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You need state central planning in a closed trading environment (aka basically only the USSR) to create actual industry. Those resource buildings arent necessarily analog to the total production of those goods, in reality since such a huge amount of people lived in subsitence most resources like lumber would be produced, used, and sold almost entirely locally. Resource buildings in game especially in 1950s era represent centralized multi layered production lines that are not possible to start without either foreign investment/tech transfer, or a large enough urban, educated, and economically free population.
China also had like 22 years of straight warfare from start date. It follows that not much would be there.
but prob a oversight tbh.
@The Lizerd King
Love your mod.
When the game starts and you play a nuclear power like the USSR or USA, the Silos magically disappear for no reason for which then you cannot begin a nuclear program nor can you even build anything related to nuclear power. Am I doing something wrong here?
currently these check if the product price is 50% over base price. This should be lower, because this will only expand the building long after you reached a deficit. Currently if your buy orders are twice your sell order the price is 33% over base price. Therefore I suggest to reduce the auto expansion to at least 25% over base price (which is also the vanilla logic if I remember correctly)
I would suggest removing the option "establish companies by purchase"
The national treasury and the country's revenue from dividend tax is enormous, so is it possible to create a system or a project that can utilize this for welfare?
And is there a way to bring in the resource production ratio of buildings with overseas investment?