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Where it works: There is a new doctrine option for Head of Faith that is identical to the Rite tenet. This includes the Rite effects such as +5 opinion between all members of faith and -25% cost reduction to creating a new faith.
Where it doesn't: Existing saves. This mod overwrites the *real* Rite tenet at start of game. So for existing saves with Mozarabism and Insularism, you won't be able to de-select it when creating a new faith.
There are also a visual bug, of sorts: the +5 opinion modifier will display as "doctrine_rite_name" in a character's opinion modifiers list. Pretty minor thing, but you'll see it very often if that bothers you.
Just let the game run for a little bit in the save, it just needs to work its magic.
I have a whole lot of mods installed, so maybe there's some weird interaction going on. I guess we'll see if anyone else experiences the same thing.