Total War: ATTILA

Total War: ATTILA

26 ratings
T1 Emperor, Byzantine & Campaign Modifiers
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Graphical
File Size
Posted
Updated
40.305 MB
19 May, 2023 @ 2:07am
3 Jun, 2023 @ 7:27am
16 Change Notes ( view )

Subscribe to download
T1 Emperor, Byzantine & Campaign Modifiers

Description
CHANGELOG

  • Changes the appearance of the T1 Byzantine Emperor
  • Buffs the Orthodox Monastery to have Sanitation in adjacent and some religious osmosis, no need to build Patriachal Sees in every high non-Orthodox province.
  • Buffs the Orthodox Religious modifier, from -25% maintenance of religious buildings to +1 osmosis.
  • Reduces the experience required to level up general and agents, no more dead generals and governors before they can max out since MK1212 focuses on 2 TPY.
  • Doubled the gravitas for armies, heroic victories, decisive victories, even regular victories. Generals commanding armies gain passive gravitas much like governors of provinces, no more fat and idle faction leaders and heirs required to sit in a province to accumulate influence. You can alternatively opt to have military faction leaders instead. In fact, I would highly recommend using family members as military commanders, as the passive influence gain is greater than simply governing. This is a double edged sword cause if you lose your commander (faction leader) in battle a civil war can erupt due to an inexperienced heir. If you opt for the safer path and use other nobles to lead your armies, you risk them becoming too influential and they can rebel against you with the entire army at their disposal. As it would be historical in the case of Byzantine history and history in general, where generals often deposed rulers, since they were "infuential" with the backing of the army.
  • Faction leader gains double experience.
  • Army traditions experience requirements dropped, no more pathetic armies despite playing 400 turns.
  • Empire of Nicaea flag with the 4 B's design. (Βασιλεὺς βασιλέων βασιλευόντων βασιλεύει "King of Kings ruling over the Kings")
  • Assets for the new emperor models, including T2 and T3 Byzantine Emperor, however, on the frontend and campaign map will only show T1 variant despite researching T2 or T3, this is a game issue for alternative variants for the frontend and campaign check out the submods linked below.

UPDATES

  • Adjusted the geometry of the helmet and hair clipping.
  • Remake the crown to look more historically accurate, in line with several artworks of the Byzantines. Hexagonal cross section for the crown as well!
  • ADDED TREBIZOND EMPEROR!
  • Nerfed the general experience gain and army tradition gain, it is no longer 50% of the original but rather ~75% of the original, since they were leveling up too quickly.
  • Fixed script for generals to gain influence/gravitas while commanding an army (Needs at least one unit in the army that is not the general)
  • Added more solid and meaningful effects for the Basileus and Megas Stratopedarches (Heirs of Byzantine factions ONLY) such as army upkeep, recruitment, morale, gravitas/influence, replenishment and integrity.
  • Edited the map on the faction selection page of Empire of Nicaea to reflect the new flag.
  • Nerfed the general experience gain and army tradition gain, it is no longer 75% of the original but rather ~85% of the original, since they were leveling up too quickly.

NOTE

Place the mod above in the load order to ALL the MK1212 AD mods, can only use one version at a time it's either T1, T2 or T3. But it is save gave compatible, so you can switch the Submods, if you fancy mid game to reflect, the relevant technological progress of the era and subsequent changes to the armour of the Emperor himself.

ALTERNATE VERSIONS

T2 Emperor, Byzantine & Campaign Modifiers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2977704335

T3 Emperor, Byzantine & Campaign Modifiers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2977704369
18 Comments
TR3 15 Jan @ 2:26am 
Make crash with last 1212 update! :steamsad:
Haliaetus 15 Jan @ 2:22am 
Thanks for this great mod! Could you get a version without the campaign modifiers?
КАРУМАН 5 Jan, 2024 @ 5:43am 
are there plans to make ruskin and generals to match the era?
Summary  [author] 10 Aug, 2023 @ 7:50pm 
Only the crowns though since I personally made the assets from scatch, the rest of the assets I amended from the MK1212 team and idk their copyrights.
Summary  [author] 10 Aug, 2023 @ 7:49pm 
@Voodoo sure
Voodoo 10 Aug, 2023 @ 1:19pm 
hi! love the models. May I borrow the crowns for an AoC reskin I'm doing? Will credit you accordingly
Summary  [author] 25 May, 2023 @ 5:58am 
New update fixes the general commanding armies passive gravitas/influence gains, as well as adds some solid and meaningful effects for the Basileus and the Megas Stratopedarches (Hiers of the Byzantine factions ONLY)
[Army of Two] AXIS 23 May, 2023 @ 3:03am 
Thank you! ok!
Summary  [author] 22 May, 2023 @ 11:37pm 
Alright post me in discord I will send you the link of the mod manual installation with the old T3 stuff.
[Army of Two] AXIS 22 May, 2023 @ 4:12pm 
I think what I am suggesting is more a blend. A "Yes plate is good, but we have some things of our own that work better here and there, and this fits our situation better plus we are Romans and our cultural symbolism have always been important"

The Emperor needs to keep his boots(which should be purple actually), keep something golden on torso, maybe plate with ornaments or "lammelar etchings" and the greco-roman pteruges(feathers) on shoulders and skirt. You know, plate with roman(byzantine) characteristics. Atm it looks just generic and as if they just threw away 2000 years of identity