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- Some visual errors have been fixed.
- The house near the footbridge should no longer get your unity stuck when you retreat from within the building.
Be sure to let me know if there are any bugs that I have missed.
Thanks @Viceroy and Irony for the bug reports, highly appreciated!
I will look into this issue once I return home from work on the 14th of June.
Thanks for your patience and feedback!
Sorry you feel this way.
Terrain Size: 480 x 608.
Playable Area: 384 x 528
If the resize scenario button starts at the current map dimensions that is...
Thanks for the fine words guys
I cannot state how i crave for that feature to be improved.
The cutoffs are also very strong. There are mulitple crossings, 7 in total, leading offensive gameplay to be of great value. (If the map plays out as intended, that is).
I hope this shed light on some points you maybe didn't consider at first
I thank you for your interest and I do see why any bridgemaps would be offputting for parts of the community, sorry.
ends mostly in arty spam.. Could edit this map without bridges?
Would be nice
- Both teams can now build caches over the edge munition, making it equal.
This was accomplished by removing the custom fountain asset on one of the munition points.
- A leftover "world owned" bunker in an unusual location has been removed.
- Minor pathing fixes and object allignment fixes.
- Road markings slightly adjusted.
* There are more changes to come once I manage to wrestle some bugs into submission *
Thanks for your understanding.
I think it's around 100hours of work all together.
I've seen some sneakpeaks of the competitors out there... and it's a longshot.
The 4v4 community should be in for a great time in June when they all release their projects!
https://www.reddit.com/r/CompanyOfHeroes/comments/12vs1mb/4v4_map_maker_contest_400_prize_pool/