Stellaris

Stellaris

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Big Yards Forked
   
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File Size
Posted
Updated
77.990 KB
15 May, 2023 @ 10:05am
9 Mar @ 5:26pm
11 Change Notes ( view )

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Big Yards Forked

In 1 collection by cswim
Galaxy Stellaris MP Collection
24 items
Description
Circinus 3.14 Compatible

Originally posted by Keukotis:
Titan Assembly Yards and Colossal Assembly Yards take up starbase building slots and have very high energy costs to maintain, but they don't have a constant benefit to justify keeping them around. That's... kind of weird, right?

This mod is a fork of the original Big Yards 3.11 mod by Keukotis.

Instead of adding naval capacity to the Titan Assembly Yards and Colossal Assembly Yards, I've added shipyard capacity. The Titan Assembly Yards provide 2 Shipyard Capacity and the Colossal Assembly Yards provide 4 Shipyard Capacity.

Compatibility

This mod overwrites the titan_yards and colossus_yards starbase buildings.

You need one of the following DLC enabled for this mod to do anything:

Localization

This mod supports the following languages:

Language
Contributor
English
Seaswimmer
Brazilian Portuguese
FiniteSkylines
French
Arkyd11

If you'd like to add more, reach out to me on Discord [discord.com] or submit a pull request. [www.coastalcommits.com]

Other Mods

[discord.com]
1 Comments
LAJ-47FC9 20 May, 2023 @ 6:26pm 
Shame you can't also make Titans and Juggernauts take up multiple shipyard slots. That'd be a nice touch.