RimWorld

RimWorld

Very Vanilla Turrets
17 Comments
Fritigern 4 Aug @ 3:14pm 
Best turret mod in the game that doesn't completely break balance. Most OP thing is probably the grenade launcher but I just choose not to use them (and they are FF machines anyways). With the added research time and increased building cost you're mainly just saving space with turrets which is great on grav ships. Only thing I really wish was fixed was where the research nodes show up in the tech tree, right now they are overlapping other research. Not unusable but could be cleaner.
Long-comment-san 1 Aug @ 4:55am 
This is..really good on paper. Will try
hayta hurta55 28 Jul @ 5:23pm 
Something a little strange is happening, my colonists wont rearm the turrets. There is no error or anything and I don't believe I am using other mods that should interfere
Latex Santa 28 Jul @ 3:00am 
@Godspeed You! Fortran Punchcard
Ooooh, I like this mod. I can't wait for Vehicle Map Framework to be active so I can make mobile fortresses full of these turrets. I'll even strap them to my gravship's hull, to get some fire support in case I drop in a "hot" landing zone.
LS-Swapped HMT Olympic 21 Jul @ 2:47pm 
Is there a way to make the turrets stuffable? The small turrets seem to be compatible with Stuffed & Buffed Mini-Turret , but the large ones are not stuffable, and I'm struggling to find a 1.6 mod that will make them so.
Mizkana 17 Jul @ 3:47pm 
This compatible with Reels Turret Pipeline?
0ddbase 26 Oct, 2023 @ 9:38pm 
the range for these turrets are really insane like why are grenade turrets able to lob greneades like 60 tiles?? some of the ranges should be lowered and this will be perfect
Sir Grunk of Aux 16 Jul, 2023 @ 12:56am 
oh and it would make sense to make them .410
Sir Grunk of Aux 16 Jul, 2023 @ 12:56am 
thanks! id love to be able to turn those mini shotgun turrets into nonlethals:)
Godspeed You! Fortran Punchcard  [author] 13 Jul, 2023 @ 10:29am 
i honestly have no idea. never used CE, let alone modded with it in mind. but when i have a spare hour i'll look into what it takes to make it work with it
Sir Grunk of Aux 4 Jul, 2023 @ 4:58pm 
is it possible to make it CE compatible? i really adore this mod but i actually like making ammo
geniusthemaster 17 Jun, 2023 @ 4:54pm 
Yus
selest19 14 Jun, 2023 @ 10:14am 
"miniguns with the same firepower of the originals" do look sligtly cursed tbh
Farbott 13 Jun, 2023 @ 7:29pm 
what in the unholy fuck are those rotary guns

awesome, may try it out in a run
SomeRandomNerd 12 Jun, 2023 @ 8:57pm 
Unfortunately it does not seem to be CE compatible. Great mod though!
Sidelingknave 11 Jun, 2023 @ 4:06pm 
Thank you for this, I've been looking for a good option for more turrets!
PearificPear 11 Jun, 2023 @ 12:27pm 
Damn, this looks good! Will defenitely try it in my next playthrough!