Project Zomboid

Project Zomboid

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Wolf Extraction Quest
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File Size
Posted
Updated
8.861 MB
11 Jun, 2023 @ 2:39am
30 Jun @ 2:13pm
19 Change Notes ( view )

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Wolf Extraction Quest

Description
Updated to B42
B42 update is finally here! This wouldn't have been possible without your incredible support. A huge, heartfelt thank you to everyone who supported me in any way – whether through donations, kind words, or noiseless patience. You were my motivation, and I couldn't have done it without you!

Please consider to support my work , this mod is my passion project, and I want it to be a source of fun for you.
Your future support is what will make it possible for me to dedicate the time and effort to make these improvements happen:
1) Fix existing bugs & keep the mod up-to-date with future game versions
2) Add depth and variety to the extraction quest with a brand NEW EXPANSION MOD (already in alpha stage now).

A configurable endgame quest/mission/challenge.

You stare at the map in your hands, tracing the lines with your finger... the dying man had pressed it into your palm, his last gift to you.
He had whispered about an extraction point, where a helicopter would come to save you. But you needed a military walkie talkie to call the pilot.
You feel a pang of sadness, knowing that the man who gave you the map would never see you make it to safety... but you steel yourself for the dangerous journey ahead.
You fold the map carefully and tuck it into your pocket, ready to begin.

You got a map and an extraction point.
You have to find a military walkie talkie to call the helicopter.
Now you have a mission.
A hope.
A reason not to give up.

You can:
  • Set the maximum number of days to reach the extraction point (or disable it)
  • Select the extraction zone (6 points in Louisville, 2 in Muldraugh, 1 in March Ridge, 1 in Rosewood currently) or pick it randomly.
  • Select also the extraction zone in modded maps (antenna needed): 1 in Raven Creek currently
  • Set the duration of the final extraction event... more hours, more zombies! (You know what happens when a helicopter flies over you, right?!)
  • Set the number of days to wait before the radio signal needed to call the helicopter becomes active (or disable it)
  • Choose how many repeater antennas (advanced antenna item) you must build (and activate in repeater mode) in various places of the map to get enough radio signal strength (or disable it)
  • Set the multiplier to the chance of finding mod related items in the loot of zombie bodies
  • Choose if you must stay near the extraction point during the entire duration of the extraction event (Confined Mode)
  • Choose the final extraction event difficulty multiplier (see notes)
  • Already start with the item needed for the extraction (military walkie talkie)
  • Choose if the quest will NOT be active at the beginning and can only be started after building/using the antenna (Extended Quest Mode)
  • Contact the headquarter using the antenna to request a new extracion zone


Last Changelog
Full Changelog in "Changelog" Top Tab or Pinned Discussion topic
10/05/2025
  • [B42] Added new extraction point: Louisville Bruiser
  • [B42] Modified difficulty scaling to better handle higher multipliers
  • [B42] Optimized extraction points and final event handling
  • [B42] Fixed a bug with the "Louisville Orio Offices" extraction point

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Your encouragement means a lot! A kind word or constructive feedback is always welcome.
If you'd like to show further support, consider buying me a coffee.

[ko-fi.com]
[www.paypal.com]

Please rate with a thumbs up if you like the creation....Thank you!!

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This mod is not allowed in modpacks.
Please do not redistribute, re-use or fork the source code of this mod without prior authorization.
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Workshop ID: 2987772693
Mod ID: 2987772693/WolfExtractionQuest
Popular Discussions View All (36)
1
22 Jun @ 12:05am
Thanks!
Ankha5
2
24 May @ 4:48am
New quest objectives
Stage
17
1
24 Oct, 2024 @ 8:41pm
Multiplayer Bugs and a Suggestion
Percinator
699 Comments
WolfShine  [author] 11 Jul @ 6:37am 
@jackieboy3 Thanks!
Sorry no, it's by design. Fragments are dropped by zombies, with the highest percentage dropping from law enforcement zombies (soldiers, police, firefighters, etc.).
jackieboy3 11 Jul @ 2:18am 
Awesome work on this mod bro

Is it possible to option to have map fragments antenna parts guaranteed to spawn in key places? So like news station, military bases, police station, etc instead of random zombies
borrowdaledrew 5 Jul @ 8:53am 
@Luke TasRook spoilers!
Luke TasRook 4 Jul @ 9:08am 
So in the end it was all for nothing? RIP my character. Great mod though. Gave me a purpose.
DrunkOnSuccess 30 Jun @ 10:35pm 
For those having trouble with this mod after the 42.10 update, verify your game files.
SugarJade 30 Jun @ 4:31pm 
This is one of the best mods!! I was looking forward to it be updated! Thank you Wolfshine! <3
Cool_D 30 Jun @ 2:16pm 
Akyrohunter I tried this but I still get en error when loading my game. Is this normal?
WolfShine  [author] 30 Jun @ 2:15pm 
Updated for 42.10
Solskinnz 30 Jun @ 1:57pm 
Akyrohunter... ty that worked for now, cheers
Akyrohunter 30 Jun @ 1:44pm 
While the author doesn't update his mod, you can search where you installed the mod. It should look something like this:
C:\.....\STEAM\steamapps\workshop\content\108600\2987772693\mods\Wolf Extraction Quest\42 and open the mod.info file and change the following line: versionMax=42.9.0 to versionMax=42.10.0 and the game will allow you to load this wonderful mod.