RimWorld

RimWorld

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ReGrowth: Boiling
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Mod, 1.4, 1.5
File Size
Posted
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1.542 MB
28 May, 2023 @ 11:05am
19 Feb @ 11:16am
14 Change Notes ( view )

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ReGrowth: Boiling

In 1 collection by Helixien
ReGrowth: Biomes of The Rim
11 items
Description
[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 1.0-Hooty-rev4



New unique animals!



"I Will Be Haunted By My Actions Forever, Hoot Hoot!”
- Hootsifer

What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

Inspired by the Disney show “The Owl House”, the Boiling Forests is a new biome filled with colourful trees, plants and hotsprings. Created by a long gone megacorp for an immersive theme park, it is unknown how this biome made its way to a Rimworld. It is by far the most unique biome I have made so far and I am honestly stunned by it myself.

Boiling Forests are a simple biome, there is no performance hungry code you can't turn off or new features you will only find there. Its goal is to add variety for the player and to bring things from “The Owl House” into Rimworld in a lore friendly way!

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.



















These are all the mods we currently support from our end:

  • Vanilla Fishing Expanded
  • World Map Beautification Project
  • Vanilla Furniture Expanded - Architect



Q: Can this mod be added to an existing save?
A: Yes, but you won't see the biome unless you create a new save.

Q: Can this mod be removed from a save?
A: No, I do not recommend removing mods that add a biome during an active game.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.



  • Graphics are made by Van and me.
  • Preview image by Oskar.
  • XML and patches are done by me.
  • Custom owlbear sounds are made by dendroid101.
  • C# Code done by Taranchuk.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (2)
3
13 Sep, 2024 @ 3:34pm
Boiling Weather feature request
Lulu
0
26 Oct, 2023 @ 2:30am
How to become fire proof?
Deleted Profile
197 Comments
RAD EMERALD 12 Jun @ 4:46am 
problem boiling silo here still here no..... pls remake fix! NOW!
Nitsah 10 Jun @ 10:07am 
I remember there used to be boiling terrain which was purple was this removed?
ElysianEcho 30 May @ 4:21am 
also if the rain could stop putting burns on internal organs maybe lol
ElysianEcho 29 May @ 12:53pm 
any chance for the sand around hotsprings to work with VE crops sand grow zones?
MangoCobra 19 May @ 5:08pm 
Would you consider having the Boiling Rain be less... Horrible to endure?
Schadock [The Angeloids] 5 May @ 1:36pm 
could it be possible to make the edaku and the boilberries plantable?
StockSounds 25 Apr @ 8:50am 
Which variable makes the boiling rain cause damage to pawns? I'd like to do the same sort of deadly rain in my own mod.
Fish n' Chips 14 Apr @ 5:27pm 
Just a heads up folks, unlike other ReGrowth mods, this one is not patched by Combat Extended, meaning the Owlbeast will be pretty underwhelming. I'd suggest CherryPicker to disable the Owlbeast if you want to use the biome.
The Wizard-Jester 21 Mar @ 5:38am 
Are the owlbeasts supposed to have such crazy regen? I thought I was gonna lose mine to blood loss only for me to check on them walking back to base no wounds what so ever.
podge98 19 Mar @ 3:46pm 
I have a dumb question...would this clash with alpha biomes?