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I tried it with only the mods you presented as enabled and had no issues. Reloading animation mods are not a issue but if you include mods that change the fireglaive animation even slightly, you will most likely have a issue.
4+16AP x3 = infantry
40+160AP x3 = hero
This mod need update otherwise is usless, and sadly what @Sollytonin and @Lokki said is true I tested mod without any other mod enabled and it don't workin so it need fix badly!
That mod changes some animations. Unfortunately, some of them include Fireglaive.
Maybe if you increase the priority of this mod, it might be compatible.
And thank you for this, btw. Already loved seeing the fireglaive added, but was curious about its noticeable loss of repeater action.
Glad you liked it.
That mod is not compatible because it changes the animation of the fireglaive. If you want to use a smoke mod, use my Extreme Smoke & Flash mod.
I just have it working along with the reload mod. The reload mod doesn't change the animation of the fireglaive so it is most likely caused by another mod. Are you perhaps using a smoke mod?
@Pelos en la Cuca
It would be possible to speed up the barrel animation if it existed, but it doesn't look like the gun is rotating. If the empire dlc adds Nuln Ironsides, that might solve the problem.
I don't play empire and have no plans to make it currently. If the next empire dlc is good enough, I might be inclined to make it.
@jyh1673
The number of ammunition has not actually changed. It is possible to change the ammunition count back to the vanilla number, but the game rules treat volley fire as a single ammunition, so I have followed that rule.