X4: Foundations

X4: Foundations

Zyarth-Xenon Border Sectors
7 Comments
Tardigrade 12 Oct, 2023 @ 5:28pm 
For those wondering, if you have notepad++ you can open the .dat file in the directory where the mod exists (Usually /Program Files/SteamLibrary/steamapps/common/X4 Foundations/extensions/mod_you_are_looking_for

Then you are looking for a thing like this <!-- cluster setup Sector Name -->

under that is
<offset>
<position x="45somenumber" y="0' z= "86somenumber"
</offset>
if you increase or decrease either of those numbers by something like 15000000 that moves it 1 spot over in the galaxy map. X moves it left and right, Z moves it up and down. All the stuff inside the sector should move with it.

As another note you will have to turn off automatic updates on the modes you do this for or your tweaks will get changed.
Treybor  [author] 16 Jun, 2023 @ 2:01pm 
@Valinir yeah you can move the system if you open up the mod and change its X, Y location on the map... its in maps/galaxy, I probably won't be doing compatibility patches for other mods bc of how many sector mods I'm doing already but if someone wants to make one, then its fine by me
Valinir 16 Jun, 2023 @ 10:54am 
hey i love your sections mods so i have a question, is it possible that you move the sector Family Z'rt?

Because the Sector interfer with the sector from the xpaned mod ( https://www.nexusmods.com/x4foundations/mods/732)

would be amazing if you could move the sector one sector to the right or left
Bozz 💀 12 Jun, 2023 @ 11:31pm 
thank you Treybor
Ἷcє_Ɲσтє 9 Jun, 2023 @ 8:51pm 
Wow the third sector looks beautiful! Great work!
St3k 8 Jun, 2023 @ 4:08am 
Thank you for.

I believe Splits need more sectors.
ZeroBoogie 7 Jun, 2023 @ 8:11pm 
Thank you