RimWorld

RimWorld

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More Biotech Style Genes - All in One
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Mod, 1.4, 1.5, 1.6
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910.779 KB
4 Jun, 2023 @ 7:10pm
21 Jul @ 1:02pm
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More Biotech Style Genes - All in One

In 1 collection by Alite
Alite's Gene Mods
13 items
Description
A lot of these gene icons were made by Moka. You can check out their mods here!

This mod is the All in One for the More X Genes series. It adds over 200 genes that expand upon what Biotech adds naturally. Unlike most large gene mods, this will not amaze you with new creative genes, nor will it add new functionality to the game that opens new doors.

The only thing it does, is extend the range of options adds by default.

Where you once had only two fertility options, you may now have 9. Where you once had 4 movement genes, you now get 26 options, none of which should feel out of place with the others.

A full list of all my mods that are currently have implemented:

Aptitude Genes
Beauty
Cell Stability Genes
Climate Preference Genes
Digestion
Drug
Fertility Genes
Fire Resistance
Happiness Genes
Hemogenic Genes
Immunity Genes
Lovin Genes
Miscellaneous
Movement
Pain Genes
Psychic Sensitivity Genes
Sleepy Genes
Study Genes
Toughness Genes
Toxic Genes
UV Sensitivity
Violence
Vision
Wound Healing Genes


If you're looking for a little more, Expanded Biotech Style Genes goes beyond extending ranges, and adds ranges that I think should have existed in the first place. For example, you can change rest fall rate in vanilla, and with Expanded you can also change rest recovery.

This, along with many of the mods tied to it, adds certain genes to Expanded Archite Genes.

This should be safe to add mid-save, but the genes will be difficult to get mid-save due to how many there are. Removing it mid-save is a lot more dangerous, and in the best case scenario it will throw one-time errors on load.

Related Mods

Integrated Lovin' and Fertility Genes
Childrens' Traits Affect Learning
Children Can Learn Fast(adds children learning speed to genes)
More Biotech Style Xenotypes

Recommended Mods
Gene Trader - To see more genepacks
Alpha Genes - Adds a lot of new genes, a few of which are replaced by mine, but the rest definitely flesh out your gene list a lot more.

Easy link to all of my Rimworld mods
[github.com]
[ko-fi.com]
[discord.gg]
145 Comments
Miyu 8 Aug @ 11:19am 
Not all genes are balanced, but will use this mod for some xenotypes. Like.
Alite  [author] 21 Jul @ 1:03pm 
Climate Preference Genes can now be used with normal heat/cold tolerant genes
﴾HMCS Québec﴿ 30 Jun @ 11:16am 
Thanks, looking forward to it!
Alite  [author] 30 Jun @ 10:46am 
Thank you for letting me know. I'll try to get those fixed soon.
﴾HMCS Québec﴿ 30 Jun @ 8:48am 
Hiya. Since VFE and Alpha Genes updated to 1.6, the various name spaces they use for things have change, so the interaction of your mod with Alpha Genes is throwing red errors
Avian 26 May @ 3:45pm 
yup, i think its op too. manually removed patch operations from the modfile. thanks :steamthumbsup:
Alite  [author] 26 May @ 3:27pm 
That doesn't feel particularly balanced, but I can see why you got confused. At that scale super fast runner would've been 1.25 instead of 0.6
Avian 26 May @ 2:36pm 
well wiki says very fast runner gives +0.40 c/s, probably "Vanilla genes rebalance" mod edits it, sorry i have taken your time
Avian 26 May @ 2:31pm 
sorry :) because of my bad english i couldn't explain it clearly. what i meant was:

Very fast runner
- Complexity: +1
- Metabolic eff: -5
- Move speed: +0.90

Super fast runner
- Comp: +2
- Met eff: -7
- Move speed: +0.60
Alite  [author] 26 May @ 10:07am 
If the super fast runner gene does not appear to the right of very fast runner, then there's probably another mod that's moving genes around in the creation menu. I can't really fix it without risking other things looking funny, but ultimately it should just be a minor visual bug.