Rolling Line

Rolling Line

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Train AI: SYSTEMS
   
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Regions: Fantasy
Tags: AI
File Size
Posted
Updated
593.495 KB
4 Jun, 2023 @ 7:28am
4 Jun, 2023 @ 8:20am
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Train AI: SYSTEMS

In 1 collection by stuuky
All of Stuuky
29 items
Description
This is a map that shows of a large number of systems using AI to acompany a guide I have writen on this subject.

content:
- Several track merging systems
- Systems to switch the position of a locomotive
- logic gates
- simple yards
- much more

This map is released in tandum with a guide on AI in which I explain more about how the systems in this map work.
If you like any of the systems you see here, then why not copy them to your own layouts. You don't need my permission for that.
Just please don't reupload this map. thank you.

If trains crash on the map... oops.... im just a human to you know.

Have fun!

(the guide)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984777921
16 Comments
Brickmaster223 27 Feb, 2024 @ 8:13am 
It’s fine. It doesn’t happen often.
It will happen every 25-40 minutes depending on position of trains. Usually if I’m working on something I’ll stop them all to avoid having to deal with it while I’m building.
stuuky  [author] 26 Feb, 2024 @ 6:39am 
Then I really don't know what is causing the issues. If the tracks segments are long enough, if the signals are set up correctly, if you don't have issues just after loading. Im sorry but I don't know of any other reasons the trains might ignore signals.
Brickmaster223 25 Feb, 2024 @ 6:17pm 
And I have watched them slow down at signals, then when they a re about to stop, they just speed up again.
Brickmaster223 25 Feb, 2024 @ 7:19am 
and no, it doesnt happen when I save. it just randomly happens. i know this because i can hear them colide with each other. ive tried setting the object render to far and infinite, which doesnt help
Brickmaster223 25 Feb, 2024 @ 7:17am 
thats the thing, ive set them all like this when these problems started occuring. doing that did reduce how often it happens, but it still happens. i have to stop all the trains when i work on part of the map to avoid having to stop what i'm doing. So yes I am still having issues.
stuuky  [author] 25 Feb, 2024 @ 12:18am 
And are you still having the issue that trains ignore the sign? if so it could also have to do with saving/loading. I have had problems with saving this very map. During the saving the trains don't seem to detect signs but they do still move. causing them to ignore the signs/signals.
Brickmaster223 24 Feb, 2024 @ 10:43am 
ive set all the speeds before signals 15-25mph. and i set it a good distance away. all my trains have an have around 6-8 cars. and usually i put the slow signs up far enough from the signals that they will pass the sign entirely before passing the signal or stopping at a station.
stuuky  [author] 24 Feb, 2024 @ 12:56am 
Hmmm. I have herd more people talk of trains ignoring signals. I myself haven't encounterd it a lot. I can't look into the code of RL so I don't know what all the causes could be for the trains to ignore the signals. A potential cause could be the speed of the train combined with the lenght of the track. When a train is driving say 120 km/h and it is driving over some very short pieces of track let's say 8 meters. Then it is very well possible that when passing by a signal it can't slow down fast enough. Which means that the train will have passed the signal before it could stop. After having passed the signal the train won't be able to see signal anymore, so it will continue driving.
Brickmaster223 21 Feb, 2024 @ 8:20am 
One thing I’m still confused about: sometimes in my own save the AI occasionally just forget to
Follow directions. For example: I have a station that tells them to stop for 30 seconds, then go
The other way. But sometimes the AI doesn’t stop and just drives off the track. And sometimes they don’t stop at red signals. I’m not the best person to lay tracks neatly, so the signals I’ve set up are designed to stop when a train on another track that crosses over another, to turn red, but sometimes they don’t stop. Is it just the games AI or am I doing something wrong? The signals and commands are working most of the time, and they pass with flying colors when I test them.
Ben_Coyote 5 Jun, 2023 @ 2:52pm 
I'll have to go look at the crossover I believe but it is a double track system that uses a x crossover (4 switches and two tracks between. But I'll go have a look first before we can discuss this further.