Victoria 3

Victoria 3

Cold War Era (1950)
924 Comments
Ubik 30 Jul @ 12:04pm 
Hey, great mod, thank you, I'm having great fun. The autoexpand rule for electricity buildings doesn't seems to be working though, since it has rule about electricity price in the market being over 50% higher than base, since it's local only good. If you may remove it completely OR better replace with local price - solid, appreciate it
justin.vangool 29 Jul @ 6:58am 
i dont understand why the german socialists are nationalistic and anti-enviromentalist. im around the 1980's and am wondering if this changes the further you go in the game. ignoring the nuclear dismantelment. the Greens and socialists were responsible for most climate action
Ricky_Wagner 28 Jul @ 5:07pm 
@Emix33 Think thats sort of working as intended for China.

You need state central planning in a closed trading environment (aka basically only the USSR) to create actual industry. Those resource buildings arent necessarily analog to the total production of those goods, in reality since such a huge amount of people lived in subsitence most resources like lumber would be produced, used, and sold almost entirely locally. Resource buildings in game especially in 1950s era represent centralized multi layered production lines that are not possible to start without either foreign investment/tech transfer, or a large enough urban, educated, and economically free population.

China also had like 22 years of straight warfare from start date. It follows that not much would be there.

but prob a oversight tbh.

@The Lizerd King

Love your mod.:WH3_clasp:
theconquererlbensolo 28 Jul @ 9:06am 
Seems to be a problem when you first start the game.

