RimWorld

RimWorld

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Expanded Biotech Style Genes - All in One
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Mod, 1.4, 1.5, 1.6
File Size
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3.647 MB
15 Aug, 2023 @ 2:27pm
7 Jul @ 6:06am
53 Change Notes ( view )
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Expanded Biotech Style Genes - All in One

In 1 collection by Alite
Alite's Gene Mods
13 items
Description
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?

Well now both those questions will be solved, and more. This mod adds over 500 genes that allow you to influence various stats your pawns have, from hemogen gain to acid immunity and beyond. Having any of the individual mods with this installed may cause issues, but you should be able to safely replace all the individual ones with this.

Some of the genes in this mod require the EBSG Framework. If you choose to not install the framework, then those genes will just not be enabled. None of the other genes will be affected by this decision.

You can also find a semi-official lite version[github.com] here. The lite version does not contain any of the genes from Environmental Preference, Dependency, Resistance, or Passion mods, so those will need to be downloaded separately. The lite version is unlikely to ever pop up on the workshop as most who want to trim down the gene count will just use individual mods and/or cherry picker.

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This does NOT contain any genes from More Biotech Style Genes. I did this to prevent some weird things from happening when I work on this stuff.

This, along with many of the mods tied to it, adds certain genes to Expanded Archite Genes.

Switching from individual packs to the all in one shouldn't have any issues mid-save, but switching from the all in one to individual packs may require a new save.

The full list of every gene mod included in here:
Anomaly Genes
Capacity Genes (Sight, Hearing, etc)
Carry Capacity Genes
Food Genes
Hemogenic Genes
Lifespan Genes
Mental Fortitude Genes
Pain Genes
Productivity Genes
Resistance Genes
Sleep Genes
Social Genes
Violence Genes

Require the EBSG Framework list:
Anomaly Genes - For Inhuman and Void Born only. Only available when Anomaly is active
Bleeding Genes
Environmental Preference Genes
Expanded Dependency Genes
Expanded Need Genes
Expanded Reproduction Genes
Expanded Deathrest Genes
Health Genes
Mechanitor Genes
Passion Genes
Psychic Genes
Slayer Genes

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This should be safe to add mid-save, but the genes will be difficult to get mid-save due to how many there are. Removing it mid-save is a lot more dangerous, and in the best case scenario it will throw one-time errors on load.

Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]
[discord.gg]
Popular Discussions View All (1)
1
9 Mar @ 8:49am
Switching from EBSG individual packs to all-in-one
Canuck-Errant
132 Comments
Alite  [author] 24 Jun @ 5:12am 
Between this and the other "log" you shared, I'm getting the feeling you threw some stuff at AI and are just regurgitating what it plopped out. There has never been an EBSG_Ageless gene. At least you ended up in the right mod series this time
ASMR gaming 24 Jun @ 2:06am 
2.2 Duplicate XML fields (strictly invalid)
php-template
Copy
XML Verse.GeneDef defines the same field twice: displayOrderInCategory
… <displayOrderInCategory>0</displayOrderInCategory><displayOrderInCategory>0</displayOrderInCategory>
EBSG_Ageless from Extended Biotech Style Genes defines the same tag twice.
Modern RimWorld is strict: the second tag crashes the def parser for that one gene and everything that references it later.

Fix

Update EBSG to the 1.5 “hot‑fix” build (the authors removed the duplicate field on 2025‑04‑09).

If you must keep this exact build, edit Defs/Genes/Gene_Ageless.xml and delete the second line.
Alite  [author] 18 Jun @ 11:05am 
That's the point, and if you read the description you'll find the link to the lite version that has much fewer, along with the statement that "most who want to trim down the gene count will just use individual mods and/or cherry picker".
Theocratical Goblin 18 Jun @ 10:16am 
Jesus do we really need a "low, high, minor, major, extremely," blablabla for every single possible attribute? talk about bloat
Theocratical Goblin 18 Jun @ 10:15am 
A lot of these things work better as traits and just bloat the whole gene pool. I disabled most of your genes with cherrypicker
Alite  [author] 11 Jun @ 5:22am 
That's an issue with the vanilla code. The carrying capacity genes do alter the carrying capacity (and the caravan carry capacity when VEF is enabled), but unless you have other mods that check the stat, hauling is usually the only thing that checks the capacity.
Nian Bean 11 Jun @ 4:59am 
Does the carrying capacity gene not really affect the carry weight?
Reidlos 8 Apr @ 3:25pm 
I dont use steam directly i use rimpy and local copy them with steam CMD, it did update but it took me a full wipe and reinstall even though it said it updated the 6th. but i dont see error in my list so i think we good!
Alite  [author] 7 Apr @ 6:50pm 
Force steam to redownload this mod. It has an unfortunate tendency of not updating mods when it should.
Reidlos 7 Apr @ 5:38pm 
ya just seems like Alpha genes isnt paying nice
https://gist.github.com/HugsLibRecordKeeper/83d46440ae0da0dfd48e68f959a35954

heres just the ones that seem to bug out, ignore bottom on