Age of Empires II (2013)

Age of Empires II (2013)

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Of Cows & Kings
   
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New Workshop General: Artificial Intelligence, Campaigns, Speech
New Workshop Languages: English
File Size
Posted
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16.602 MB
10 Aug, 2014 @ 10:42am
13 Aug, 2015 @ 6:11pm
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Of Cows & Kings

In 1 collection by Filthydelphia
Filthydelphia Campaign Collection
23 items
Description
Of Cows & Kings: The Battle for Ireland

8th century Ireland
In a land of monks and bandit kings, he who rules the Hill of Tara rules all Ireland.

From the creator of the award-winning Tristan & Iseult, The Last Neanderthal, The Escape of Hernan Cortes, and Haiku of the Ronin.

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Gameplay
*Conquer Ireland through unique build & destroy gameplay in a beautiful Irish landscape
*Grazing cattle produce milk and leather (food and gold) to fuel your expansion
*Raid your rivals' pastures and seize their cattle
*Grasslands can become over-grazed. Herd your cattle to greener pastures and compete for choice grazing land

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Features

Pasture Mechanic
There are three pastures on the map. Owning cows grazing in the pastures will provide food and gold (10 food, 5 gold per cow every 30 seconds) based on the capacity of the pasture until the field becomes overgrazed. You will then have to wait to gather new resources. As a result, it is good practice to migrate your cattle to different pastures as they become overgrazed. On Easy, fields take 5 minutes to grow back; Medium: 7.5 minutes; Hard: 10 minutes.

*Ardan's Glade (old tree, near Mag Sered Hillfort): Named for Ardan's Tree, an old and weathered husk, and not for Ardan, the small glade provides grazing for up to five cows. (Overgrazed after 2000 food)

*Fergal's Field (stone cross, near River Boyne ford): The remnants of an ancient abbey rumored to have been built by St. Finnian. Only a solitary stone cross betrays the site's heritage. Capable of providing grazing for up to eight cows. (Overgrazed after 3000 food)

*Ráth Chairn Pasture (statue, near Ráth Chairn): Rich grazing land protected by the hillfort at Ráth Chairn, this pasture provides grazing for up to twenty cows. (Overgrazed after 5000 food)

Factions
You can select one of four factions to support Domnall at game start. Each faction provides different starting units, different technologies researched, and a stream of units every 5 minutes after establishing a town:

*Hill Raiders of the Sperrins: Woad Raiders, infantry armor, tracking
*Horsemen of the Chill Dara: Tarkans, cavalry armor, husbandry
*Bowmen of the Tír Eoghain: Longbowmen, archer armor/attack, ballistics
*Axemen of Killeglan: Throwing Axemen, infantry armor, economic techs
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Story Excerpt

As the chilled fingers of an Irish Sea breeze swept across his weathered face, Domnall Mac Murchada, king of Mide, stood upon the bloodied hill he conquered before a silent host of petty kings and retainers; men who were little more than bandits and raiders with prestigious titles of nobility earned through the blood and sweat of many wild and triumphant cattle raids. The wind carried the sound of trumpet blasts as an army of the warlike High King Áed Allán marched against this newly bloodied hillfort at Mag Sered. The High King's host had already seized the village of Ceannanas, mighty as it was, for in its ranks included the kings of the Airgíalla, a federation of tribes whose origins dated back centuries.

The perilous sisters of pride and righteous retribution had brought Domnall here to this patchy hillock. The treacherous High King's rule had rift the island into conflict and his strangulation of Conaing, king of Brega, had brought personal retribution to the mind of Domnall. A pious man who could list the litany of deeds and miracles of the Twelves Apostles of Ireland and who held Saint Columba as his personal patron, Domnall knew his cause was just and therefore ordained. He would slay Áed Allán and seize the Hill of Tara, seat of the High Kings of Ireland. There, he would stand before the Lia Fáil, the Stone of Destiny, and receive his divine reward: the crown of the High King.

Grasping his axe, Domnall whispered a prayer as the wind and trumpets bellowed the arrival of bloodshed.
35 Comments
Monroe 12 Jan, 2024 @ 10:34pm 
Seems to be too buggy to play. Cows don't do cow stuff, you're under attack by a significant army too quickly, triggers for later quests don't properly execute. Unplayable. You have other good scenarios, this one just seemed to not get enough play testing.
Joffrey Epstein 28 Jul, 2020 @ 5:24am 
I keep getting this weird glitch where if I try to look at certain parts of the map the camera is shoved away. I can't even look at my starting area because my camera will immeditly by moved towards the unexplored area in the middle of the map if I try, basically making it impossible to do anything. Is anyone else having this problem or know a fix?
DoomedPaul772 3 Nov, 2019 @ 9:37pm 
If you play this, it's very important to ignore the monastery until you free the town. From there, I could eventually take control.
DoomedPaul772 3 Nov, 2019 @ 9:33pm 
but i've found out even here there's a way. i went back from the start. anyone seeing this, if you get the monk and monastery before freeing the town, the town won't trigger to be yours until late enough where purple is about to launch an indefensible attack. however, i freed the town first and the town was instantly mine then i got the monastery and all relics. I had enough time and reinforcements to defend myself against their army afterwards. Now the war with yellow and white...you can't change diplomacy in game. Maybe they'll declare war on me automatically if I put my army in their town? Idk, I'm about to try it out on my game, but with a steady supply of units now, this should be manageable.
DoomedPaul772 3 Nov, 2019 @ 9:26pm 
I played both of them and am a huge fan of both. Ragnar's raids was amazing. I've played a lot of your scenarios and this is the only one i've come by with any bugs i can recall.
Filthydelphia  [author] 1 Nov, 2019 @ 10:41am 
DoomedPaul772, thank you for reporting all these issues. Unfortunately, the game has received some updates over the years that impacted some of the triggers in this scenario so the scenario doesn't quite work as intended. I will not be updating this scenario to address these bugs, but I may use some of these concepts in future scenarios. If you haven't played them yet, I recommend checking out some of my newer custom scenarios like Rise of Genghis Khan and Ragnar's Raids.
DoomedPaul772 1 Nov, 2019 @ 12:56am 
If you can't win without the abbey, you should lose with it's loss though it's impossible to defend that early in the game. you need it for your relic quest or to get castle age. i got one relic, not much later they attack your monastery with a big army. the town doesn't trigger until around the time all the palisades in the north are destroyed by them though idk what triggers getting the town and villagers. at the time they attacked my abbey, i just had my initial army and a few units from the first relic. with a good and steady stream of units plus your by-now abaundant resources to use, the town might be defendable with a lot of grinding and luring, but i don't see how the abbey can be defended. i really like the concept to this level, but don't see how it's winnable since they attack the monastery so early.
DoomedPaul772 27 Oct, 2019 @ 1:39pm 
I've beat a lot of difficult scenarios on higher difficulties, this one's stumping me on easy with the giant army attacking in the castle age.
DoomedPaul772 19 Oct, 2019 @ 7:53pm 
You can't turn on anyone with the teams locked.
Akosta 24 Sep, 2019 @ 6:20pm 
Cool mechanics, but it seems that diplomacy is locked, so can't really play it as intended.