Total War: WARHAMMER III

Total War: WARHAMMER III

82 ratings
Repeater Fireglaive
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battle
Tags: mod
File Size
Posted
Updated
929.840 KB
10 Jun, 2023 @ 5:50am
12 Dec, 2024 @ 8:30am
9 Change Notes ( view )

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Repeater Fireglaive

Description
Originally posted by Tamurkhan: The Throne of Chaos (8th Edition):
A Fireglaive is a Chaos Dwarf firearm wielded by the elite heavy infantry of the Infernal Guard.
A weapon both cunning and brutal, the Fireglaive is a compact, heavily reinforced, repeating handgun.
Make Fireglaive more lore-friendly.




Details
The Fireglaive reloads after three shots.
There is a variation in the firing, it may be 3 shots in rapid succession or a short pause between shots.
Missile damage is reduced for balance, but the number of ammunition is not changed for compatibility with other mods.



Compatibility
Not compatible with mods that change projectiles_tables.



Extra
You are lucky if you can find the poor infernal castellan that always fails to reload with low probability. (It does not affect performance)


Enjoy!
33 Comments
Mann 12 Mar @ 12:43am 
It's a scripting mod and it doesn't affect damage, well in the sense that it takes existing stats, for example for sfo and divides them by the shot?
Mann 12 Mar @ 12:41am 
@Molcarat The mod is great, as well as your mods for animations, I would like more from you animations you have a great job! About the mod, it works strangely, at one loading of the battle works, and in the other not. Why? The mod is good, and does not break the balance, as just divided the damage into 3 shots, but again the problem with playability. Should I put it above all to work without problems? Also for the lord of change as the lord of army his jaw is not stable and regardless of the head moves in idle animation
Cobalt Coconut 24 Dec, 2024 @ 4:29pm 
Turns out it was the matched combat animations that caused it not to work. I had originally thought since those change melee animations that it wouldn't have an effect on the firing ones but it was not the case.
Molcarat  [author] 23 Dec, 2024 @ 1:29am 
@Cobalt Coconut
I tried it with only the mods you presented as enabled and had no issues. Reloading animation mods are not a issue but if you include mods that change the fireglaive animation even slightly, you will most likely have a issue.
Cobalt Coconut 22 Dec, 2024 @ 10:05pm 
Only other mods I'm using that could impact it would be the extreme smoke and the smoke transparency fix. Unless reloading animations also impacts it.
Lokki 22 Dec, 2024 @ 1:02am 
@Cobalt Coconut it works for me so maybe a mod compatability issue?
Cobalt Coconut 21 Dec, 2024 @ 4:57pm 
Don't think this is working. Just watched my fireglaives fire one bullet then reload after every shot.
Benjideaula 2 Jul, 2024 @ 1:38am 
update?
Molcarat  [author] 21 Dec, 2023 @ 12:34pm 
@PESKIFRENCHI
4+16AP x3 = infantry
40+160AP x3 = hero
PESKIFRENCHI 21 Dec, 2023 @ 12:12pm 
Could you include in the description what its new damage is? Thanks.