Barotrauma

Barotrauma

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The Pilgrim
   
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6 Jun, 2023 @ 11:38am
12 Jun, 2023 @ 11:14am
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The Pilgrim

In 1 collection by Sebe
Sebs Subs
5 items
Description
The Pilgrim is a retrofitted version of Barotrauma's vanilla submarine "R-29".

For 20,000 Marks The Pilgrim is the perfect choice to sail into the heart of Europa. It is designed to be efficient and comforting against the rogue waters of the moon we all call home. Find yourself clocking in a hard days work on the turrets to then finish it off with some ethanol in the bar. Whatever is up your alley, The Pilgrim is the perfect choice.

The Pilgrim's Rooms include:
  • Captains Quarters + a hidden safe behind the painting!

  • Crew Quarters
  • Bar

  • Garden
  • Advanced Medbay w/ research station + medical fabricator
  • Armory + Prison

  • Plenty of storage (Not as much as original R-29, but still a decent amount)
  • A Stash, see if you can find it without cheating.
  • Escape Pod [DD-006 Escape Pod]
    - Be sure to read the terminal in the Escape Pod to operate it properly!
The Pilgrims Features:
  • Automatic Doors run by AI -- Credit to Arti Strelkov
    - Automatically close in event of fire or water, and revert to manual mode to allow access.
    - Captains and Security are able to lock and unlock doors!
  • Ballast Flora Control -- Credit to Lord_Bighead
  • Pneumatic Tube -- Multiple points around to submarine to ship or receive items!

  • Prison + Execution Button -- Switching the button will cut the oxygen supply to the room, giving prisoners an agonizing death!
  • Escape Pod

  • Backup Battery Power -- Flipped on/off with a switch!
  • 4 Gun positions - Start with 1 Flak gun and 1 Coil Gun


    This is my 3rd submarine and if you enjoyed please give me a thumbs up and let me know how it worked out for you in the comments, thank you - Sebe.

    -If there are any issues comment and I will see if I can fix them.



    Last note, if you want a version that is compatible with Hungry Europans check out the version of the sub with a kitchen! Click Here!
30 Comments
Moon-Shadow 17 Aug, 2024 @ 12:45pm 
The information above says that you should read the terminal in the capsule to you use it.
noot 17 Aug, 2024 @ 12:03pm 
how do i start the damn escape pod
ChamParis 2 May, 2024 @ 11:42am 
The second relay from the bottom just to the right of the last junction box by the supercaps, it is wired to junction box signal 0 instead, and that's me opening the default workshop file.
Moon-Shadow 29 Jan, 2024 @ 10:08am 
A normal power box, or the new relay boxes from an update.

If it is the new relay boxes, it is bad that everyone wants to change to them, problem if you only convert submarines from others and do not build one yourself, then you are more likely to make mistakes when rewiring.
ChamParis 29 Jan, 2024 @ 5:06am 
One of the junction box relays is incorrectly wired and has no power, resulting in stuff like the bilge pump not working.
Moon-Shadow 10 Nov, 2023 @ 11:43pm 
Subscribe and view it in the editor in the game, when you go to save you will see that it is a level 2, at least that was how I looked at it a few months ago.

Last was 24 Crates Storage.

-

And with the one perk of the mechanic it can be upgraded anyway like a level 3 submarine.

-

And I've customised my "Bioms" file, and can buy any level anywhere, so I can take my time when I want to go as far as I want to go, and do any trip I want to do first, no matter what sub I take, without having to go to biome 4 for a level 3 and then wait for a station to become the kind where I can get the sub I want.
angelofdeath9634 10 Nov, 2023 @ 7:44pm 
I have a question, What tier sub is this? is it a tier 2 or tier 3?
Moon-Shadow 7 Nov, 2023 @ 11:36am 
Escape Pod.

Probably not, it doesn't look like it has any controls other than buttons for starting.

It's also not supposed to be a shuttle and be able to do things like that.

Actually quite easy to find out, load the submarine mod, drag it to the active page in the game, load this submarine in the editor that is in the game, and press the arrow symbol for testing in the upper left corner, wait briefly and you can then test it, or look at what is built in and connected to power beforehand.

So I test some mods beforehand to see what they have, and whether they get along with others if they are not submarines. / And submarines what they have as many have more than what they specify.
IzFrancis 7 Nov, 2023 @ 10:08am 
Can you control the escape pod?
Hitman 1 "Monarch" 21 Jun, 2023 @ 8:03pm 
cargo bay bilge pump doesn't have power.