Barotrauma

Barotrauma

61 ratings
[UMI]SC128-Lilis
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19 May, 2023 @ 7:57am
10 Feb, 2024 @ 9:23am
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[UMI]SC128-Lilis

Description
This little cheap combat submarine is UMI's new design. It has powerful battery arrays and drones, but lacks firepower because of its size limitations, and has a noisy engine.Also four bad-tempered junction boxs. EN ----------------------------------------
43 Comments
Moon-Shadow 6 Oct, 2024 @ 2:37pm 
Electromagnetic gun loaders.

I have no idea what this means, I looked at it and it just tells me that a coilgun loader is connected to a chaingun turret.

I don't know if it worked before because I only looked at the submarine in the editor before and started it but I wondered where the equipment was because it started empty, it had to be set up first that it had something, and then I didn't get to play, so I don't know if the drone was like that before.

The other submarine the “Lemon Shark” from this modder, I had also tested once, if there now the other loaders with the weapons should also no longer work, then it is due to an update of the developers that these drones no longer work so, or have to be reconnected.

I will also test “Lemon Shark” because of the 3 drones.
xingchen 6 Oct, 2024 @ 11:52am 
无人机连射炮连接的电磁炮装弹器,导致它不能开火了:steamsad:
Moon-Shadow 25 Sep, 2024 @ 9:30am 
Made now a test in the editor, too long ago as I looked at the submarine once complete with drone.

Yes double click works, when holding fire you can also hear the gun turning because it is a chaingun, but the magazine always flashes and makes a noise because it is a coilgun magazine, in a coilgun Loader because I still loaded it with a chaingun magazine for testing.

It probably just doesn't fire because it uses a coilgun magazine and loader but is connected to a chaingun.

If this combination worked before, then one of the game updates changed it so that it doesn't work or that only this change no longer works exactly the same way and has to be readjusted.

Some updates ago something was mentioned about changing the turrets, if they have automatic functions that work on the next changed turrets, I don't know if this or other changes to turrets will cause this one to stop firing.
Moon-Shadow 25 Sep, 2024 @ 6:16am 
Drones never have an automatic fire mode when they have a double click toggle mode.

If they would fire automatically, you would not have to switch them.
Moon-Shadow 25 Sep, 2024 @ 6:14am 
I don't remember too long ago when I looked at the submarine.

But normally you only switch between drive and fire mode with a double click.

And to fire, you still have to click or hold individually depending on what Modder have selected.

As far as I know, this drone only has one weapon in fire mode, so no button in the submarine that would switch between different weapons, which you would then have available in fire mode.

I don't remember there being a fire block button on the submarine as it's not necessary for this drone.
Severek 25 Sep, 2024 @ 5:59am 
Just started a new campaign with this sub. Nice design! However the drone doesn’t fire even when I double click to toggle fire mode from movement mode. Is this a bug or something I’m doing wrong?
Moon-Shadow 11 Jun, 2024 @ 2:56pm 
If they publish the submarine, you should ask.

If it's only private, you don't have to ask.

-

Most people don't mind if you use parts from other mods, as long as you give all the links where something is from.

The drone alone does not tell another player where it is originally from.

Exception mods where it is already stated to use things from it somewhere else, uploading not allowed.
Mr. Bob 30 Jun, 2023 @ 8:04pm 
Update woot woot*

(2 - green wires unwired near/ at reactor) I have no clue on where those wires go...
Moon-Shadow 16 Jun, 2023 @ 10:28pm 
Still extra tested.

Things are transferred normally from another submarine to this one, save and load and the new one is docked, and all things are in containers lying on the ground in the room where the gun controls are.

And now that there are also important things on board, you save money, starting with another submarine to switch to this one.
Moon-Shadow 16 Jun, 2023 @ 10:01pm 
Thank.

Normally I don't have any money at the end when I leave, with the current change that is also the case.

But now I'm closer to having the original stuff than if the submarine was more expensive and almost had its stuff.

It makes it easier for players who don't know the game yet and are looking forward to a nice compact submarine, if you know the game and what you can build it's just a bit of a hard start, but you'd rather switch from a super cheaply made submarine to these to take the stuff with you.

But now it can be played normally without taking even more time to leave the station.