Total War: ATTILA

Total War: ATTILA

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T2 Emperor, Byzantine & Campaign Modifiers
   
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Tags: mod, Graphical
File Size
Posted
Updated
40.310 MB
19 May, 2023 @ 2:07am
3 Jun, 2023 @ 7:28am
17 Change Notes ( view )

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T2 Emperor, Byzantine & Campaign Modifiers

Description
CHANGELOG

  • Changes the appearance of the T2 Byzantine Emperor
  • Buffs the Orthodox Monastery to have Sanitation in adjacent and some religious osmosis, no need to build Patriachal Sees in every high non-Orthodox province.
  • Buffs the Orthodox Religious modifier, from -25% maintenance of religious buildings to +1 osmosis.
  • Reduces the experience required to level up general and agents, no more dead generals and governors before they can max out since MK1212 focuses on 2 TPY.
  • Doubled the gravitas for armies, heroic victories, decisive victories, even regular victories. Generals commanding armies gain passive gravitas much like governors of provinces, no more fat and idle faction leaders and heirs required to sit in a province to accumulate influence. You can alternatively opt to have military faction leaders instead. In fact, I would highly recommend using family members as military commanders, as the passive influence gain is greater than simply governing. This is a double edged sword cause if you lose your commander (faction leader) in battle a civil war can erupt due to an inexperienced heir. If you opt for the safer path and use other nobles to lead your armies, you risk them becoming too influential and they can rebel against you with the entire army at their disposal. As it would be historical in the case of Byzantine history and history in general, where generals often deposed rulers, since they were "infuential" with the backing of the army.
  • Faction leader gains double experience.
  • Army traditions experience requirements dropped, no more pathetic armies despite playing 400 turns.
  • Empire of Nicaea flag with the 4 B's design. (Βασιλεὺς βασιλέων βασιλευόντων βασιλεύει "King of Kings ruling over the Kings")
  • Assets for the new emperor models, including T1 and T3 Byzantine Emperor, however, on the frontend and campaign map will only show T2 variant despite researching T1 or T3, this is a game issue for alternative variants for the frontend and campaign check out the submods linked below.

UPDATES

  • Adjusted the geometry of the helmet and hair clipping.
  • Since T3 has become more full plated armour, I felt like introducing some of the elements of the old T3 to T2, this includes the knee protection, neck and shoulder protection elements, I also added the chainmail and scale coif around the crown.
  • Added lamellar vambraces (wrist armor)
  • ADDED TREBIZOND EMPEROR!
  • Nerfed the general experience gain and army tradition gain, it is no longer 50% of the original but rather ~75% of the original, since they were leveling up too quickly.
  • Fixed script for generals to gain influence/gravitas while commanding an army (Needs at least one unit in the army that is not the general)
  • Added more solid and meaningful effects for the Basileus and Megas Stratopedarches (Heirs of Byzantine factions ONLY) such as army upkeep, recruitment, morale, gravitas/influence, replenishment and integrity.
  • Edited the map on the faction selection page of Empire of Nicaea to reflect the new flag.
  • Nerfed the general experience gain and army tradition gain, it is no longer 75% of the original but rather 85% of the original, since they were leveling up too quickly.

NOTE

Place the mod above in the load order to ALL the MK1212 AD mods, can only use one version at a time it's either T1, T2 or T3. But it is save gave compatible, so you can switch the Submods, if you fancy mid game to reflect, the relevant technological progress of the era and subsequent changes to the armour of the Emperor himself.

ALTERNATE VERSIONS

T1 Emperor, Byzantine & Campaign Modifiers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2977704302

T3 Emperor, Byzantine & Campaign Modifiers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2977704369
5 Comments
Summary  [author] 8 Jun, 2023 @ 2:20am 
@mercenary depends are you the mercenaries who sacked Constantinople
mercenary 6 Jun, 2023 @ 5:29am 
amazing mod, will you also update the leader for Epirus?
mohamed_medhat87 3 Jun, 2023 @ 3:19pm 
Thanks
Summary  [author] 25 May, 2023 @ 5:58am 
New update fixes the general commanding armies passive gravitas/influence gains, as well as adds some solid and meaningful effects for the Basileus and the Megas Stratopedarches (Hiers of the Byzantine factions ONLY)
Summary  [author] 22 May, 2023 @ 6:19am 
Added Trebizond Emperor!