When the game starts and you play a nuclear power like the USSR or USA, the Silos magically disappear for no reason for which then you cannot begin a nuclear program nor can you even build anything related to nuclear power. Am I doing something wrong here?
Mad Baron 27 Jul @ 1:55pm 
Hi, don't know whether that was an intentional change but you made it impossible for companies to buy buildings on the planned economy types. Previously just normal privatization was disabled, but it was possible for companies with monopolies to buy up buildings. Now they are stuck on the initial (5 in most cases) buildings, which basically renders companies pointless for USSR and China.
JucheDonut22 22 Jul @ 10:39pm 
nice! :tropicostar:
Javedery 21 Jul @ 10:22pm 
hope one day this mod can work with the Better Politics Mod:steamhearteyes:
Emix33 21 Jul @ 1:47pm 
For some quite strange reason China starts without almost all industries that are present (at level 1 usually) in other countries, even wood cutters. This makes the start a nightmare where you have to manually subsidize certain industries that have cyclical dependencies on each other in oder for them to be able to hire workers and produce goods.
andraderenan21 21 Jul @ 9:44am 
The number of oil platforms in Brazil needs to be adjusted. There are only 5 per state at the beginning of the game, and they are no longer found after that. Furthermore, the suicide of President Getúlio Vargas in 1954 could be included. It was one of the major events in the country's history at that time. Finally, we also need to adjust the modernization modifier for the capital, Rio de Janeiro. It says that this modernization, when completed, will generate 200 prestige, but it generates nothing.
3303096510 19 Jul @ 3:26am 
?
3303096510 19 Jul @ 3:26am 
can update this mod
MrFinnT 15 Jul @ 9:10am 
i find the problem with smaller nations is they dont have enought pops to work all the jobs to make an economy work. and there is not enought on the world market even with a lot of trade capacity open coal, precious metals and other stuff never get importet.
ZPhoenix 13 Jul @ 7:25am 
ts is peak
ZPhoenix 13 Jul @ 7:24am 
Mod update 🔥🔥🔥🔥🔥
Vizze 12 Jul @ 1:14pm 
Tried playing as Iran. Pretty much impossible. Cool mod otherwise! But not sure what is wrong with Iran.
The Lizerd King  [author] 12 Jul @ 6:02am 
Hi all, thanks for your patience. The mod has been updated for v 1.9.6.
JaBvZ #BringBackQuickplay 12 Jul @ 4:41am 
When I want to try this mod the game crashes.
The_Astro_Gamer 8 Jul @ 4:40am 
I want to wish the best of wishes for the developers and to take your time. Best regards
Farticus 5 Jul @ 1:47pm 
According to the discord, the mod is being worked on and will be updated around mid-July. Commenting won't make them work faster!
DDD 4 Jul @ 3:59pm 
please take more time untill you release an update compatible with 1.9 the people in these comments deserve worse quite frankly
This mod is broken I reload a save then it crashed and whenever I try to load my saved run it always crash
Xzaman08 4 Jul @ 8:26am 
Please update this mod!!!!
Turnandburn 2 Jul @ 4:27am 
Please, save us
trainottibr 1 Jul @ 2:36pm 
update to 1.9 ASAP please!!
mupto 1 Jul @ 2:21pm 
update pls
1399627071 30 Jun @ 5:53am 
update to 1.9!
Javedery 29 Jun @ 8:17pm 
we need you:steamhearteyes:
BlitzMike91 28 Jun @ 12:03pm 
Update ?
[UltraSRB]Nikola 24 Jun @ 2:09am 
PLS Update!
KHaohao 23 Jun @ 9:24am 
Can't wait for this chef to cook, been a CWE fan since vickie2. The devs are good peeps. Be patient! Major changes happened and their mod is an entire overhaul! Let the chefs cook! :)
ftx 23 Jun @ 6:49am 
Update! Update! This mod is goooooooooooooooooooood!
giovanedutra1968 22 Jun @ 12:24pm 
atualiza para 1.9
justin.vangool 20 Jun @ 1:38am 
agreed
Monaturca 19 Jun @ 6:47pm 
Guys, lots of critical mechanics changed with 1.9 and DLC, so I think we should wait for some time for developers of the mod to figure things out. Its not cool to ask them for an update immediately for my opinion. They surely going to update it when they can.
justin.vangool 19 Jun @ 9:20am 
any plans on updating for 1.9?
Δndersson? 17 Jun @ 9:25am 
Update mod?
MrFinnT 17 Jun @ 7:59am 
i have a slight problem, when i start and taker out an IMF loan i get Laissez-faire, thats fine and all but soon all my industrie and even powerplants get sized down to 0. even if the finacial sectors that become the seemingly only employer in the nation require power.
KING OF BEES 17 Jun @ 5:31am 
The corporation Walmart provides -10% MAPI, I took it thinking that it was reversed description. As a result, my MAPI fell from 85% to 75%. This seemed like a bug/unintentional design issue rather than social commentary.
ShooterOfLaziness 17 Jun @ 12:50am 
why can't I build the atomic weapons building despite me have needed laws and technologies? (i'm playing as the usa)
memp 16 Jun @ 1:20pm 
I was playing this mod and when I thought my economy was crashing my gold reserves just started growing... I'm scared...
Danief133 15 Jun @ 6:23am 
how i do bombs
Danief133 15 Jun @ 5:49am 
please change the economy a have -500K
codeee82 15 Jun @ 4:10am 
crazy good mod :)
Chatastroph 14 Jun @ 3:27pm 
Improvement suggestion for automatic expansion of development buildings:
currently these check if the product price is 50% over base price. This should be lower, because this will only expand the building long after you reached a deficit. Currently if your buy orders are twice your sell order the price is 33% over base price. Therefore I suggest to reduce the auto expansion to at least 25% over base price (which is also the vanilla logic if I remember correctly)
Chatastroph 14 Jun @ 2:58pm 
Correction. You don't loos your whole space program progress. It just vanishes from your journal and you have to reselect it via decision. But I think i still had to restart the current stage, which was currently in progress. Not sure on that one. It may already had finished and I just waited on more research. Was preoccupied with a world war.
Chatastroph 14 Jun @ 1:58pm 
Bug: if you reunify germany as GDR, you loose your existing space program progress.
Chatastroph 13 Jun @ 9:34am 
partially planned economy doesn't work well with companies. You can only establish a company by purchasing the building levels. Levels you own yourself do not count. Since privatization is disabled, you have to hope the construction pool builds the buildings you want.
I would suggest removing the option "establish companies by purchase"
호날두가 좋음 12 Jun @ 6:01pm 
If you go to war with a country that has nuclear weapons, I agree to making an unconditional peace treaty by threatening to launch nuclear weapons, but it's too strange that you don't make a treaty when you can and instead make peace unconditionally. Is this an AI issue or a mod issue? (Ex. If you play as the Republic of China, an American protectorate, and go to war with the Soviet Union and the People's Republic of China, both the US and the Soviet Union will agree to all conditions, but they won't make the treaty and the one at the disadvantage will threaten to launch nuclear weapons or threaten to launch nuclear weapons, so the one that can make the treaty will make peace unconditionally.) This may not be accurate because it's a translation.
Dili 2 Jun @ 1:42pm 
very bugging. many buildings refuse to hire no matter the qualifications or culture differences. i also had multiple crashes
Hello. I don't know much about the reality, but

The national treasury and the country's revenue from dividend tax is enormous, so is it possible to create a system or a project that can utilize this for welfare?

And is there a way to bring in the resource production ratio of buildings with overseas investment?