Escape Simulator

Escape Simulator

Tic-Tac-Tomb
46 Comments
sherlock221b 7 Mar @ 7:59pm 
An excellent Room. I enjoyed the puzzles - they were tough but not impossible to solve. The layout was great and I liked that you created the alternate routes all throughout. A++!
Chikara 3 Sep, 2024 @ 11:12am 
Wow! What an amazing map! The effects and the setting is just spot on! Love how you gradually light your way forward. Puzzles tricky but a lot of fun to figure out. One of those room where you just go "I got this, think God damnit!" and then you feel super proud when you figure it out. Great job!
BrushstrokeOfChaos 27 Oct, 2023 @ 3:27pm 
I also only found 4 blue orbs and 1 red one. Most of the scrolls were indecipherable for me personally. The walkthrough was even more confusing with the way it's set up. I never found a 3rd torn paper but broke the combo using the first two numbers and just turning the 3rd lock until it opened. But, after searching every inch of the map and trying to decipher the walkthrough and scrolls for 30 minutes to find the 5th blue orb, I gave up and couldn't finish. I had high hopes because this room is so highly rated. Also, when I opened the sarcophogus and pressed the button in there it sounded like another door opened but I never found where?
Longa Vita 26 Oct, 2023 @ 12:46pm 
I wanted to play a simple map before going to bed. Instead, I ran into this absolute marvel of an escape room that just kept going and going. It was a wonderful experience that was just the right level of difficult most of the time. The hint scrolls were often confusing made worse by many unstackable items.

The scroll with the two shape hints regarding the three boards locked behind the singular blue sphere confused me the most. The first LXC hint didn't seem to do anything, and it was the -+L that let me progress. The right-most board always has its red gem out even without its pieces, which isn't how the other boards behave.

Not sure if the torn pieces of paper are intended to be put together, but they wouldn't do so for me: I was stuck drawing out the hint on paper manually.

(The escape room bugged out on first load preventing all interaction, but that's probably beyond your control to fix!)

Regardless, it is a wonderful map I can fully recommend to anyone!
6 23 Sep, 2023 @ 11:58am 
I really loved this! I appreciate the extra collectibles and the dev notes as well, even if I didn't understand them so much, ha. I hope I can find more levels as enjoyable as this one.
lobstarmonstar 15 Sep, 2023 @ 11:16pm 
This was an incredible experience. The ending gave me goosebumps. This is my new favorite room.

I didn't realize you can pin and drag multiple objects on-screen at the same time. I was stuck on the 3-digit code puzzle for a while.
A Really Short Hobbit  [author] 7 Sep, 2023 @ 9:00am 
Thanks for playing!

The scroll/paper hints are part of the puzzles, trying to understand what they could mean. I wanted the hints to be visual so it could be played in any language, but it's hard to know how clear they are when designing .

I wanted the room to feel like exploring as an archaeologist, requiring tools to open things. There used to be more bricks to hit, but the editor would crash, so I removed them. The tools are definitely underused now .

I've released an update to hopefully make some things clearer. I've added a visual hint to an area broken axe next to loose brick table , and I've redesigned scroll #4 to separate the orb/puzzle parts, and to show where the puzzle is related to the main room .
Mariofluffy 4 Sep, 2023 @ 8:51am 
The atmosphere was great, the puzzles were a hit or miss. The puzzles had two problems I could identify

1. Hints were given at weird times. Whenever I got a new hint page/scroll I would start trying to use it, but some of them you dont actually use until near the end. I got stuck trying to solve the roof puzzle way before I was supposed to use it for example. It also gives too many hints too quickly, and its hard to figure out which one is needed at that time.

2. The tools. I liked the lighter since it was purely for atmosphere purposes, but I got hard stuck twice only to realize i was supposed to use one of the tools to open bricks or a door. It just felt weird solving a bunch of puzzles with tic tac toe only for it to randomly need a crowbar i guess
NicoleAcedIt 25 Aug, 2023 @ 10:38am 
This was, hands down, one of the best-designed maps I've played for Escape Simulator. The attention to detail was incredible, the puzzles were tricky but not impossible, and it's really clear how much work went into it. 1000/10 would recommend!!
Paquito ★★★ 12 Aug, 2023 @ 8:00pm 
Didn't like it at all (the puzzles). Really cool atmosphere and you can notice how much effort you've put on the room, but it's extremely not intuitive :S
lisaanne3 27 Jul, 2023 @ 10:10pm 
LOVED this room (s)! Fantastic fun. Thank you!
A Really Short Hobbit  [author] 24 Jul, 2023 @ 7:42am 
Thank you all for the kind words!

