RimWorld

RimWorld

48 ratings
Very Vanilla Turrets
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Mod, 1.4, 1.5, 1.6
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Posted
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3.225 MB
10 Jun, 2023 @ 12:28pm
11 Jul @ 12:00pm
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Very Vanilla Turrets

Description
A selection of vanilla-style turrets that attempt to keep in line with style, purpose, and power curve of the vanilla turrets.

Most of the turrets act as straightforward upgrades from the vanilla turrets providing more killing power, more efficiently than the basic turrets without changing their essential purpose. The rest re-purpose some existing weapon mechanics for specialised effects.

All turrets are scattered through the research tree in a sensible manner.

Turrets
Improved Mini-turret

An uprated version of the standard mini-turret.

Pros: Longer range, more shots per burst.
Cons: None!
Research: specialist mini-turrets

Frag Mini-turret

A grenade launcher on a mini-turret platform

Pros: Grenade blast good for groups.
Cons: Friendly fire, requires chemfuel to reload.
Research: specialist mini-turrets

Shotgun Mini-turret

An automatic shotgun mounted on a mini-turret base.

Pros: Good at close range, high rate of fire.
Cons: Bad at long range.
Research: specialist mini-turrets

EMP Mini-turret

A handheld EMP launcher attached to a mini-turret base.

Pros: Can stun mechs.
Cons: Can stun friendlies, also turrets.
Research: specialist mini-turrets

Rotary Autocannon

An autocannon upgraded with rotary barrels.

Pros: Rate of fire about triple the non-rotary version, same powerful bullets.
Cons: Slightly less accurate, heavy barrel wear.
Research: rotary autocannon turret

Rotary uranium slug turret

A uranium slug turret retrofitted to have a rotary barrel.

Pros: Rate of fire about triple the non-rotary version, same powerful bullets.
Cons: Slightly less accurate, heavy barrel wear.
Research: rotary uranium slug turret

Improved Rocketswam

An improved rocketswarm turret, with more rockets to fire.

Pros: More rockets in a barrage.
Cons: Still needs manual reloading.
Research: improved rocketswarm launcher

Charge Mini-turret

A mini-turret with added charge chambers, now capable of punching through armour.

Pros: Higher damage per shot, better armour penetration.
Cons: Expensive to build requiring advanced components.
Research: charge mini-turret

Charge Autocannon

A rotary autocannon with added charge chambers.

Pros: Higher damage per shot, better armour penetration.
Cons: Expensive to build and requires advanced components.
Research: charge autocannon turret

Charge uranium slug turret

A rotary uranium slug turret with added charge chambers.

Pros: Even higher damager per shot, much better armour penetration.
Cons: Expensive to build and requires advanced components.
Research: charge uranium slug turret

Heavy Rocketswam

A further improved rocketswarm turret, with more rockets to fire. Also the rockets do more damage.

Pros: More, bigger, rockets in a barrage.
Cons: Still needs manual reloading.
Research: heavy rocketswarm launcher

FAQ
Q: I don't like turret X, can I have the mod without it? Also, I particularly like turret Y, can I have the mod with just it?
A: Yes! I strongly encourage you to use a mod like Cherry Picker:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633276599
Make this mod fit your game!

Q: I want to tinker with how the turrets work.
A: Again, wonderful! I use RIMMSqol to tinker with things in game. You should be able to change many of the parameters of how the turrets work with it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457

Q: Is this mod compatible with Combat Extended?
A: Nope!

Q: Is this mod save game compatible?
A: Yes, you should be able to add and remove it without problem.
17 Comments
Fritigern 4 Aug @ 3:14pm 
Best turret mod in the game that doesn't completely break balance. Most OP thing is probably the grenade launcher but I just choose not to use them (and they are FF machines anyways). With the added research time and increased building cost you're mainly just saving space with turrets which is great on grav ships. Only thing I really wish was fixed was where the research nodes show up in the tech tree, right now they are overlapping other research. Not unusable but could be cleaner.
Long-comment-san 1 Aug @ 4:55am 
This is..really good on paper. Will try
hayta hurta55 28 Jul @ 5:23pm 
Something a little strange is happening, my colonists wont rearm the turrets. There is no error or anything and I don't believe I am using other mods that should interfere
Latex Santa 28 Jul @ 3:00am 
@Godspeed You! Fortran Punchcard
Ooooh, I like this mod. I can't wait for Vehicle Map Framework to be active so I can make mobile fortresses full of these turrets. I'll even strap them to my gravship's hull, to get some fire support in case I drop in a "hot" landing zone.
LS-Swapped HMT Olympic 21 Jul @ 2:47pm 
Is there a way to make the turrets stuffable? The small turrets seem to be compatible with Stuffed & Buffed Mini-Turret , but the large ones are not stuffable, and I'm struggling to find a 1.6 mod that will make them so.
Mizkana 17 Jul @ 3:47pm 
This compatible with Reels Turret Pipeline?
0ddbase 26 Oct, 2023 @ 9:38pm 
the range for these turrets are really insane like why are grenade turrets able to lob greneades like 60 tiles?? some of the ranges should be lowered and this will be perfect
Sir Grunk of Aux 16 Jul, 2023 @ 12:56am 
oh and it would make sense to make them .410
Sir Grunk of Aux 16 Jul, 2023 @ 12:56am 
thanks! id love to be able to turn those mini shotgun turrets into nonlethals:)
Godspeed You! Fortran Punchcard  [author] 13 Jul, 2023 @ 10:29am 
i honestly have no idea. never used CE, let alone modded with it in mind. but when i have a spare hour i'll look into what it takes to make it work with it