Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have no idea what this means, I looked at it and it just tells me that a coilgun loader is connected to a chaingun turret.
I don't know if it worked before because I only looked at the submarine in the editor before and started it but I wondered where the equipment was because it started empty, it had to be set up first that it had something, and then I didn't get to play, so I don't know if the drone was like that before.
The other submarine the “Lemon Shark” from this modder, I had also tested once, if there now the other loaders with the weapons should also no longer work, then it is due to an update of the developers that these drones no longer work so, or have to be reconnected.
I will also test “Lemon Shark” because of the 3 drones.
Yes double click works, when holding fire you can also hear the gun turning because it is a chaingun, but the magazine always flashes and makes a noise because it is a coilgun magazine, in a coilgun Loader because I still loaded it with a chaingun magazine for testing.
It probably just doesn't fire because it uses a coilgun magazine and loader but is connected to a chaingun.
If this combination worked before, then one of the game updates changed it so that it doesn't work or that only this change no longer works exactly the same way and has to be readjusted.
Some updates ago something was mentioned about changing the turrets, if they have automatic functions that work on the next changed turrets, I don't know if this or other changes to turrets will cause this one to stop firing.
If they would fire automatically, you would not have to switch them.
But normally you only switch between drive and fire mode with a double click.
And to fire, you still have to click or hold individually depending on what Modder have selected.
As far as I know, this drone only has one weapon in fire mode, so no button in the submarine that would switch between different weapons, which you would then have available in fire mode.
I don't remember there being a fire block button on the submarine as it's not necessary for this drone.
If it's only private, you don't have to ask.
-
Most people don't mind if you use parts from other mods, as long as you give all the links where something is from.
The drone alone does not tell another player where it is originally from.
Exception mods where it is already stated to use things from it somewhere else, uploading not allowed.
(2 - green wires unwired near/ at reactor) I have no clue on where those wires go...
Things are transferred normally from another submarine to this one, save and load and the new one is docked, and all things are in containers lying on the ground in the room where the gun controls are.
And now that there are also important things on board, you save money, starting with another submarine to switch to this one.
Normally I don't have any money at the end when I leave, with the current change that is also the case.
But now I'm closer to having the original stuff than if the submarine was more expensive and almost had its stuff.
It makes it easier for players who don't know the game yet and are looking forward to a nice compact submarine, if you know the game and what you can build it's just a bit of a hard start, but you'd rather switch from a super cheaply made submarine to these to take the stuff with you.
But now it can be played normally without taking even more time to leave the station.
Not quite like the original, but better than before, where important things were simply missing.
Before I wrote where the things are, I had built diving masks and harpoons and a few other things at the station, with material that I had bought to save money, because at the beginning not everything can be built so easily from raw material if it is not available at the station.
Since you still have to buy a lot even if the original things are there, and you can't choose so much start money, it was a bit tight to get just a few things.
But now at least the most important things are there, so it is good that the submarine is not so expensive that more money remains to buy more of the things you need.
Missing only the info in the mod, that when you start with the submarine you do not get what is originally transferred to mod submarines, and therefore extra subsequently added things.
I just saw your suggestion. I will revise it
And then add a few more things yourself, and then an info in the mod that extra stuff was added as Extra.
Minimum 1 Harpoon Gun and 18 harpoons. ( Original 2 Harpoon Gun. )
4 to 6 diving masks , as some to more players use mods to start with 6 crew. ( Have only seen some with , one of each class. ) ( Original can be found over 7 or 8 masks at start. )
Couple of extra medicines, original is from everything that only heals conditions 1 to 2 there, and things that directly life feel up 4 to 8 depending on the type, bandages are 8+ I do not know exactly, and saline solution so 6, the shells parasite healing 2 or 3 are also there. (I don't pay attention to what else is there, I have to buy more of everything anyway. )
-
I restarted again, searched everything once, and then entered the words in the search bar in the screen in the ship, the things that I know are normally also there in Mod U-Boot.
With the first letters you can already see it doesn't appear.
-
Normally there is a room for the items where they appear.
Purchased items appear in the room in boxes on the floor, where the cargo shelves for missions are, and this is where the submarine should appear first when launched.
Depending on the mod of the submarine, it will either land where the ammunition is or where the cargo shelves are. ( Or the one room name that I can't think of, the room that doesn't exist on every small submarine, and then this room is not always chosen for the crates. )
The ammunition is there, which the submarine have extra.
Since original submarines only start with 3 boxes of coilgun ammunition, and often can't cope when submarines don't have coilguns, i.e. none are converted into what is used, it is important to add ammunition.
It seems that you didn't find the boxes in the command room,the ammunition will be put there.
I will check it if is my fault .
But it has one problem when you start with it.
The things that you normally have when starting with original submarines, normal and extended quantities, are always put into boxes that are then lying around in a mod submarine in the respective room that is intended as a storage room.
No boxes end up in these submarines, so you lose a lot of the equipment.
Things that get lost are all the diving masks, all the harpoons and ammunition, and the medicine stuff, and Repair Items.
If it is intentional that these things are not there, there is no information in the mod that these things will not be there.
-
They will probably only be there if you change from another submarine to this one and take the stuff with you, so you need a mod submarine that is super cheap, which are so cheap because they have as a balance to be fully upgraded first like the "The Deep Manatee" which only costs 1'000 MK.
is fixed
OK thx
https://ibb.co/tJzy1qx
Error
Feel free to say what's wrong with this sub. awa
The ship has undergone two major updates and is now very mature
got it
Add this to the description:
The drone has two mods,let me tell you..
Click twice fast ,if you see the drone turned to red (means the drone has turned to the shoot mod) then you can long press the mouse to shoot
Similarly, double click again to return to move mode
Because I accidentally switched modes myself and couldn't figure out how I did it.
Really good work
Thx. The error disappeared the next day.
Is fixed
The drone has two mods,let me tell you..
Click twice fast ,if you see the drone turned to red (means the drone has turned to the shoot mod) then you can long press the mouse to shoot
Similarly, double click again to return to move mode
I got it,will fix soon
Error.
https://ibb.co/jvNv8KH
Appreciate it buddy!
Can we get an English Translation of the ship description on this page?
I heard about you from several dozen other peeps in the community.
Ngl, i laughed at your comment, shit was funny, but damn bro...i hope you arent actually hating on this design.
这是我的第二个潜水艇,希望你们喜欢
这艘船的强度经过限制,可以给您带来恰到好处的游戏难度体验