I'll change the pages to not stack, and for the rotation puzzle the intention is to put them together using the pin mechanic (if you mean the code chest puzzle). I can add slots to allow for piecing together in inventory if the player wants to .
MissMelour 23 Jul, 2023 @ 8:59am 
this was one of the best workshop rooms I have ever played. Even in co-op it was challenging and took a lot of time, which is someting you have to be aware of. When I think about it I'm glad to have played it with a friend, because you have to go back and forth a lot and the puzzles are quiet hard. What amazed me was the walkthrough implemented in the game menu, I haven''t seen this anywhere else before. Besides the interesting tic tac toe puzzles you have collectables and a well thought out map design. There were two things that annoyed me still. First, the map pages for the coins stack, so you can just look at one page until you get them out of your inventory again and pick them up seperately. Second, the map fragments for the rotation puzzle do not merge into one which frustrated me a lot. Maybe the developer finds another way to deal with these two things.
Orthologist 21 Jul, 2023 @ 9:37pm 
The non-linear progression throughout the tomb and mixture of environmental + logical puzzles makes this one of the best rooms in the workshop imho. Fantastic stuff, keep them coming!
imaximr 19 Jul, 2023 @ 2:01am 
Awesome work
xtrm 11 Jul, 2023 @ 4:19pm 
This is one of the very best workshop rooms we have ever played - and we played a lot of them. We were able to finish the room without using any hints or walkthroughs, all the puzzles made sense in one way or another, even if the hints were sometimes a bit abstract. It was challenging but interesting enough that it was never annoying.
Kappa 11 Jul, 2023 @ 5:57am 
Amazing Room, great Work!
Deadweight 11 Jul, 2023 @ 4:36am 
top tier map
RoyalPersona 11 Jul, 2023 @ 1:00am 
phenomenal
kitslucas 9 Jul, 2023 @ 11:06pm 
This is by far the best map I've played so far. Definitely looking forward to whatever else you put out. Only really got caught up on one part and that's cuz I was using the wrong scrolls. Need to work on my inventory management lolol
Veelain 9 Jul, 2023 @ 6:43pm 
The walkthrough instructions in all honesty confused me more than the actual game xD
But the puzzles were really good!! One of my favorite workshop maps so far! And while others complained about the back and forth, i found it enjoyable.

Ps. the walkthrough instructions were more useful in finding which scroll i'm supposed to use rather than the actual walkthrough :p
A Really Short Hobbit  [author] 8 Jul, 2023 @ 4:04pm 
Thanks for playing! I will definitely change the room difficulty tag.

I think that the scroll puzzles - figuring out what they mean - are fairly niche and can be clear for some and not for others. I don't want to change them too much, but I would prefer if they were clearer for more people, so I will update the room with more in-game hints as I get feedback.
francined 8 Jul, 2023 @ 1:17pm 
First of all, nice concept and I can see the passion that went into this, Still, even after knowing the solution, I still found the solution to the number sequence completely abstruse. The Scrolls are honestly not that helpful in many cases, and I had to resort to a walkthrough more than I liked. I guess this is the problem you got when all the puzzles have a similar theme and all the backtracking. Found all but two coins. Again, nice room, but I think it needs better balancing and it should definitively be rated as hard. By far the hardest room I encountered here on escape simulator
golgoth.panda 23 Jun, 2023 @ 2:32pm 
Excellent room. But found it very hard.
Chamallove 17 Jun, 2023 @ 2:17pm 
Indeed it was that. Honnestly It's proably a rare case and it's difficult to solve all this kind of issues. In my opinion, making it more obvious that the player is lacking an object and should not try that would be to have this board of tic-tac-toe a bit further to the door. Like adding a bit of space at the end of this corridor (longer corridor) so we can't even reach the puzzle from the door.
A Really Short Hobbit  [author] 17 Jun, 2023 @ 11:44am 
Thank you very much!
I tried to prevent that! If it's the X door to the main room I'll add a check so the obstacle won't enable while it's closing if a player is in the way.
Chamallove 17 Jun, 2023 @ 9:56am 
Congrats ! I really love how a quite simple setup leads to a very coherent and clean set of room. The apparent non-linearity (having to go back on our tracks / getting an object that will be used only later) is something that I personnality really like. This adventure's puzzles have a taste of The Witness.
I can't hold back to write this even if I've not finished the adventure yet (unfortunately, I've been stuck in a door, because I was trying to get a "cross" back in my inventory while standing in the door's path)
sdbpost 15 Jun, 2023 @ 8:10am 
Loved the Dev room! Interesting to see how the capabilities of the game can be manipulated to do things like the boards. And thanks for the shortcuts. I used them all!
A Really Short Hobbit  [author] 14 Jun, 2023 @ 2:42pm 
Areas disable when you aren't near to help with performance, except for bowls + some things (like statue shelf ). I didn't consider that players would leave pieces on things that they would clip into, other than boards/inventory, so I will fix this!

There is a hint to the statues, there are three * paper * items to find, one shows this shelf .
The final bowl was meant to be like other bowls (with hidden slot to lock the orb in place). The red orb is also the last new key item so I assumed players would try to use it. I will add something to make it clearer.

