Company of Heroes 3

Company of Heroes 3

(8) Traversées
25 Comments
Staalby 17 Mar, 2024 @ 2:34am 
I suggest a daylight/noon version of this excellent map. I understand the artistic choice of dusk, but understand that you might alienate many players. consider a 12 to 14 oclock enviroment
SHOCKTRUPPEN(+) 21 Jul, 2023 @ 3:40am 
I have to agree with Lutzow. The one color throws off the three-dimensional feel for me. I did turn down the saturation level, but color and detail is so distracting I cannot play the map either. Taking away the great colors and game feel is a game breaker for me also. Perhaps release same map with a high noon tag to allow for normal color?
Espus  [author] 18 Jun, 2023 @ 11:53am 
:reinforce: Notes :reinforce:

- Some visual errors have been fixed.

- The house near the footbridge should no longer get your unity stuck when you retreat from within the building.

Be sure to let me know if there are any bugs that I have missed.

Thanks @Viceroy and Irony for the bug reports, highly appreciated!
Irony 12 Jun, 2023 @ 3:13pm 
Beautiful map, very atmospheric, I especially like the lighting you chose. I noticed a bug where I couldn't get my MG squad to exit a central building near the middle star but I didn't mark down exactly where it was.
Espus  [author] 7 Jun, 2023 @ 10:06am 
Thanks for the heads up and kind words@FoolishViceroy.
I will look into this issue once I return home from work on the 14th of June.
Thanks for your patience and feedback!
FoolishViceroy 3 Jun, 2023 @ 9:35am 
One of the major buildings across the river, near the center of the map, has 2 exits and one of those exits consistently gets units stuck on retreat. Pretty much the only game-breaking issue with this beautiful map.
Espus  [author] 28 May, 2023 @ 1:51pm 
I'd suggest you turn down the saturation on your monitor if you struggle with the orange autumn vibe I tried to set with the light.
Sorry you feel this way.
Lutzow 28 May, 2023 @ 1:31pm 
Why is there such a strong sepia effect? Makes it unplayable for me ... too bad, since the map seems wonderful otherwise!
Espus  [author] 27 May, 2023 @ 7:12am 
The Essence Editor numbers are.
Terrain Size: 480 x 608.
Playable Area: 384 x 528
If the resize scenario button starts at the current map dimensions that is...
Thanks for the fine words guys :sothappy:
Shadowphreak 26 May, 2023 @ 8:28am 
Wow huge map looks great cant wait to try it. What dimensions is this map (from essence). Looks like a ton of hours to create this one... :)
Vlady the Impaler 26 May, 2023 @ 6:50am 
Oh dear this map feels like an utmost classic in scope & the lighting with projectors is absolutely amazing! Gonna play this ASAP!
Espus  [author] 23 May, 2023 @ 7:50am 
The building area is 30% of the map space, yet the autobuild feature is such dogwater it fails to fit in the buildings.
I cannot state how i crave for that feature to be improved.
mex 23 May, 2023 @ 6:36am 
My mate couldnt biuld his 3rd biulding, not enough space
Peterla 23 May, 2023 @ 5:17am 
Very good map.
mex 22 May, 2023 @ 6:42pm 
We are playing currently nearly every day minimun one intern game, mostly the ranked maps. But its getting a bit boring so we give it a try. At the first view u put lots of effort in it and it looks detailed and authentic. Like it! Keep going.
Espus  [author] 22 May, 2023 @ 6:28pm 
Well the map has a tilted river, so you get a foothold on the enemy's side of the river from the get go, and vice versa.
The cutoffs are also very strong. There are mulitple crossings, 7 in total, leading offensive gameplay to be of great value. (If the map plays out as intended, that is).
I hope this shed light on some points you maybe didn't consider at first :sothappy:

I thank you for your interest and I do see why any bridgemaps would be offputting for parts of the community, sorry.
mex 22 May, 2023 @ 6:07pm 
Looks very good, but we dont like bridge/ camper maps,
ends mostly in arty spam.. Could edit this map without bridges?
Would be nice
Steuber 22 May, 2023 @ 10:41am 
Thanx, just downloaded the map. Looking forward to play this one.
Espus  [author] 22 May, 2023 @ 8:18am 
:reinforce: Notes :reinforce:

- Both teams can now build caches over the edge munition, making it equal.
This was accomplished by removing the custom fountain asset on one of the munition points.

- A leftover "world owned" bunker in an unusual location has been removed.

- Minor pathing fixes and object allignment fixes.

- Road markings slightly adjusted.

* There are more changes to come once I manage to wrestle some bugs into submission *

Thanks for your understanding.
Espus  [author] 22 May, 2023 @ 5:49am 
<3 Very happy you enjoyed my work! :sothappy:
I think it's around 100hours of work all together. :GHWatch:
Staalby 22 May, 2023 @ 5:18am 
This is an absolutely stunning map. Very, very nicely made. I can tell this have taken a lot of meticulous work and many hours spent. 9.5/10
Espus  [author] 21 May, 2023 @ 3:43pm 
I did as you said my man :steamthumbsup:
I've seen some sneakpeaks of the competitors out there... and it's a longshot.
The 4v4 community should be in for a great time in June when they all release their projects! :sothappy:
Loopfree 21 May, 2023 @ 3:00pm 
By the way, you should consider submitting this map to the Greyshot 4v4 Map Maker Contest, if you haven't done so already! :P
https://www.reddit.com/r/CompanyOfHeroes/comments/12vs1mb/4v4_map_maker_contest_400_prize_pool/
Espus  [author] 21 May, 2023 @ 12:47pm 
Thank you so much for your generous comment, makes it all worth it! :sothappy:
Loopfree 21 May, 2023 @ 12:41pm 
Great map! Very fun to play and extremely good looking. Keep up the good work! :steamthumbsup: