get the most out of this mod you'll need to set up some stuff in admin mode, like certain bosses and ways of getting feats. There's more detail about that in the mod documentation.
SinGrin 12 Mar @ 7:20am 
This mod doesn’t make sense for Siptah – or are there any changes there?
petrnikola87 11 Mar @ 11:57am 
@Orero Thanks, that worked
Orero  [author] 11 Mar @ 1:10am 
@petrnikola87 It should be exactly where it is in the video, by the exit portal after defeating the werewolf. Some people have reported it despawning which I haven't been able to resolve yet but there's an admin placeable version in case that happens (search "Forge of Ancient Blood").

@Fluttervi Thanks for the kind words! I'll have to check those two out, you're right that I didn't come across them previously. That's two more fights and two more potential early game paths.
Fluttervi 9 Mar @ 9:06pm 
great mod for people that have logged many hours in single player and looking for new challenge. hard but not unfair. loving the revamped exile champs - just need you to add frigga falsehope and dierdre deathbringer and it will be a full set. may have missed them as no dedicated spawn on river, usually at sinners refuge.
petrnikola87 9 Mar @ 7:47am 
Where exactly is the forge of ancient blood? I am not seeing it at all, what am i missing here? At the end of the dungeon there is only the portal out of dungeon, there is no forge.
MTBear 6 Feb @ 6:20pm 
My bad man, I really don't remember why the hell I even asked that question haha. I apologize for the confusion on that, I do enjoy the mod very much and find the different things it does to be very fun. I did however want to ask about the journey's as one seemed to be rather bugged, the dregs was not taking the Komodo's into account for kills which was odd and I wasn't sure why.
Orero  [author] 6 Feb @ 4:57pm 
I've created a poll about future content for this mod. It's not binding but I'll use it to judge where my efforts are best spent this year. Have your say: https://strawpoll.com/xVg71lvY6yr

@MTBear I don't really understand the question, what mods are you talking about specifically? You already asked about AOC/EEWA. You can use it how you please really, the otherods in the list will just determine whether my content is your early game or your endgame.
MTBear 31 Jan @ 7:11am 
I had a quick question, would you say this is better used base CE? or should an overhaul mod be used? I ask due to thrall limitations in combat, they aren't the best at times lol.
MTBear 14 Jan @ 4:09pm 
@Orero Nice, thank you very much for the reply, I am def going to give this a go this weekend, tyvm :)
Orero  [author] 14 Jan @ 11:09am 
@MTBear There isn't much in the way of incompatibilities. It doesn't play nice with DungeonBossBoost or OmegaCellarBossBoost (companion mods for OmegaProductions) but you don't need those mods if you have this one installed because it also offers boss scaling for high levels. There are also some minor incompatibilities with Exiled Lands Improved. No issues have been found with EEWA or AOC. The mod is focused around PVE but some items behave differently in PVP to improve balance. It all works fine in single player or co-op.
MTBear 12 Jan @ 12:16pm 
Few questions, What are the incompatibilities of this mod? I run things like Age of calamitus, EEWA. Is this a PvP type of mod or can it be used with a single player or duo in mind?
Lee 1 Jan @ 7:48am 
I can't get Mitra's Conviction to trigger for the journey step, even though I am wearing the Mitra items and stats say I have the buff. Is there a specific NPC I should be fighting to trigger it? I have tried killing priests of other religions.
Wurm 26 Dec, 2024 @ 11:08am 
I like the new offhand attacks on the destruction staff...but I am a bit bummed out that it no longer accepts staff transmogs. Still, it's a cool weapon.
Orero  [author] 28 Nov, 2024 @ 5:27am 
@matekpolska If that boss has a dragonbone weapon then with that many thralls you probably had chain-explosions from astral damage.
matekpolska 26 Nov, 2024 @ 12:13pm 
So i have a mod that allows me to take multiple thralls....so i took about 20-30 and went into unnamed city to level them up....and then after a short time a blue explosion took them all to hell at once...is it from the mod or something? are the bosses there reworked somehow?
Orero  [author] 19 Nov, 2024 @ 9:40am 
@Jp Armour and weapons will still work yes but you probably don't need DungeonBossBoost anymore because I've added scaling into the mod as an option admins can configure. If you have it installed then it'll break a lot of the boss mechanics no matter where it is in the mod order.
Jp 17 Nov, 2024 @ 6:32am 
If I use dunngeonsboost I simply won't see your mod's animations, correct? Will I still have access to armor and other changes from your mod? I really like both mods and I didn't want to have to choose between them.
Ulyssis 4 Nov, 2024 @ 4:42pm 
superb:steamthumbsup:
Orero  [author] 17 Oct, 2024 @ 6:06am 
@Trial37 No, that was something I experimented with way back when I first started making the mod but it shouldn't be that way now. I'll fix it in an update soon.
Trial37 16 Oct, 2024 @ 12:34pm 
This mod blocks the recipe for reaper poison. Is the intentional?
WONA 24 Aug, 2024 @ 3:32am 
I love it! I especially love the unique weapons and armor features. Dungeon is fun, too! It's very adventurous and challenging!
Slav_Bishe 3 Jul, 2024 @ 4:30pm 
Thanks for the update. Can't wait to check out the changes when I play around on my server today!
Wurm 20 May, 2024 @ 11:33am 
Great to hear that. Keep up the good work.
Orero  [author] 20 May, 2024 @ 9:45am 
@Mr. Tickums thanks for reporting. I'll add a workaround for that in the next update along with any necessary bug fixes.
Wurm 19 May, 2024 @ 2:10pm 
It seems that the Destruction journey doesn't unlock if the player already had the base Sorcerer journey completed before ODO's update hit.
Orero  [author] 17 May, 2024 @ 7:01am 
I can't reproduce the issue with the degenerate so not sure what's causing that. Likely another mod, or sometimes he takes a while to spawn in after the area is loaded.
Orero  [author] 17 May, 2024 @ 7:00am 
@MadBenStyke Arena Champion is a known issue and will be fixed in the next update. That update is nearly ready, I'm just having some PC troubles preventing me from publishing it at the moment. I'm hoping to get it out in a week or so.
MadBenStyke 15 May, 2024 @ 2:41am 
I'm having an issue with this mod: the Arena Champion and The Degenerate aren't spawing.
Fanboythree 19 Apr, 2024 @ 3:36pm 
Still the single best mode ever - like a completely different game.
ANTMO 17 Apr, 2024 @ 12:01am 
I'm coming back to say this mod is still, a must have for servers!!!