Entropy : Zero 2

Entropy : Zero 2

82 ratings
Explosion Ground Fire
   
Award
Favorite
Favorited
Unfavorite
Assets: Script
File Size
Posted
2.775 KB
6 Jun, 2023 @ 8:24am
1 Change Note ( view )

Subscribe to download
Explosion Ground Fire

In 1 collection by Hds46
Entropy Zero 2 — Addons
8 items
Description
Every explosion will spawn ground fires with random chance.

Made due to lack of explosive barrels in EZ2.
15 Comments
Autumnis 17 Dec, 2023 @ 4:52pm 
Ah, alright. Would be cool if it was ported to garry's mod. Really good mod!
Hds46  [author] 12 Dec, 2023 @ 2:40pm 
It works on Mapbase, RTB:Redux and any Mapbase themed mods.
Autumnis 12 Dec, 2023 @ 12:43pm 
Does this work with other source games? If not, it'd be super awesome if you made it work with some games, like Half-Life 2 or maybe Garry's Mod.
<width=1>Pacman09 4 Aug, 2023 @ 5:19pm 
im guessing "local orig = ent.GetOrigin() + Vector(RandomFloat(-80,80),RandomFloat(-80,80),0)
local tr = TraceLineComplex(orig, orig - Vector(0,0,30), ent, 1, 1)
local tr2 = TraceLineComplex(orig, orig - Vector(0,0,30), ent, MASK_WATER, 1)
if (tr.DidHitWorld() && tr2.DidHit() == false)" is fire size (specifically the top line)
Crash_Trooper 21 Jul, 2023 @ 5:41pm 
can someone here help me i seem to have trouble getting the mod to work
Hds46  [author] 9 Jun, 2023 @ 9:38am 
@pacmanproductionsz27
Yes, every explosion
<width=1>Pacman09 9 Jun, 2023 @ 9:25am 
btw does this mod work with barrels too? (just wondering since I currently have this and the barrel one you made)
<width=1>Pacman09 9 Jun, 2023 @ 9:21am 
k!
Hds46  [author] 9 Jun, 2023 @ 12:19am 
if (RandomInt(0,100) <= 35) // Change 35 to 100 for 100% chance to spawn groun fires
{
for(local a=0;a<50;a+=1) // RandomInt(0,15) this will genereate random max number of ground fires from 0 to 15, You can replace it the whole function to a number (for(local a=0;a<20;a+=1)) or change value like RandomInt(15,20) so it will spawn between 15-20 ground fires.
Hds46  [author] 9 Jun, 2023 @ 12:16am 
@pacmanproductionsz27
I don't have custom folder in main game directory and it works after subscription. Though if you load old saves it will not work. New game or started map is required for new VScript mods. Try to delete custom folder if it doesn't work for you, or move mod files from workshop folder to custom.