Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Units For The Greenskins - SFO
   
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units
Tags: mod
File Size
Posted
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55.946 KB
24 May, 2023 @ 10:31pm
28 Jan @ 3:40pm
12 Change Notes ( view )

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Singe's Units For The Greenskins - SFO

In 1 collection by CYLMT Riven
CYLMT's Submods and Other Magical Things
40 items
Description
if any units feel overtuned or undertuned please let me know and i will take a deeper look into their current stats.

Custom Caps are here!
-Armored Night Goblins are capped to 2 per 1-2 tier eight peaks then 4 per tier 3 eight peaks.
-Black Orc Gore-Gruntas are capped to 2 per tier 2 Boar pen.
-Wyverns are capped to 2 per tier 5 orc main settlement chain.(Wurzags+Skarsniks) (Wyverns are really good. There arent many tier 5 buildings to attach them to so main settlement chain will be their home for now.)
-Idol Hurla are capped to 2 per tier 3 shaman.(same building as rogue idol.)
-Dung Flinga are capped to 1 per tier 2 workshop and 2 per tier 3 workshop.

Stats are now SFO COMPLIANT =D

TTC Compliant

Tied the high tier unit caps to the rogue idol building.(wyverns, idol hurla, goregrunta)

The Wyvern stats have been changed.
in the this patch i changed their health by like 1000-2000 less.
also i have tuned down the idol hurla for i had accidentally used the wrong projectile stat and caused the explosion for the idol to deal way too much damage XD. my apologies.

Made a minor tweak to the recruitment for the wyvern units.
Changed some of the recruitment buildings to make more sense. Did My best to put the units in their respective places to fit in with the rest of SFO Hope you enjoy! WAAAAGH HARD!

Made sure all the units got their respective factions sfo buffs.

Big Thanks to Singemeister for making his units mods!
Popular Discussions View All (1)
0
28 May, 2023 @ 12:03am
Units Balancing
CYLMT Riven
26 Comments
CYLMT Riven  [author] 24 Feb @ 11:00am 
@charlesklimper Ive been working on a fix but for whatever reason so far nothing has worked to make the cap work again. I have another mod doing the same issue been testing different ways to cap them. I might end up just applying an already existing cap if I cant find a fix by the end of the week.
charlesklimper 23 Feb @ 2:32pm 
@CYLMT Riven
Sorry to bother you, but the level 3 Boar building doesn't seem to keep the Gore Grunta cap increase from level 2. It might be something on my end, thank you for your time.
LimeUser 18 Aug, 2024 @ 1:03pm 
Sry should have specified the hero, completely missed the 2 goblin lord types
CYLMT Riven  [author] 18 Aug, 2024 @ 8:59am 
@TorqueUser thank you xd I was checking lords like a simpleton and couldnt find the skills missing them. I will check it out tonight.
LimeUser 18 Aug, 2024 @ 4:00am 
Skinn'a and such on the Goblin big boss hero, there's 2 traits that affect all those units one giving flanking immunity for units above rank 7 and the other giving 360 block for units above rank 7
Easiest way to find the traits is starting a grimgor campaign since he has access to all heroes from turn 1
CYLMT Riven  [author] 17 Aug, 2024 @ 9:21pm 
@TorqueUser What traits?
CYLMT Riven  [author] 17 Aug, 2024 @ 11:46am 
@TorqueUser Ill take another look tonight.
LimeUser 17 Aug, 2024 @ 5:30am 
Forgot to mention that some SFO goblin big boss traits give pretty big bonuses for goblins, squigs and spiders.
None of the units from your mod seems to be affected
LimeUser 17 Aug, 2024 @ 2:26am 
Let's just say that the armoured gobbos are painted purple
LimeUser 17 Aug, 2024 @ 2:25am 
<3