X4: Foundations

X4: Foundations

ZYA/FRF/ARG Border Sectors
15 Comments
Vollhov 13 May, 2024 @ 1:42pm 
Not compatible with https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3242385582
Intersects with a new sector for Argon
]TPG[*Dagger 21 Jan, 2024 @ 7:56am 
By nothing I mean all stations are there but gates are not present
]TPG[*Dagger 21 Jan, 2024 @ 7:44am 
Unsure why this would be but my 40hr save suddenly has the gates busted for this mod. There's nothing in split fire or family lomm. Was playing last night with no issues. Zero mod changes.
Treybor  [author] 3 Sep, 2023 @ 8:52pm 
@nocturnae_incarnate I thought about buffing the region more but I also want the Argon in these sectors to be in a desperate situation, that is the lore friendly situation of these colonies
nocturnae_incarnate 22 Aug, 2023 @ 3:06am 
On a related note...it feels like the Freedoms Reach/Guiding Star/Eleventh Hour should have a trade station in the midst of this. It would put them on equal footing for mods that use trade stations to help balance the X4 broken economy. And if there is a wharf AND a shipyard, a trade station makes sense.

Godspeed
nocturnae_incarnate 21 Aug, 2023 @ 12:34pm 
I would like to say, this mod is a masterwork, sir. I have your other split territory mods, and they are all beautiful in the system choices and graphics. But from a strategic standpoint, this one is inspired.
I tend to rush the macro-game. Flying a ship is fun, and I'm good at it. But I REALLY like empire building and control at the strategic level. To add sectors in such a fashion that it is now possible to pass from one side of the split to the other while staying in split territory is a godsend. But to do so whilst simultaneously adding an Argon shipyard AND another path for the argon to attack...it both simplifies the logistical picture and complicates the hell out of the strategic situation by producing an open battleground from Lomm to Defeat. Thank you, sir! I can't wait to get to mid/endgame with this. o7
Caellach 2 Aug, 2023 @ 9:09am 
i feel like split fire should switch to the Zyarth if you side with them in the split civil war.
Treybor  [author] 24 Jul, 2023 @ 8:00pm 
@-=[TTD]=-SANKA I just pushed an update to see if mod load order will help with this mod, added dependency to Split DLC which should force it to load after the DLC, normally its alphabetical and this mod starts with Z and the DLC starts with an E.. ie. "ego_dlc_split"
-=[TTD]=-SANKA 24 Jul, 2023 @ 12:25pm 
I checked your other mods i'm playing with. You are right, it effect only fam Khm and the sectors for this mod not the Zyarth-Xenon Border Sectors.
Treybor  [author] 23 Jul, 2023 @ 3:59pm 
@-=[TTD]=-SANKA I've heard someone else say the same thing for family Khm but I havent yet found a reason why the gates would suddenly close, nor have I been able to recreate the bug, I'd need more details on the bug, I pushed an update to make sure Family Khm loads after Split Vendetta DLC but if it's still dissapearing for people, I'd need more information, I'll take a look but it seems like the only sectors that have had any issues are Split ones, which leads me to believe mod load order is the culprit
-=[TTD]=-SANKA 23 Jul, 2023 @ 9:49am 
Some connections broke down.
Gates in the designated Sectores disappead.
Loaded back a Savegame where i was allready in Guiding Star 5 an the Gate behinde lost it's connection.
Is there still an bug included?
Fam. Khm has the same bug.
Induced Apathy 15 Jun, 2023 @ 6:18pm 
Yea I commented on another split mod that was recent however this may be a good fix for the split gore in game. I wonder how this would play with ossian raider and uncharted skies mods.
ZeroBoogie 12 Jun, 2023 @ 1:28pm 
Thank you
Bozz 💀 12 Jun, 2023 @ 9:12am 
Love this one !
Overspool 12 Jun, 2023 @ 8:58am 
Nice! I like this one.