Barotrauma

Barotrauma

The Pilgrim
30 Comments
Moon-Shadow 17 Aug, 2024 @ 12:45pm 
The information above says that you should read the terminal in the capsule to you use it.
noot 17 Aug, 2024 @ 12:03pm 
how do i start the damn escape pod
ChamParis 2 May, 2024 @ 11:42am 
The second relay from the bottom just to the right of the last junction box by the supercaps, it is wired to junction box signal 0 instead, and that's me opening the default workshop file.
Moon-Shadow 29 Jan, 2024 @ 10:08am 
A normal power box, or the new relay boxes from an update.

If it is the new relay boxes, it is bad that everyone wants to change to them, problem if you only convert submarines from others and do not build one yourself, then you are more likely to make mistakes when rewiring.
ChamParis 29 Jan, 2024 @ 5:06am 
One of the junction box relays is incorrectly wired and has no power, resulting in stuff like the bilge pump not working.
Moon-Shadow 10 Nov, 2023 @ 11:43pm 
Subscribe and view it in the editor in the game, when you go to save you will see that it is a level 2, at least that was how I looked at it a few months ago.

Last was 24 Crates Storage.

-

And with the one perk of the mechanic it can be upgraded anyway like a level 3 submarine.

-

And I've customised my "Bioms" file, and can buy any level anywhere, so I can take my time when I want to go as far as I want to go, and do any trip I want to do first, no matter what sub I take, without having to go to biome 4 for a level 3 and then wait for a station to become the kind where I can get the sub I want.
angelofdeath9634 10 Nov, 2023 @ 7:44pm 
I have a question, What tier sub is this? is it a tier 2 or tier 3?
Moon-Shadow 7 Nov, 2023 @ 11:36am 
Escape Pod.

Probably not, it doesn't look like it has any controls other than buttons for starting.

It's also not supposed to be a shuttle and be able to do things like that.

Actually quite easy to find out, load the submarine mod, drag it to the active page in the game, load this submarine in the editor that is in the game, and press the arrow symbol for testing in the upper left corner, wait briefly and you can then test it, or look at what is built in and connected to power beforehand.

So I test some mods beforehand to see what they have, and whether they get along with others if they are not submarines. / And submarines what they have as many have more than what they specify.
IzFrancis 7 Nov, 2023 @ 10:08am 
Can you control the escape pod?
Hitman 1 "Monarch" 21 Jun, 2023 @ 8:03pm 
cargo bay bilge pump doesn't have power.
Moon-Shadow 16 Jun, 2023 @ 4:02pm 
Original R-29 , Have 60 Crates.

The Pilgrim, Have 24 Crates

24 is a bit low for a freighter, but usually most cargo missions have only 20 boxes, rarely 25, and rarely less than 20 as often only 5 with much higher mission value.

(Single player save and load / multiplayer out and dock. ) Get more missions, and then you have not always all the transport missions to the same place.

But the submarine has better positioned protection than the original, and a few other things without overdoing it from what is possible.

For me the "The Pilgrim" is a good submarine between the level 1 "Wellerman" and the level 3 "Shiftless".

-

Alternative poorly protected original R-29 , or any overpowered to cheat submarines , not for me.
doctorblue5 16 Jun, 2023 @ 12:58pm 
how many crates exactly does this hold?
Moon-Shadow 15 Jun, 2023 @ 9:21am 
Yes, like hundreds of other submarines.

So much you can't do visually in 2D, actually a lot of it works but so much of it is unusable and barely playable that they are no fun to use, especially with bots.

So you better take the basic optical model of how original submarines look, and build on the design to make good submarines that work, there are a few that deviate from optical normal and even still work, but that depends on how well one can build a submarine.

