Victoria 3

Victoria 3

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Cold War Era (1950)
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File Size
Posted
Updated
1.197 GB
12 Jun, 2023 @ 4:49am
26 Jul @ 6:39am
174 Change Notes ( view )

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Cold War Era (1950)

Description
Notice:
Errors & Content: The mod is still in a very early stage so bugs, missing content and the occasional crash can be expected. Game balance will also not be good.

Performance: The mod will run slower than vanilla due to the large number of buildings and pops present in the game. Please see the FAQ section for some sample performance times.

Linux Users: You might need to delete the 'fonts' folder of the mod if the localisation text for the UI is missing. This is because the fonts in this mod may be incompatible with linux.

1946 Start Date: You can play the mod in 1946 by running this mod concurrently with the Cold War Era (1946) sub mod.

About the mod
The Cold War Era mod (CWE) brings Victoria 3 into the Cold War era and beyond. This mod contains a slew of special features such as nuclear war systems, dynamic international organisations and decolonisation chains to accurately simulate the Cold War and Post-Cold War world. Politics and the economy have also been completely overhauled to allow the game engine to represent the modern era.

Current Features:
- New goods, PMs & buildings
- New laws & redone government types
- Edited military system
- Edited tech tree
- Overhauled ideologies & IGs
- Corruption system
- Functional UN (IMF, Peacekeeping, Sanctions & Membership)
- Functional Nuclear War system
- Economic Outlook system
- Some historical events for decolonisation, wars and revolutions
- Country flags & leaders for countries in 1950
- Space Race
- Superstates

Future plans:
- Complete the historical events
- Add more historical organisations

FAQ
1. What is the mod's time frame? -> 1950 to 2092
2. Why are some localisations for events missing? -> It is to speed up progress of the mod.
3. What is the difference between this mod and other cold war mods? -> This mod uses a different ideology (based on V2 style issue support) and sphere of influence system (using Client States).
4. Why is the tech tree like HOI4? -> It is for the ease of editing and balancing the techs whenever PMs or buildings need to be changed. It also avoids the need to put 100s of techs in a giant tech tree spaghetti to cover all the technological innovations over the last 100 and next 100 years.
5. Why is the economy having X problem? -> Balancing the economy needs a lot of time. We are not a company and we don't have enough manpower to just run the game for hours to check changes to the economy.
6. Can you just use the vanilla buildings instead? -> The vanilla buildings were not balanced for 1950 and so any attempt to just port over them will still lead to similar economic problems. You will know if you have ever tried running the game past 1936. Also, people will then complain that the economy is incomplete because X modern good is not represented.
7. Why are there 'national identity' cultures? -> Due to V3 using cultural homelands and not country tags to set cores, those cultures are necessary to prevent the wrong countries from being released during uprisings and to mark various territories as being part of a particular state. So for example, without the German or Austrian cultures, there can be a uprising to release Austria in Alsace Lorraine because that is a South German homeland. If there is no Russo-Eurasian culture, then all Soviet states will have to marked with Russian homelands. If there is no British culture then a Great Britain revolt may occur in England instead of an English revolt. The same problem will be made worse in places like Africa where the cultural distribution does not follow the actual national borders. Using the vanilla way will therefore lead to massive ahistorical border gore so using national identities instead is necessary to prevent this problem.
8. Why do communist countries have "no elections" in this mod? -> Election laws in this mod represent how competitive elections are (i.e. whether there is only 1 party on the ballot, whether opposition candidates need to be pre-approved by the government, whether ballots are secret, whether there is any undue pressure on voters to vote for government candidates etc.). The eastern bloc did not have competitive elections based on the above definition so they are represented as "no elections" in this mod.
9. What is the performance of the mod like? -> It is slower than vanilla. Here are some sample times using my computer:
- 1951: 5 min 26 sec
- 1975: 7 min 19 sec
- 1900 (vanilla performance benchmark save): 4 min 00 sec

Community
Join our Discord[discord.gg] server where you can discuss ideas or share your experiences with fellow players!

Languages
Note that the fonts used in the mod may differ from language to language due to font compatibility issues.

Supported Languages:
- English
- Russian (WIP)
- French (WIP)
- Korean (WIP)
- Brazilian Portuguese (WIP)
- Chinese (Simplified) (WIP)
- Turkish (WIP)
- Spanish (WIP)
- Japanese (WIP)
- Polish (WIP)

Contributing translations:
If you would like to contribute translations, please feel free to contact the mod team at our discord server so can integrate your files into the mod.

About the creators
We are the team who made the Cold War Enhancement mod for Victoria 2 and we hope to make a Cold War mod for this game as well.

Creator & Main Modder:
- Settintotrieste

Major Contributors:
- Dan
- Domper59
- MikeGO
- xxxAnn
- Someone137
- 유고시 (yugoshi)
- erdemug
- Radsterman

Other Contributors
- Arcady
- Fabio
- YashaCarry
- PLATELru
- LooseTongue
- jcrus02
- Ricco
- Fabio
- KBRZ
- lomirus
- Mustafa.44
- NaviVoleb
- klorpa
- huanghongxun
- Zzyxas
- Unión Soviética
- Brick Mann
- yt-koike
- 시아츠
- DrDisability

Credits & Special Thanks
- Cold War Project: Some UI assets, pop and resource information were taken or adapted from the mod.
- Empires of History: A Map Mod: Adapted their gorgeous map textures for this mod.
Popular Discussions View All (16)
1
13 Jul @ 1:15am
Map Clipping
Blzmataz4
1
24 May @ 8:39pm
Mass migrations
sq4124348
2
16 Mar @ 5:01am
Fabric Production
FlorianXXIV
919 Comments
JucheDonut22 22 Jul @ 10:39pm 
nice! :tropicostar:
Javedery 21 Jul @ 10:22pm 
hope one day this mod can work with the Better Politics Mod:steamhearteyes:
Emix33 21 Jul @ 1:47pm 
For some quite strange reason China starts without almost all industries that are present (at level 1 usually) in other countries, even wood cutters. This makes the start a nightmare where you have to manually subsidize certain industries that have cyclical dependencies on each other in oder for them to be able to hire workers and produce goods.
andraderenan21 21 Jul @ 9:44am 
The number of oil platforms in Brazil needs to be adjusted. There are only 5 per state at the beginning of the game, and they are no longer found after that. Furthermore, the suicide of President Getúlio Vargas in 1954 could be included. It was one of the major events in the country's history at that time. Finally, we also need to adjust the modernization modifier for the capital, Rio de Janeiro. It says that this modernization, when completed, will generate 200 prestige, but it generates nothing.
3303096510 19 Jul @ 3:26am 
?
3303096510 19 Jul @ 3:26am 
can update this mod
MrFinnT 15 Jul @ 9:10am 
i find the problem with smaller nations is they dont have enought pops to work all the jobs to make an economy work. and there is not enought on the world market even with a lot of trade capacity open coal, precious metals and other stuff never get importet.
ZPhoenix 13 Jul @ 7:25am 
ts is peak
ZPhoenix 13 Jul @ 7:24am 
Mod update 🔥🔥🔥🔥🔥
Vizze 12 Jul @ 1:14pm 
Tried playing as Iran. Pretty much impossible. Cool mod otherwise! But not sure what is wrong with Iran.