Company of Heroes 3

Company of Heroes 3

75 ratings
(8) Traversées
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Tags: extension, map
File Size
Posted
Updated
5.955 MB
20 May, 2023 @ 1:51pm
18 Jun, 2023 @ 11:50am
3 Change Notes ( view )

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(8) Traversées

Description
4v4, 3v3, 2v2, you do you!
Bring a rake, a coat, some good boots and have fun! :D

Picture 1: Middle VP // Big indestructible bridge//
Picture 2: Second VP // Bridge //
Picture 3: Third VP // Bridge//
Picture 4: Resource Layout // Cutoff layout//
Picture 5: Infantry only access landbridge to both Side VPs, Medium tanks ++ will drive through, opening it for everything.
Picture 6: Infantry only access footbridges, located on either side of the middle VP, granting flanking access, risk and reward.
Picture 7: Middlemost Fuel location.
Picture 8: Cinematic shot of soldiers approaching middle fuel.
Picture 9: Cinematic shot of the middle.
Picture 10: Church fuel VP.
Picture 11: Base example.
25 Comments
Staalby 17 Mar, 2024 @ 2:34am 
I suggest a daylight/noon version of this excellent map. I understand the artistic choice of dusk, but understand that you might alienate many players. consider a 12 to 14 oclock enviroment
SHOCKTRUPPEN(+) 21 Jul, 2023 @ 3:40am 
I have to agree with Lutzow. The one color throws off the three-dimensional feel for me. I did turn down the saturation level, but color and detail is so distracting I cannot play the map either. Taking away the great colors and game feel is a game breaker for me also. Perhaps release same map with a high noon tag to allow for normal color?
Espus  [author] 18 Jun, 2023 @ 11:53am 
:reinforce: Notes :reinforce:

- Some visual errors have been fixed.

- The house near the footbridge should no longer get your unity stuck when you retreat from within the building.

Be sure to let me know if there are any bugs that I have missed.

Thanks @Viceroy and Irony for the bug reports, highly appreciated!
Irony 12 Jun, 2023 @ 3:13pm 
Beautiful map, very atmospheric, I especially like the lighting you chose. I noticed a bug where I couldn't get my MG squad to exit a central building near the middle star but I didn't mark down exactly where it was.
Espus  [author] 7 Jun, 2023 @ 10:06am 
Thanks for the heads up and kind words@FoolishViceroy.
I will look into this issue once I return home from work on the 14th of June.
Thanks for your patience and feedback!
FoolishViceroy 3 Jun, 2023 @ 9:35am 
One of the major buildings across the river, near the center of the map, has 2 exits and one of those exits consistently gets units stuck on retreat. Pretty much the only game-breaking issue with this beautiful map.
Espus  [author] 28 May, 2023 @ 1:51pm 
I'd suggest you turn down the saturation on your monitor if you struggle with the orange autumn vibe I tried to set with the light.
Sorry you feel this way.
Lutzow 28 May, 2023 @ 1:31pm 
Why is there such a strong sepia effect? Makes it unplayable for me ... too bad, since the map seems wonderful otherwise!
Espus  [author] 27 May, 2023 @ 7:12am 
The Essence Editor numbers are.
Terrain Size: 480 x 608.
Playable Area: 384 x 528
If the resize scenario button starts at the current map dimensions that is...
Thanks for the fine words guys :sothappy:
Shadowphreak 26 May, 2023 @ 8:28am 
Wow huge map looks great cant wait to try it. What dimensions is this map (from essence). Looks like a ton of hours to create this one... :)