Barotrauma

Barotrauma

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Paintable Items (Outdated)
   
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17 May, 2023 @ 5:55am
19 May, 2023 @ 8:58am
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Paintable Items (Outdated)

Description
Lets make those paint objects have a purpose shall we? Using a new craftable and placeable paint station, you can recolour a large quanitity of items (Mostly wearable) and give a bit of personility to your gear.

This mod uses the variant of system as to edit the RGB value of all these items, don't know what the variant of system is? Well the hardened tools are variants of the iron tools for example, though this matters little unless you are interested in how it works or want to mod your own stuff with a similar system.

Currently supported items:

  • Diving Suit
  • Combat Diving Suit
  • Abyss Diving Suit
  • Exosuit
  • PUCS
  • Storage Container
  • Baseball Cap
  • Diving Mask
  • Clown Diving Mask
  • Clown Mask
  • Clown Costume
  • Body Armor
  • Captain Hats
  • Security Helmets
  • Makeshift Armor + Iron Helmet
  • All job starting clothes

Additionally adds a yellow paint item to craft in the regular fabricator.

Want to make new colours or add support for more/modded items? This guide goes over how to do so!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2977813282


This was originally part of my aEquipment mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962095464 , it has since been removed and are now compatible with each other.
34 Comments
LeCrazyy  [author] 9 Dec, 2023 @ 4:51am 
Rocking that goff scheme
[Kor]HellCrossH 9 Dec, 2023 @ 3:54am 
Black colour and turtle perk would be nice too...hahaha I've been waiting for this mod X-D
LeCrazyy  [author] 9 Dec, 2023 @ 2:53am 
what about blue? make it more lucky
[Kor]HellCrossH 9 Dec, 2023 @ 2:32am 
I'm going to paint red, which is 3x faster.
LeCrazyy  [author] 24 May, 2023 @ 11:49pm 
Usually It depends on the mods but it should be fine with this as its technically just new items, still backing up saves is never a bad idea.
TheSharpFixer 24 May, 2023 @ 8:31pm 
Save as in MP session one I mean, goes obvious for SP probably.
TheSharpFixer 24 May, 2023 @ 8:30pm 
Wait, can new mods even be placed on a previously existing session save? If so, good as that should void my worries completely.
LeCrazyy  [author] 24 May, 2023 @ 12:05am 
To my understanding from prior experience with disabling mods, it will throw up an error telling you there is no item matching the ID, and it will be deleted and that should be it, though it shares the same IDs with this mod's stuff meaning if this mod is enabled at the time it should be fine. It's not ideal but I might block placing the paint station in advance and put a warning on its description box before the update as I don't think most people would notice if I just put a warning on the mod page
TheSharpFixer 23 May, 2023 @ 4:43pm 
When the Equipment mod retroactively has its version of the paintable gear removed, any idea what its going to do to the resulting gear (whether it be that it defaults to the normal version of the gear or just gets deleted from the save)?
M12 22 May, 2023 @ 7:44am 
@Battle Engineer wow you really be looking for my comments on every single top-of-the-week mod

Whos living in whos head my boy