X4: Foundations

X4: Foundations

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ZYA/FRF/ARG Border Sectors
   
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9.964 MB
12 Jun, 2023 @ 12:16am
24 Jul, 2023 @ 7:58pm
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ZYA/FRF/ARG Border Sectors

In 1 collection by Treybor
Trey's New Sectors
14 items
Description
Adds 3 new sectors to the borders of ZYA/FRF/ARG and breaks several connections in the area to redistribute gates

Adds 2 new gates, one to Zyarth's Dominion IV and one to Guiding Star VII

Family Lomm connections -
Zyarth's Dominion IV
Guiding Star V
Split Fire
Two Grand

Split Fire Connections -
Family Lomm
Freedom's Reach
Two Grand
Fires of Defeat

Freedom's Reach Connections -
Split Fire
Guiding Star VII

"Family Lomm have a fortunate position in the Split Hierarchy, owed completely too how the gates shuffled themselves. Connections to Free Family, Teladi, and Argon Space, give them ample opportunities for raiding or trading. Many Argon refugees have to use this sector when fleeing the lost colonies, making it even easier to catch their prey."

"Split Fire was the first system too fall in the Split civil war. It's location bordering the Zyarth Patriarchy will always leave it a battleground if the Free Families ever decide to rise up again. The system derives it's name not only from the number of battles waged here but the bright red storm that ceasingly never ends."

"Freedom's Reach is home too runaway slaves, refugees, and all manners of displaced peoples from the tumultuous border conflicts raging along the split border. These people are ready to defend themselves no matter the cost, they have already lost everything with nothing more too lose. In their eyes, the Split must pay for their crimes."

Argon Shipyard added in Freedom's Reach
Split Trading Station added in Family Lomm

Save Game Compatible, you just won't get the stations and systems will be unclaimed. ZYA/ARG will still try and build the stations. Probably should not removed mid-save.

Compatible with most mods as long as they don't use the same sector space or touch the same gates.

Assets used from Boron DLC so may need that.

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15 Comments
Vollhov 13 May, 2024 @ 1:42pm 
Not compatible with https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3242385582
Intersects with a new sector for Argon
]TPG[*Dagger 21 Jan, 2024 @ 7:56am 
By nothing I mean all stations are there but gates are not present
]TPG[*Dagger 21 Jan, 2024 @ 7:44am 
Unsure why this would be but my 40hr save suddenly has the gates busted for this mod. There's nothing in split fire or family lomm. Was playing last night with no issues. Zero mod changes.
Treybor  [author] 3 Sep, 2023 @ 8:52pm 
@nocturnae_incarnate I thought about buffing the region more but I also want the Argon in these sectors to be in a desperate situation, that is the lore friendly situation of these colonies
nocturnae_incarnate 22 Aug, 2023 @ 3:06am 
On a related note...it feels like the Freedoms Reach/Guiding Star/Eleventh Hour should have a trade station in the midst of this. It would put them on equal footing for mods that use trade stations to help balance the X4 broken economy. And if there is a wharf AND a shipyard, a trade station makes sense.

Godspeed
nocturnae_incarnate 21 Aug, 2023 @ 12:34pm 
I would like to say, this mod is a masterwork, sir. I have your other split territory mods, and they are all beautiful in the system choices and graphics. But from a strategic standpoint, this one is inspired.
I tend to rush the macro-game. Flying a ship is fun, and I'm good at it. But I REALLY like empire building and control at the strategic level. To add sectors in such a fashion that it is now possible to pass from one side of the split to the other while staying in split territory is a godsend. But to do so whilst simultaneously adding an Argon shipyard AND another path for the argon to attack...it both simplifies the logistical picture and complicates the hell out of the strategic situation by producing an open battleground from Lomm to Defeat. Thank you, sir! I can't wait to get to mid/endgame with this. o7
Caellach 2 Aug, 2023 @ 9:09am 
i feel like split fire should switch to the Zyarth if you side with them in the split civil war.
Treybor  [author] 24 Jul, 2023 @ 8:00pm 
@-=[TTD]=-SANKA I just pushed an update to see if mod load order will help with this mod, added dependency to Split DLC which should force it to load after the DLC, normally its alphabetical and this mod starts with Z and the DLC starts with an E.. ie. "ego_dlc_split"
-=[TTD]=-SANKA 24 Jul, 2023 @ 12:25pm 
I checked your other mods i'm playing with. You are right, it effect only fam Khm and the sectors for this mod not the Zyarth-Xenon Border Sectors.
Treybor  [author] 23 Jul, 2023 @ 3:59pm 
@-=[TTD]=-SANKA I've heard someone else say the same thing for family Khm but I havent yet found a reason why the gates would suddenly close, nor have I been able to recreate the bug, I'd need more details on the bug, I pushed an update to make sure Family Khm loads after Split Vendetta DLC but if it's still dissapearing for people, I'd need more information, I'll take a look but it seems like the only sectors that have had any issues are Split ones, which leads me to believe mod load order is the culprit