Arma 3
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Star Wars: Hammerhead Cruiser Mk2
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File Size
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856.702 KB
11 May, 2023 @ 3:22pm
14 Dec, 2023 @ 4:52pm
3 Change Notes ( view )

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Star Wars: Hammerhead Cruiser Mk2

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Compositions
85 items
Turfy's Star Wars Collection
16 items
Description
Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

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THIS MOD REQUIRES Star Wars: Opposition [Maps Pack];
https://www.moddb.com/mods/star-wars-opposition-maps-pack

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Mod Description
Features a fully functional 1: 1 scale Hammerhead Cruiser, with working weapons systems & a single deck interior but with room for more if desired. The hammerhead Mk2 is just supposed to be a small upgrade on the standard hammerhead to explain the changes to the exterior & interior. Similar capabilities & carrying capacity as the standard hammerhead design, however the Mk2 moves the engines to be better protected by the ships frontal armour & adds 2 extra Turbolasers mounted on armoured hard points protecting the side engines. The Mk 2 was designed to fix some of the hammerheads shortcomings, namely that from the front the only parts that can be targeted are heavily armoured sections (however the bridge is still a vulnerable spot), unlike the standard hammerhead design that has its engines exposed from the front. Same compliment of 12 fighters & 2 shuttles as the standard hammerhead, stored in a small hanger at the rear. As a result the ship can only launch or recover 1 craft at a time. The hammerhead was designed nearly 4000 years before ships like the Acclamator or the Venator so it will feel very clunky and unoptimized by comparison to more "modern ships" that most players are used to. Though completely capable at landing and unloading troops and vehicles, its not nearly as efficient or timely. This design also has 12 working escape pods located in 3 bays that can be used as drop pods if needed, allowing the ship to drop up to 3 platoons instantly if needed.


How To Modify
All scripts (codes) to make them work can be found in the objects or units init box. Also, all units & objects called upon by the scripts have a name. If you wish to change somethings name you must make sure you also change the name in any script that uses it. If you wish to make a minor change like replacing one unit or object for another, all you need to do is copy & paste the scripts and name from the object you wish to replace, into the object your replacing it with. The same goes for major changes that could possibly replace every object. If you want to make multiple of the same type, you will also need to change the names of any object with a name and any name in its scripts relating to it.

Questions & Answers
Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it. Also rotating it in the editor can cause it to come apart.

Q: How do i use it?
A: See tutorial vid in the description.

Q: What maps were used for the pics?
A: outer space wip
endor (3AS terrain)
tatooine (3AS terrain)
iberius (Operation Trebuchet)
Mimban (Legion Studios)

Known Bugs & Issues
AI can not fly
auto-pilot landing makes it go AC-130 mode
some flickering textures on the outer hull
breaks apart if rotated in editor
hulls hitbox doesnt allow for passage from one side to the other without use of teleports
requires starwars opposition, & opposition requires ace, both mods have a HUGE number of issues themselves
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THIS MOD REQUIRES Star Wars: Opposition [Maps Pack];
https://www.moddb.com/mods/star-wars-opposition-maps-pack

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23 Comments
𝕋𝕌ℝ𝔽𝕐  [author] 24 Jun @ 2:11pm 
see the recommended / assets seen in pics tab above
Chance6965 23 Jun @ 8:31pm 
what mods contain the units shown im obsessed
Crook 9 Jun @ 11:46am 
please update where you don't need opposition
𝕋𝕌ℝ𝔽𝕐  [author] 13 Dec, 2023 @ 12:40pm 
thx for the heads up, 3as mustve change their platform assets at some point, will work on a fix
Platinum 13 Dec, 2023 @ 8:06am 
having an issue where the floor is to high. Vertical Mode & Surface Snapping is off. love all you comps btw
yuranuvs 9 Sep, 2023 @ 11:20am 
Where are kom’rks from?
Verde 12 Jun, 2023 @ 9:50pm 
Nice
johan234 28 May, 2023 @ 12:35am 
thanks turfy