Escape Simulator

Escape Simulator

5,396 ratings
Tic-Tac-Tomb
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Type: Room
Number of players: Singleplayer
Play time: 45 minutes
Difficulty: Hard
Language: English
Themes: Adventure, Mystery
Miscellaneous: In-Game Walkthrough
File Size
Posted
Updated
53.543 MB
7 Jun, 2023 @ 9:29am
7 Sep, 2023 @ 8:41am
9 Change Notes ( view )

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Tic-Tac-Tomb

Description
Take on the role of an archaeologist, exploring the puzzling tomb of a forgotten pharaoh, King Tic-Tac-Tut!

Progress though the chambers using [X]s and [O]s, to complete Tic-Tac-Toe boards. It's not as simple as filling the board, there are requirements - whether a side wins or draws - before they have an effect. Solving them can open doors, unlock chests, and more.
Work through each area to find what lies at the tombs' centre!

There's also eight secret coins to find. Can you find them all and reach the golden orb?

* NOTE * This room was tested with one player, but I've added logic to address issues that 2+ players may have. Feel free to comment about any problems if they occur!

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This is my third room, and I think it's my best.
I've improved a lot from developing the first two rooms, so that helped speed up working on this one, although this probably took a few weeks longer than The LETTERS Room. I've spent a lot longer on this one fixing inconsistencies/gaps, ensuring that players can't softlock, and adding as much polish as possible.
I considered using a Tic-Tac-Toe board for a puzzle while experimenting with the room editor in early May, and I realised there was a lot that could be done with it. So I shifted focus to this room, and I really enjoyed working on it.

I enjoy playing through the community rooms in this game, and I love finding rooms that clearly has a lot of effort and thought put into it. I hope that this room can capture that experience for players.

I've tried to use diagrams for in-game hints rather than words, to make it more accessible for other languages. But it can be difficult to know if what's clear for me is the same for others, so let me know if any are unclear!

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As always, feedback is welcome and appreciated. I will try and fix issues and improve the room with your suggestions.
Popular Discussions View All (1)
16
15 Jul, 2023 @ 5:12am
Bugs / Issues
A Really Short Hobbit
46 Comments
sherlock221b 7 Mar @ 7:59pm 
An excellent Room. I enjoyed the puzzles - they were tough but not impossible to solve. The layout was great and I liked that you created the alternate routes all throughout. A++!
Chikara 3 Sep, 2024 @ 11:12am 
Wow! What an amazing map! The effects and the setting is just spot on! Love how you gradually light your way forward. Puzzles tricky but a lot of fun to figure out. One of those room where you just go "I got this, think God damnit!" and then you feel super proud when you figure it out. Great job!
BrushstrokeOfChaos 27 Oct, 2023 @ 3:27pm 
I also only found 4 blue orbs and 1 red one. Most of the scrolls were indecipherable for me personally. The walkthrough was even more confusing with the way it's set up. I never found a 3rd torn paper but broke the combo using the first two numbers and just turning the 3rd lock until it opened. But, after searching every inch of the map and trying to decipher the walkthrough and scrolls for 30 minutes to find the 5th blue orb, I gave up and couldn't finish. I had high hopes because this room is so highly rated. Also, when I opened the sarcophogus and pressed the button in there it sounded like another door opened but I never found where?
Longa Vita 26 Oct, 2023 @ 12:46pm 
I wanted to play a simple map before going to bed. Instead, I ran into this absolute marvel of an escape room that just kept going and going. It was a wonderful experience that was just the right level of difficult most of the time. The hint scrolls were often confusing made worse by many unstackable items.

The scroll with the two shape hints regarding the three boards locked behind the singular blue sphere confused me the most. The first LXC hint didn't seem to do anything, and it was the -+L that let me progress. The right-most board always has its red gem out even without its pieces, which isn't how the other boards behave.

Not sure if the torn pieces of paper are intended to be put together, but they wouldn't do so for me: I was stuck drawing out the hint on paper manually.

(The escape room bugged out on first load preventing all interaction, but that's probably beyond your control to fix!)

Regardless, it is a wonderful map I can fully recommend to anyone!
6 23 Sep, 2023 @ 11:58am 
I really loved this! I appreciate the extra collectibles and the dev notes as well, even if I didn't understand them so much, ha. I hope I can find more levels as enjoyable as this one.
lobstarmonstar 15 Sep, 2023 @ 11:16pm 
This was an incredible experience. The ending gave me goosebumps. This is my new favorite room.

I didn't realize you can pin and drag multiple objects on-screen at the same time. I was stuck on the 3-digit code puzzle for a while.
A Really Short Hobbit  [author] 7 Sep, 2023 @ 9:00am 
Thanks for playing!

The scroll/paper hints are part of the puzzles, trying to understand what they could mean. I wanted the hints to be visual so it could be played in any language, but it's hard to know how clear they are when designing .

I wanted the room to feel like exploring as an archaeologist, requiring tools to open things. There used to be more bricks to hit, but the editor would crash, so I removed them. The tools are definitely underused now .

I've released an update to hopefully make some things clearer. I've added a visual hint to an area broken axe next to loose brick table , and I've redesigned scroll #4 to separate the orb/puzzle parts, and to show where the puzzle is related to the main room .
Mariofluffy 4 Sep, 2023 @ 8:51am 
The atmosphere was great, the puzzles were a hit or miss. The puzzles had two problems I could identify

1. Hints were given at weird times. Whenever I got a new hint page/scroll I would start trying to use it, but some of them you dont actually use until near the end. I got stuck trying to solve the roof puzzle way before I was supposed to use it for example. It also gives too many hints too quickly, and its hard to figure out which one is needed at that time.

2. The tools. I liked the lighter since it was purely for atmosphere purposes, but I got hard stuck twice only to realize i was supposed to use one of the tools to open bricks or a door. It just felt weird solving a bunch of puzzles with tic tac toe only for it to randomly need a crowbar i guess
NicoleAcedIt 25 Aug, 2023 @ 10:38am 
This was, hands down, one of the best-designed maps I've played for Escape Simulator. The attention to detail was incredible, the puzzles were tricky but not impossible, and it's really clear how much work went into it. 1000/10 would recommend!!
Paquito ★★★ 12 Aug, 2023 @ 8:00pm 
Didn't like it at all (the puzzles). Really cool atmosphere and you can notice how much effort you've put on the room, but it's extremely not intuitive :S