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Maybe one or two RHS factions work, but for example, playing with SOGPF, PAVN has BRT-40 and BTR-50, and MACV has the M113 and guntrucks, but none of these are detected as either APCs or MRAPs. Having to shoot 2035 vehicles takes some of the fun out of Vietnam piloting, I have to say.
So, is there anywhere I can edit a class or a config file or similar to designate what is an APC/MRAP?
Is that right? that there is 2 No. 3 Airbases, is that a typo or me thinking wrong !!
This mission is on Altis, but the transport map is showing map for Tonga.
Great mission, hoping for more refinement
You can always open up zeus and place down an anti-air
I have designed it so that if you unpack the mission, you can copy all of the files over, and all of the objects from editor to any map and it should work
This is an issue with the faction you set for planes and helicopters, the script cant find any valid aircraft to spawn for the faction so you need to choose another one
@comanchecreature
The enemies exist in the game regardless of how far you are away from it.
You want to adjust object view distance so that they will be rendered from that far away - try the game setting as well as the view distance menu in the mission
There is an adjust view distance action on the scroll wheel which will bring up a menu to adjust
@maxlunkin
Set the amount of enemy units lower and regenerate the mission
iv change the normal options but wont generate thing past 1 KM
You may have some issue with a mod loaded - try playing the game without mods and add more mods until you get the problem
Yes, play the arma 3 helicopters tutorial to learn how to do it - i believe you do need to own the helicopter DLC
@Leedle
It should be an option on one of the boards - but ill look into it to make sure
Thanks for letting me know, just pushed an update which fixes this!
Ok, it should be okay to play with mods, not sure why a particular mod was causing you an issue, but glad its resolved
Yes in the virtual garage jet spawner, you can add crew, copilot and even pilots
I have pushed an update which hopefully fixes your issue - I am unable to reproduce your issue no matter what I try so I am just trying to reinforce code around where you were getting the issue.
Question, does the boards still not show the factions correctly in the dropdowns? Is there any errors that happen before you click the start game button? Also, have you tried without mods?
Hi - no, it didn’t help, I even tried it on a new computer (I installed Windows today and then Arma 3).
Here are the errors that spam in the RTP file ( this is a small part, there are a lot of such lines - but they are all the same )
12:44:00 Error in expression <;
_jetFaction = (indexHash get planeKey)#(lbCurSel jetCombo_idc);
_heliFaction =>
12:44:00 Error position: <#(lbCurSel jetCombo_idc);
_heliFaction =>
12:44:00 Error делитель нуля
12:44:00 File steam\__cur_sp.Altis\scripts\Client\ClientHandler.sqf..., line 50
12:44:02 Error in expression <;
_jetFaction = (indexHash get planeKey)#(lbCurSel jetCombo_idc);
_heliFaction =>
12:44:02 Error position: <#(lbCurSel jetCombo_idc);
_heliFaction =>
12:44:02 Error делитель нуля
12:44:02 File steam\__cur_sp.Altis\scripts\Client\ClientHandler.sqf..., line 50
Are you getting any sort of errors?
Its because you are running a lot of mods - the mission loads all of the classnames for your mods, but will not do it on subsequent reloads. You need to wait for the loading, its not stuck
eventually with 2 air craft carriers
I am not sure what is going on there, but I have a lot of changes staged for next update, stay tuned!