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The biggest one is that the new tutorial for the buttons was softlocking me, and I had to run restartlevel to get out of it. Hat kid would stand on the button, then turn around and just do nothing. I tried it a few times and it only worked when I hit the button such that I landed on the ground beside it, not sure what would be causing that if it didn't happen for you. I also think that the section goes a bit slowly aside from that.
The new visuals for the purple mini-suns is better, but I still got edgeguarded pretty hard by the flamethrower. I'm not sure if I got unlucky with cycles but it still seemed to be facing straight outwards whenever I bounced up there from the ice platform, maybe even moreso than before.
I'm glad that you've tried to update it to fix people's issues though. Sorry that some people here are being really rude. :(
But it was very fun actually beating it, please never touch the map creator again.
Also the instructions aren't clear at all what to do, so I've had to use a modded-in flying hat (Kirby Yarn Hat) to get past the bar things and a true time stop Hat (Timestop 2.0) so I'm not constantly on fire from the heat because there is not a lot of easily accessible shade (that doesnt have enemies near it, or fire thing stopping me from getting to it quickly without waiting)
Plain not fun, annoying, unclear directions, lack of checkpoints
Just, why
I do appreciate the atmosphere and mechanics you put into the level, but I think it needed to do better with clarity and avoiding inconsistent behavior.