Thank you for playing!
sdbpost 14 Jun, 2023 @ 1:44pm 
Excellent room! Did have one problem thought that I'm sure kept me from getting two of the coins . I lost several sets of items after putting them down on a surface and then walking out of the room. When I returned they were gone, presumably falling through the surface and not having a floor to land on. It would really help to have a hint for where to place sets of things since you don't have snapping enabled for them .
A Really Short Hobbit  [author] 12 Jun, 2023 @ 12:05pm 
Thank you!

Scrolls are being worked on, one completely redrawn Scroll #5 . Things are being added to the environment to imply what to try/where to go.
I want part of the experience to still be "figuring out the scrolls without knowing hieroglyphs", but there's lots of gaps that should be bridged.

The update will be ready in 1-2 days. The drawings take a while, and I'm redesigning/adding things so I don't cram the new hints into only five scrolls (at risk of being too detailed to intuit).
mirthe 12 Jun, 2023 @ 10:29am 
original and fun, obviously been put a lot of care into, really liked it :D
adultishgambin0 11 Jun, 2023 @ 9:04pm 
7/10 for me. Fun room, fun concept, but execution was awkward. The scrolls are a little confusing and not placed in locations that help you identify when to use what. You can mostly get by, but we had a time figuring it out. Longer puzzle than expected. Had to use the walkthrough a couple times to figure out where/what to do next.
A Really Short Hobbit  [author] 10 Jun, 2023 @ 9:44am 
Thank you! The music for the first part was one of the songs used for the space levels of the base game, I think.
handsinthegarden 10 Jun, 2023 @ 9:41am 
Absolutely loved it. Didn't have that annoying Egyptian stock music (what is the music you used? :O) The puzzles were new, fresh, and nothing like you usually see. 20/10 would play a million times haha.
Ryan 9 Jun, 2023 @ 5:08pm 
Awesome room! It felt really polished with all the animations and environment, and the mechanics used in the puzzles were great too. I got stuck a couple of times for a while but got through in the end. one was that I took a while to figure out the crowbar was needed on the door with the small gap, I thought you had to go across the hole and round the corner to get there haha . I recorded playing it here: https://www.youtube.com/watch?v=pgo08_v6RjQ
ezKill42 9 Jun, 2023 @ 10:14am 
Really great room! I was slow to catch on to when (or even if) I should move some items. I wound up at the end running around looking for an O . I also had a bit of difficulty associating some diagrams with the puzzle it was aa hint for..probably bcuz I'm more of words person rather than a picture person. Love your work & I await your next:steamthumbsup::eskey:
A Really Short Hobbit  [author] 8 Jun, 2023 @ 7:24pm 
Thank you! I hadn't thought of that, I'll make sure at least one O isn't locked so that it can be collected.
k8sparrot 8 Jun, 2023 @ 6:46pm 
That was great! Only problem I had was with a token - I knew it was in The Hole but I couldn't get it...once I'd used all my o pieces in the final puzzle they were locked in place...but until I'd done those final puzzles I didn't know that I was missing one! Grrrr! . Really good room, thank you!!!
A Really Short Hobbit  [author] 8 Jun, 2023 @ 2:49am 
For the T-shaped room puzzle, there's a scroll that shows what the boards should be like, did you find scroll #2 in the main room?
silentforcepower 7 Jun, 2023 @ 9:17pm 
yes, I found it. The ball I missed was the one in scroll # 4 with the hint to look up the four bowels. I want to thank you for this room. It is a great map. I really enjoyed it and I recorded a walkthrough video for it:

https://www.youtube.com/watch?v=m4oJnQhWmLs
Kayin_G 7 Jun, 2023 @ 8:00pm 
in the T shaped room, i got the bottom of the 2 gems lit, but not the top. suggestions?
A Really Short Hobbit  [author] 7 Jun, 2023 @ 7:10pm 
The in-game walkthrough has the locations of all of them, and I found five when I tried. Here's some hints that hopefully help:
- If it's the orb I'm thinking of, scroll #4 gives a hint for it.
- Scroll #3 marks the orb locations, and scroll #4 tells you to look up, near the four bowls.
Locations for all are: middle large room; storeroom; T room; stone drawer; and hallway (four-slot board).

If you find it, I would like to know which one so I can try and make the hints clearer. Or comment in the Bugs / Issues discussion if one of them is completely missing.
silentforcepower 7 Jun, 2023 @ 6:53pm 
I found only 4 blue balls and one red ball. I couldn't find the fifth blue ball. I searched every inch in the map. I am sure they are only 4 blue balls. Please check the map, maybe there is a bug.
A Really Short Hobbit  [author] 7 Jun, 2023 @ 4:25pm 
There is an in-game walkthrough if you're stuck, or did you find a bug?
Hollo 7 Jun, 2023 @ 3:24pm 
NEED HELPPPP!