Arma 3
Star Wars: Hammerhead Cruiser Mk2
23 Comments
𝕋𝕌ℝ𝔽𝕐  [author] 24 Jun @ 2:11pm 
see the recommended / assets seen in pics tab above
Chance6965 23 Jun @ 8:31pm 
what mods contain the units shown im obsessed
Crook 9 Jun @ 11:46am 
please update where you don't need opposition
𝕋𝕌ℝ𝔽𝕐  [author] 13 Dec, 2023 @ 12:40pm 
thx for the heads up, 3as mustve change their platform assets at some point, will work on a fix
Platinum 13 Dec, 2023 @ 8:06am 
having an issue where the floor is to high. Vertical Mode & Surface Snapping is off. love all you comps btw
yuranuvs 9 Sep, 2023 @ 11:20am 
Where are kom’rks from?
Verde 12 Jun, 2023 @ 9:50pm 
Nice
johan234 28 May, 2023 @ 12:35am 
thanks turfy
johan234 27 May, 2023 @ 10:30am 
where are the sith troopers from
𝕋𝕌ℝ𝔽𝕐  [author] 26 May, 2023 @ 9:38pm 
100% correct, the Sphyrna-class was the only hammerhead i could find in arma atm to use for its hull, hence the mk2 in the name to account for the exterior & interior changes. if you want a lore justification think of this design as a refit/ upgrade over the standard model, a stop gap on their way to newer class's like the Thranta. that said, there are visually some differences between it & the Sphyrna-class. biggest is that its about 3 times longer and 5 times bigger, much stronger weapon layout, the cargo lift on its under side has been covered by armour, & it has 4 symmetrical engines allowing for a rear hangar (i know the upgraded Sphyrna has a 4th engine too but its just bolted on, not apart of its original design)
Grizz Baldursson 26 May, 2023 @ 8:17pm 
Pedantic Star wars nerd here.
So that ship is a Sphyrna-class Hammerhead Corvette, a modern GCW ship design based on the famous old republic Battleship. just noticing that your comp uses alot of Old republic stuff, the ship itself is anachronistic being used along side them.
that being said, all in all good looking work
𝕋𝕌ℝ𝔽𝕐  [author] 23 May, 2023 @ 2:09pm 
despite what my crappy vids might suggest, i wasn't experiencing much frame drop with the ships, even when moving and firing and my pc is a potato. each ship has less then 100 parts so even all 3 spawned in at the same time shouldnt effect frames too hard. best guess is maybe its a mod conflict if your runnin a bunch of mods. try with just the recommended and see if the issue persists. other then that maybe try truning down your settings, each part casts it own shadow for example so running it at max can tank proformance. lastly as you can see in the 3rd video (tutorial video) there should be no errors relating to the ships, only those relating to the swop mod itself as sadly this mod requires starwars opposition & all opposition mods are broken to say the least.
Gustus 23 May, 2023 @ 1:44pm 
Also am getting a lot of error messages
Gustus 23 May, 2023 @ 1:36pm 
Very low frame rate, Any fixes?
tatotot 16 May, 2023 @ 4:07am 
ohhh, okay that makes a loooot of sense now, thank you very much ^_^
𝕋𝕌ℝ𝔽𝕐  [author] 15 May, 2023 @ 7:09pm 
theyre there only couse i take forever to release stuff and they were added before the last 3as update that broke their pylons settings. though i dont speak for that mods devs, my best guess theyve been temporarily removed from the lists to spawn them normally till they fix it. this is also why they are so lightly armed in this comp, once fixed they will be given their proper armament.
tatotot 15 May, 2023 @ 6:02pm 
question: how do you even get those starfighters to spawn...?
i've never seen it in zeus or eden, but it's still ... THERE.
☠ Kibbe_Surdo ☠ 12 May, 2023 @ 11:00pm 
oH! thank you
☠ Kibbe_Surdo ☠ 12 May, 2023 @ 10:14pm 
Looks gerat! thank you, can't wait for that gorgeous space map
noumenalism 11 May, 2023 @ 5:00pm 
Great work as always, Turfy!