What you can build often depends on a game, what it enables.
🌸Дед Хаггис ® ⁴² 15 Jun, 2023 @ 3:59am 
If you don't look closely, this sub resembles The Iroh.
ChamParis 12 Jun, 2023 @ 6:39pm 
A beautiful rework of the R29, didnt play it yet, but I love the looks.
Sebe  [author] 12 Jun, 2023 @ 11:02am 
@Bill Yes it is hidden deep! Perfect background for the pictures though.
@BingBong Thank you! Glad you enjoy it.
@Ravi Iscariot Thank you, I'll try and get some of those fixed up!!
@Explosions & Other Rad Shit Welcome Back!! :)
Moon-Shadow 12 Jun, 2023 @ 10:32am 
Yes, not all of them can connect, some don't do it on purpose.

And if you started before V 1.0, you know this from the original submarines, which all can't do it.

The developer changed it after V 1.0 for some of the original submarines.
VERY_FLOOFY 12 Jun, 2023 @ 9:28am 
Figured it out! The display side by side option isn't there
VERY_FLOOFY 12 Jun, 2023 @ 9:21am 
Hey, having an issue where the linked fabricator and storage aren't showing up together
Moon-Shadow 11 Jun, 2023 @ 10:47am 
Now I have at least for level 2 a balanced transport submarine , to a level 1 and level 3 transport submarine from another , who unfortunately did not make a level 2.

-

Level 3 is no longer a problem, as someone explained to me where I have to change something in a file so that I can get level 2 and 3 where I want.

I like to just stand at stations and look at what I want beforehand, but the developer has taken away the option to look at what I want to take later and get it when I'm ready.

I can still use a level 2 though, level 3s usually cost a lot when they have balance.
Moon-Shadow 11 Jun, 2023 @ 10:38am 
Good, finally a revised version, with a player rating that you can see if it is any good.

There are too many mods of this submarine, which are hardly different and old, often with pictures that do not say what is different and info which also hardly says anything.

-

With the original I thought no I won't take the flak in the back is useless for me they should have put it in the front, you don't drive forward at full speed just to be able to use the turret in the back.

And original below only 1 small turret, and then right next to it the electric plate which also does not bring much if then enemies are too far behind you but below you where the flak above does not help.

That's why I prefer balanced mod submarines, but most of them are level 3, some level 1, but there are hardly any in level 2, except for R-29s, which hardly differ from the original or exaggerate it.
johnwestmoreland487 11 Jun, 2023 @ 6:01am 
Is that hidden deep in the thumbnail?
BingBong 10 Jun, 2023 @ 10:24pm 
amazing stuff!!
Ravi Iscariot 10 Jun, 2023 @ 1:27pm 
Hey this might be my favorite design yet! I really like the base R-29, it's just missing a few things that this adds in. Just wanna mention that there's a bit of rewiring needed with some pumps, namely the one between the upper airlock and command room. It's wired to a relay that has its 'power in' connected to a junction box that's overloaded with wires to 'power out' and as such is stuck connected to the wrong slot, and isn't receiving power.
RustedRegime 8 Jun, 2023 @ 8:57pm 
Nice to see you return!
Sebe  [author] 8 Jun, 2023 @ 7:25pm 
@QuestionMark?

I designed the ship so fast I forgot to add some pumps/duct blocks. Will be fixed shortly.
QuestionMark? 8 Jun, 2023 @ 6:04am 
I'm missing some duct blocks around the ship, notably in Elec A, Medbay, and Armory. Is that a conscious design choice?
Sebe  [author] 7 Jun, 2023 @ 5:46pm 
@Jogni
@QuestionMark?
Thank you both for your feedback! I appreciate it, especially because I released it only an hour ago. <3

I also quickly made a version to support Hungry Europans if that interest you! Check either the link at the bottom of this page or my sub collection. Happy sailing!
QuestionMark? 7 Jun, 2023 @ 4:49pm 
Looks very cool. Excited to see your future creations!
Jogni 7 Jun, 2023 @ 4:48pm 
Damn bro looks solid. Good work.