Age of Wonders 4

Age of Wonders 4

148 ratings
More Societal Traits
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
9.688 MB
21 May, 2023 @ 9:34pm
26 Feb @ 6:38am
26 Change Notes ( view )

Subscribe to download
More Societal Traits

Description
Adds more societal traits to choose from! Currently have seven new traits, one for each affinity and one with dual nature/astral affinity.

Special thanks to Dandion AKA WhiskeyPunch AKA Claymore Roomba for the custom trait icons!

New Traits:

Soul Shifters (Lots added, may be buggy. Let me know if you find something that isn't working in the comments!)
- Global draft income -15%
- Cities lose -5 City Stability per war you are involved in
- Units gain the Soul Link ability, allowing them to tether themselves to an ally providing +3 morale per turn to both units
- The host of a Soul Link gains access to a powerful exertion ability, dependent on the unit's type

Hellbinders
- -10 Alignment
- -30% research cost of chaos summon spells
- +25% upkeep for battle mage and support units
- Battle mage and support units gain the summon demon ability, allowing them to summon a tier 2 fiend unit in combat, with a small chance for a Tier 3. The caster takes 20 fire damage when the fiend is summoned. (reduced by resistances)
- Fiends summoned this way have a 10% chance of going permanently insane at the end of your turn

Essence Devourers
- -10 Alignment
- Pastures now provide 5 Food and 5 Mana
- Farms now provide 2 Food and 3 Mana
- Units have Essence Hunger, lowering their damage by 10%
- Units gain the Siphon Essence ability, allowing them to consume a corpse to gain +25% damage, +5 casting points, and remove Essence Hunger until the end of combat.

Animal Companions
- +2 xp per turn for evolvable Animals in an army led by a Hero
- Animal units have unique bonuses, based on the type of animal (outlined below), while in an army led by a hero
- Your cities can produce some Tier 1 Animals
- Units lose additional morale when an animal unit dies, decreasing with distance (-5 -> -3)
- Start with an evolvable Tier 1 Animal unit
- Pastures provide +10 Draft instead of Food
- Draft and Gold cost in cities for Non-Animal units is increased by 50%

Anti-Magi
- Shield units have +2 resistance
- Shock units and heroes with melee weapons have +15% damage against battle mage and magic origin units
- Base Melee and Physical Ranged attacks have a 60% chance to Silence the target on the first strike, preventing the use of any abilities other than the unit's base attack
- +1 rank for shield and shock units
- +35% upkeep for battle mage and magic origin units
- Start with an extra shield or shock unit

Sadomasochists
- -10 Alignment
- Your units take 5 Physical damage and gain 4 Morale at the end of the turn in combat. Can not be reduced by Defense
- Your units have a 60% chance of inflicting a random damage over time effect with the first hit of their base attacks
- Your units are Stun Immune, have -2 Status Resistance, and penetrate 2 Status Resistance with their effects

Fundamentalists:
- Start with a tier 1 Elemental unit
- Elemental spirits (Magma, Stone, Tide, Snow, Storm) provide powerful buffs to heroes in their armies, which grow stronger as the elemental increases in rank
- +30% research and casting cost of Race Transformation spells
- Magma spirits provide +5 combat casting points per stack, and added fire damage to attacks
- Tide spirits provide +4 health regen per stack, and added physical damage to attacks
- Storm spirits provide +4 movement points in combat per stack, and added shock damage to attacks
- Snow spirits provide +5% critical strike chance per stack, and added frost damage to attacks
- Stone spirits provide +1 armour per stack, and added physical damage to attacks

Animal Unit Categories:
- Boars (Goretusks and Razorback) have Slippery
- Birds (Crows, Spirit Hawks, Carrion Birds, Thunderbird, Phoenix) have Awareness
- Canines (War Hounds, Wolves, Inferno Hounds/Pups, Wargs, Phase Beast) have Bloodhound, granting +20% damage and dealing -5 morale against bleeding targets
- Horses (Unicorn and Nightmare) gain Bolstering on hit with their Charge Attack
- Penguins have a 60% chance to Blind on attack
- Sea Creatures (Krakens and Nimu) have Terrifying Aura
- Serpents have Quick Reflexes
- Spiders have Silk Bandage, a touch range ability that provides +20 temp. hit points on a 3 turn cooldown
- Worms have Acid Spray, which deals damage in a 2-hex cone and applies sundered defense

With Empires & Ashes:
- Bears have Maul, providing 7 temp hit points when hitting a bleeding enemy
- Crustaceans (Scrap Hermits) have Watchful (+1 Retaliation)

With Primal Fury:
- Elephants have Goring Charge, providing a 90% chance to inflict bleeding with their charge attack
- Crocodiles have Snapjaw, providing +20% Critical Strike Chance
- Felines (Sabertooth) have the new Throat Swipe ability, which is a melee attack that silences the target for two turns.
110 Comments
No, My bad I assumed the worse it, Works, Nice mod, I did sadly just crash after 18 hours playing but it's likely not this mode something else.
Matt  [author] 6 Apr @ 5:12am 
was there another patch that broke it? I don't follow the game anymore as I no longer play it, I really just wait until someone mentions that it isn't working
I imagine this shouldn't be up to date yet?
Matt  [author] 26 Feb @ 6:40am 
fix should now be available @Punkstyler. For whatever reason, an added multiplier of 0.5 to draft and gold costs now doubles the costs. An added multiplier of 0.25 adds 50%... not sure when that happened lol
♠ Punkstyler 25 Feb @ 11:05am 
Looks likee animal companion draft and gold cost is increased by 100%, not 50%. It's doubled, and it hurts a loooooot. You want mage? Wait 10 turns...
Fenrisúlfr 10 Dec, 2024 @ 9:48am 
can we please be able to use Harbingers of Ruin and Ancient Druids as the Primal culture please
Matt  [author] 27 Nov, 2024 @ 7:06am 
I wasn't able to find any references to the Infernal Juggernaut structure property, not sure what could be causing that. Hoping a re-upload fixes it, as my local version doesn't have the bug but the steam version does. Also found a missing ability reference for the caustic worm Tunnel ability, so I've given them Acid Spray instead.
GOGATSY 26 Nov, 2024 @ 9:59pm 
No, it is happening even without new traits. I tested this with only your mod active on factions with vanilla traits and yours, seems to be happening on every culture.
Matt  [author] 26 Nov, 2024 @ 11:12am 
That's odd and kind of seems like that means they would have moved references around. Was it with a specific trait selected? Animal Companions / Hellbinders?
GOGATSY 26 Nov, 2024 @ 3:09am 
Found a bug - with this mod enabled infernal juggernaut gets added to recruitable units pool in cities at the start of the game.