Arma 3
97 ratings
Dynamic CAS Ops - Altis
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.959 MB
16 May, 2023 @ 11:01am
5 Jan @ 8:54pm
51 Change Notes ( view )

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Dynamic CAS Ops - Altis

In 1 collection by thehungryhippo
Dynamic CAS Ops - The Collection
4 items
Description
[SP/CO-08]

NO MODS REQUIRED - COMPATIBLE WITH ALL MODS!!!

Are you looking for a challenging and immersive air combat experience in Arma 3? Do you want to fly any aircraft mod you like and customize your load-out with virtual garage? Do you want to face dynamic and unpredictable enemy threats in a fully adjustable area of operations?

If you answered yes to any of these questions, then this mission is for you!

Features:

- Spawn Jets and Customize Weapons Pylons, Skins and Parts with Virtual Garage: The mission allows you to spawn any Jet or Helicopter from any mod you have installed. You can also access the virtual garage to customize your pylons with different weapons and equipment, such as Anti-Radiation missiles, Radar-Guided Anti-Tank missiles and Smart Bombs or even external fuel tanks if the vehicle supports it. You can also save and share your configurations.

- Compatible with All Aircraft Mods: The mission is compatible with any aircraft mod, you can fly anything from vanilla jets to modded planes like F/A-18s, Su-35s, FIR F-16 or even others such as the Star Wars republic gunship or Optre Halo aircraft.

- Fully Dynamic AO: The mission will quickly generate random enemy targets and defenses in a designated area of operations. You can choose the density of the AO and mix of targets before starting the mission.

- Dynamic Convoys: Enemy convoys will be generated randomly around the map, with a set start and destination. Utilizing the factions set in the settings, enemy vehicles will try to reach their destination to support enemy troops, you must destroy them!

- Urban AO's: Heavily armed infantry can be well fortified inside of city boundaries, making a ground seige very deadly. Eliminate air defenses and soften up the enemies for an easier ground invasion!!

- Collateral Damage: Enemy infantry can sometimes be fortified near sensitive civilian targets such as hospitals.
Avoid war crimes and don't blow up the civilian targets!!!

- AO Parameters Adjustable: You can also customize the difficulty and variety of the enemy forces. You can enable or disable enemy air defenses, jets, helicopters, ground vehicles and infantry. You can also set the specific amount of the enemy units. These parameters are quickly adjustable for a fast-paced game.

- Enemy AAs: The mission will spawn various types of enemy anti-aircraft weapons, such as the Tigris and enemy squads equipped with MANPADS. You will have to use your radar, countermeasures and evasive maneuvers to avoid being shot down.

- Enemy Jets and Helis: The mission will also spawn a various mix enemy fighter jets and attack helicopters that will try to intercept you. You will have to engage them in thrilling dogfights or sneak past them with stealth tactics.
The amount and frequency of these enemies can be adjusted in-game for a truly dynamic dog-fighting experience.

- Zeus: Access to the powerful zeus interface, allowing you to fully customize your experience. Press Y to activate

How to Play

You can play it solo or with up to 8 friends in multiplayer.

You will start at an airbase where you can choose your jet and loadout. Then you can take off and fly to the AO where the action begins.

You can use the custom mission editing panel to access various options during the mission

Check out this mission on Tanoa!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2942734606
Popular Discussions View All (2)
5
4 Jul @ 3:07pm
PINNED: Report Bugs/Issues
thehungryhippo
93 Comments
Orgasm_donor 5 Jul @ 3:58pm 
I can't take off, my plane just stands there and that's it
local man 29 Jun @ 6:06am 
Can I ask what criteria the script uses for APCs and MRAPs? I find very few factions outside vanilla actually work for these.
Maybe one or two RHS factions work, but for example, playing with SOGPF, PAVN has BRT-40 and BTR-50, and MACV has the M113 and guntrucks, but none of these are detected as either APCs or MRAPs. Having to shoot 2035 vehicles takes some of the fun out of Vietnam piloting, I have to say.
So, is there anywhere I can edit a class or a config file or similar to designate what is an APC/MRAP?
Napalm ChowMein 24 Jun @ 1:33pm 
It's lagging as hell, and I've set the enemy amount to the lowest, don't know if it's my Laptop's too trash or something wrong with the mission
[BOTS]KnightMare 22 Jun @ 10:09am 
Hi Hippo
Is that right? that there is 2 No. 3 Airbases, is that a typo or me thinking wrong !!

This mission is on Altis, but the transport map is showing map for Tonga.

Great mission, hoping for more refinement :steamhappy:
DxG6767 18 Jun @ 6:25pm 
Absolute beuty of a mission, you dont even need to do cas you could just load up a bunch of jets
Benjideaula 15 Jun @ 7:56am 
ye i figured it out, thanks for including zeus in this scenario
thehungryhippo  [author] 14 Jun @ 3:55pm 
@Benjideaula

You can always open up zeus and place down an anti-air
Benjideaula 13 Jun @ 11:03am 
Is there any way you can make the escorts around the carrier actually defend against fighters that decide they wanna spawnkill?
comanchecreature 10 Jun @ 11:49pm 
that's really cool i'll have to look into this
thehungryhippo  [author] 10 Jun @ 8:42pm 
@comanchecreature

I have designed it so that if you unpack the mission, you can copy all of the files over, and all of the objects from editor to any map and it should work