Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Invasive Wildlife Tau Convert
   
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19.382 KB
4 Jun, 2023 @ 11:16am
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Invasive Wildlife Tau Convert

Description
Tiny add-on for Invasive Wildlife that allows you to convert Kroot Hound Alpha.

This replaces the Tau faction file, so it is NOT compatible with any mod that modifies the faction.

Invasive Wildlife
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983861458

Adding Kroot Hound Alpha to Convert Wildlife ability of other mods
Since there are many mods that change the faction file and using xml extension files seems to not work for faction edits, here is how you can add it to any of those mods:

1. Open the mod folder of the mod that has highest priority.
(You can do this from in game mod list)
Mods that edit this file are mostly mods that change player abilities, music, quests (including quest voiceovers) or starting units.

2. Open the World/Factions/Tau.xml file (recommend using Visual Code or Notepad++ but simple Notepad will work)

3. Scroll down to <actions>
You should see the <convertWildlife ...> function

Where it says:
<unit match="Any">
<type name="Neutral/KrootHound"/>
<type name="Neutral/VespidStingwing"/>
</unit>

Add the line:
<type name="Neutral/KrootHoundAlpha"/>

So that it becomes:
<unit match="Any">
<type name="Neutral/KrootHound"/>
<type name="Neutral/KrootHoundAlpha"/>
<type name="Neutral/VespidStingwing"/>
</unit>

Done. You can now convert Kroot Hound Alphas using any mod.
3 Comments
Nametagg0 14 Jun, 2023 @ 7:46pm 
ah didn't realize the voice-over mod would affect it
Timmeh  [author] 14 Jun, 2023 @ 5:34am 
It still works for me.
Make sure its not under some other mod that changes the faction file... like the voice overs mod.
Nametagg0 13 Jun, 2023 @ 7:22pm 
we've attempted this one and it doesnt appear to allow tau to use conversion on the kroot hound (this test was before this latest update to the main mod/ adding in new neutrals)