Entropy : Zero 2

Entropy : Zero 2

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After Shelled
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Maps: Custom Map
File Size
Posted
Updated
87.406 MB
18 May, 2023 @ 7:33am
5 Sep, 2024 @ 8:12am
14 Change Notes ( view )

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After Shelled

Description
This is a story of a group of citizens, after their city being shelled.

A single walkthrough of this map is about 15 minutes.

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This map spent more than 2 months to create, about 250 hours.

There're still some bugs in the map, but they might be fixed in several days.

Notice: This map is bit of "unstable", as many aspects.

Although teammates can advance map by themselves, and knows how to fight their enemies, player is still expected to be with them, to protect them. It is not commanded to run away from them, due to their AI may went wrong if do that.

There are many narrow hallways in this map. Sometimes, teammates may stand a the door or somewhere, lead to stuck other teammates or player and make the map can't progress. In case of this, just try to push them gently to deal with it.

* Important! * At some stage of this map, NPC may become numb and dumb, they would never advance, and the map progress just stuck there. If you find situation like this, just load the most recent auto saved data, and the bug would be solved. The reason of AI path finding failure is still unknown, but a loading could solve them effectively.

Do not hit your teammates, even if they seems bit of dumb, because there has friendly fire, and they would turn on you if you hurt them too much!

At some stage of this map, there will be a certain probability to crash the game. If your game crashes, just restart it. The reason of crashing is still unknown.

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Mapper: HelloTimber
Character Voice: HelloTimber
Illustration: HelloTimber
Helper on mapping scenes: Ellent
Making citizen view models: UI6NWT
Russian translation: Gildun
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Music used:
加藤達也 - 乗り越えるべきは殺害恐怖
加藤達也 - 最悪の果てに
加藤達也 - 抗って届く奇跡

Body gib models extract from Obsidian Conflict
Popular Discussions View All (1)
49
20 Jul @ 10:19pm
Feedbacks post in here! ᓀ(゚∀゚ )
HelloTimber
164 Comments
国民唐卫队 11-45 20 Jul @ 10:21pm 
模组太好玩了前面我以为我在打求生之路但是后面我就不得不吐槽一句那个和主角同居的走快一点啊拿个油桶这么悠闲不怕被猎头蟹:headcrab:僵尸做成手撕反抗军
最后还是要补一句模组太好玩了 !:steamthumbsup::headcrab:
国民唐卫队 11-45 20 Jul @ 10:15pm 
bro前面以为我在打求生之路
76561198016560745 12 Jul @ 7:10am 
божественный мод
76561198016560745 12 Jul @ 7:10am 
absolute cinema its a must play
Lemon Nade 14 May @ 7:13pm 
@bad cop +1
cube 250 14 May @ 4:42pm 
@voktam i tried something else, before going inside the fountain part, you wait a bit until the guide dude and the other 2 survivors get into their position to kill the zombies that are hidden. then that's the part where you get in
voktam 11 May @ 4:04pm 
In the game I started, the gonome always kills the guide. I guess it's a bug that can't be avoided in any way.
cube 250 10 May @ 3:43pm 
@HelloTimber ok imma test that
HelloTimber  [author] 10 May @ 8:06am 
@bad cop
It is an AI related bug, that dude sometimes refuses to get into correct place and determined to get himself killed. We don't know why he is so firm like that.
The best solution is load an savedata before we pass through the fences, in order to restart the section of approaching the fountain.
Lemon Nade 10 May @ 6:59am 
@Bad cop you must escort them to the fountain before you get into the same

However it's softlock. :steamfacepalm: