X4: Foundations

X4: Foundations

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Zyarth-Xenon Border Sectors
   
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8.581 MB
6 Jun, 2023 @ 11:41pm
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Zyarth-Xenon Border Sectors

In 1 collection by Treybor
Trey's New Sectors
14 items
Description
Adds 3 new sectors at the border for Zyarth and the Xenon

Breaks the connection between Zyarth's Dominion I and Matrix #598, and adds a gate too Family Kritt

New Sectors
Matrix #191 - "Matrix #191 burst onto the galactic scene during the gate re-openings, immediately launching an invasion in Zyarth Territory, Patriarch Zyarth thwarted the invasion and this system has been a continued battleground ever since."

Zyarth's Stand - "Patriarch Zyarth led a marvelous defense of the system when the Xenon connected to the sector, unfortunately the masters of the system, Family Krrzk, lost all members of its family in the battle, the sector has since been passed to Family Zyarth and renamed in the Patriarch's honor to remember the historic battle in his name."

Family Z'rt - "Family Z'rt have always held a shadowy past, striking at their rivals when they least expect it, always remaining loyal to the strongest contender. It has been noted that their long time rivals, Family Krrzk all perished when the Xenon launched an invasion into their territory, many point fingers at Family Z'rt for taking the opportunity to dispatch their rivals in the heat of the battle. The reputation seems to not bother Family Z'rt."

Compatible with mods that don't touch the same gates or use the same sector space. If you load mid save then you wont get the stations and it will be unclaimed. Probably should not remove mid-save.

Requires Split and Boron DLC, I am using assets from both and it may not load properly without them.

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I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
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7 Comments
Tardigrade 12 Oct, 2023 @ 5:28pm 
For those wondering, if you have notepad++ you can open the .dat file in the directory where the mod exists (Usually /Program Files/SteamLibrary/steamapps/common/X4 Foundations/extensions/mod_you_are_looking_for

Then you are looking for a thing like this <!-- cluster setup Sector Name -->

under that is
<offset>
<position x="45somenumber" y="0' z= "86somenumber"
</offset>
if you increase or decrease either of those numbers by something like 15000000 that moves it 1 spot over in the galaxy map. X moves it left and right, Z moves it up and down. All the stuff inside the sector should move with it.

As another note you will have to turn off automatic updates on the modes you do this for or your tweaks will get changed.
Treybor  [author] 16 Jun, 2023 @ 2:01pm 
@Valinir yeah you can move the system if you open up the mod and change its X, Y location on the map... its in maps/galaxy, I probably won't be doing compatibility patches for other mods bc of how many sector mods I'm doing already but if someone wants to make one, then its fine by me
Valinir 16 Jun, 2023 @ 10:54am 
hey i love your sections mods so i have a question, is it possible that you move the sector Family Z'rt?

Because the Sector interfer with the sector from the xpaned mod ( https://www.nexusmods.com/x4foundations/mods/732)

would be amazing if you could move the sector one sector to the right or left
Bozz 💀 12 Jun, 2023 @ 11:31pm 
thank you Treybor
Ἷcє_Ɲσтє 9 Jun, 2023 @ 8:51pm 
Wow the third sector looks beautiful! Great work!
St3k 8 Jun, 2023 @ 4:08am 
Thank you for.

I believe Splits need more sectors.
ZeroBoogie 7 Jun, 2023 @ 8:11pm 
Thank you