Project Zomboid

Project Zomboid

Not enough ratings
Evergreens Immunes
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.035 MB
7 Jun, 2023 @ 2:56pm
29 Jul, 2023 @ 11:53am
9 Change Notes ( view )

Subscribe to download
Evergreens Immunes

In 2 collections by Evergreen
Greens S2 Zomboid
58 items
Greens Zomboid TLOU s3
84 items
Description
What does this mod add?

-5% of players ( soon-to-be configurable) are immune and you can also pick it as a trait for 24 points
-Once a player dies you can harvest their brain with a scalpel and then convert that to cures at a powered lab station if they're immune



itemlist (For admins):
-Immunebrain
-Normalbrain
-LabStation
-Cure

currently items are only spawnable (except for harvested brains) but will be changed soon
What would I like to add??

-Blood testing
-Transfusions
-Counterfeit cures
-Config options
-More

Credits: I used a sprite from hydrocraft, if you want it removed DM me.


This is my first mod, the first build was released in 2 days and im pending many fixes! We are hosting a server centered around this mod so come join.
https://discord.gg/ejeVyhd8jb

Workshop ID: 2986272766
Mod ID: EvergreensImmunes

Workshop ID: 2986272766
Mod ID: EvergreenImmunes
16 Comments
Deathbot 16 Jun, 2024 @ 5:19pm 
fell off hard :sacrificed:
ThatJustSomeGuy 1 Aug, 2023 @ 9:18am 
bad, just the sandwich in my locker in school that has been there for years :steamhappy:
Evergreen  [author] 19 Jun, 2023 @ 9:48pm 
so whatever mod that tests or something will show them as infected but I've also been working on both immunity and infection tests for this
Evergreen  [author] 19 Jun, 2023 @ 9:47pm 
Hi, it shouldn't be incompatible but thats intentional to show the virus is "dormant" its just a little touch for immersion.
|ExT| Cori 19 Jun, 2023 @ 3:55pm 
(COMMENT 2 OF 2) That's where things got interested because afterwards, their corpse didn't rise, they didn't turn. This had us perplexed momentarily until it dawned on us that the only reason that could be is that he was in fact immune (of course we didn't have the tools necessary to actually verify it or not)

So that brings me here... When someone is immune and get's bitten, does this mod completely remove all background (in code) markers that they've been bitten? Or does it wait some time until it "removes" the zombie infection from somebody?

Is there a particular reason this mod would be incompatible with that mod? I suppose it also depends on how that mod checks for the infection as well, thoughts?

P.S ~ Sorry for the essay.
|ExT| Cori 19 Jun, 2023 @ 3:55pm 
(COMMENT 1 OF 2) Hey so I'm currently using your mod on my dedicated server with friends, and I had a question regarding how this mod works behind the scenes, this question stems from the use of another mod.

We also use "Felkami's Infected" which is a very simple mod that allows you to use a bottle of disinfectant and some ripped sheets to do a test that will tell you whether you are infected or not (supposedly the idea is that the zombie virus will interact with the disinfectant causing some sort of bubbling effect in the liquid)

Mod in question: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2521651100

Basically what we had happen is one of us got bitten and we used the test from that mod to see if the person in question was infected or not, and it said that they were. So we proceeded to strip them, shove them in a closet alone and hand them a rifle with 1 bullet so they could end it.
Evergreen  [author] 12 Jun, 2023 @ 12:13pm 
one brain = one cure
|ExT| Cori 12 Jun, 2023 @ 12:00pm 
How many cures can be created from one individual? Or is it that once you create a cure you can make as many as you want?
☠︎︎JMK5000-GWO☠ 10 Jun, 2023 @ 3:55pm 
@evergreen yeah i know its me mellon i dmed you before
Evergreen  [author] 10 Jun, 2023 @ 2:12pm 
@zimbawbwe don't worry more is coming soon!