RimWorld
Ocen: 868
ReGrowth: Boiling
11
2
4
2
4
2
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.4, 1.5
Rozmiar pliku
Zamieszczono
Zaktualizowano
1.542 MB
28 maja 2023 o 11:05
19 lutego o 11:16
Listy zmian: 14 ( zobacz )

Zasubskrybuj, aby pobrać
ReGrowth: Boiling

W 1 kolekcji stworzonej przez Helixien
ReGrowth: Biomes of The Rim
Przedmioty: 6
Opis
[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 1.0-Hooty-rev4



New unique animals!



"I Will Be Haunted By My Actions Forever, Hoot Hoot!”
- Hootsifer

What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

Inspired by the Disney show “The Owl House”, the Boiling Forests is a new biome filled with colourful trees, plants and hotsprings. Created by a long gone megacorp for an immersive theme park, it is unknown how this biome made its way to a Rimworld. It is by far the most unique biome I have made so far and I am honestly stunned by it myself.

Boiling Forests are a simple biome, there is no performance hungry code you can't turn off or new features you will only find there. Its goal is to add variety for the player and to bring things from “The Owl House” into Rimworld in a lore friendly way!

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.



















These are all the mods we currently support from our end:

  • Vanilla Fishing Expanded
  • World Map Beautification Project
  • Vanilla Furniture Expanded - Architect



Q: Can this mod be added to an existing save?
A: Yes, but you won't see the biome unless you create a new save.

Q: Can this mod be removed from a save?
A: No, I do not recommend removing mods that add a biome during an active game.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.



  • Graphics are made by Van and me.
  • Preview image by Oskar.
  • XML and patches are done by me.
  • Custom owlbear sounds are made by dendroid101.
  • C# Code done by Taranchuk.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popularne dyskusje Zobacz wszystkie (2)
3
13 września 2024 o 15:34
Boiling Weather feature request
Lulu
0
26 października 2023 o 2:30
How to become fire proof?
8^y
Komentarzy: 213
󠀡󠀡 25 sierpnia o 23:12 
( ͡:eyeballofdeath: ͜ʖ ͡:eyeballofdeath:) Owls?
Talvi Jam 25 sierpnia o 5:56 
my sweet, sweet owlbeast ༼ಢ_ಢ༽
-=GoW=-Dennis 20 sierpnia o 5:29 
That feeling when there is only one mod not updated yet until you can start a new game after a DLC release, given biomes can't be added after start. Thanks for all your work, Helixien. Happily looking forwards to get back into Rimworld again.
Helixien  [autor] 19 sierpnia o 10:26 
Nope.
Mestre d'Avis 18 sierpnia o 11:51 
Will this be integrated into ReGrowth 2 like the other modules?
The Master 19 lipca o 17:52 
Do NOT update this mod! I mean it! I'll cry!
Reel 19 lipca o 14:44 
GREAT
Mythophile 19 lipca o 12:14 
Owlbears are love!
RAD EMERALD 18 lipca o 12:33 
awful
Reel 18 lipca o 5:06 
NOW UPDATE