tModLoader

tModLoader

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Rangemancer
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Mod Features: New Content, Utilities
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
264.082 KB
20 Jun, 2023 @ 6:57am
15 Aug, 2023 @ 1:00am
37 Change Notes ( view )

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Rangemancer

Description
[Development is paused for now as weapons are available at most stages of the game. Hope you enjoy it for what it is currently ❤️]

Latest: v1.9.0.0:
- Circular positioning! The summons now arrange themselves in a circle around the player.
- Minor nerf to Flamethrower.

Description

Summon an arsenal of ranged weapons!
Have you ever thought about how awesome it would be if you could summon your beloved bows or guns as minions? Or ever struggled to decide between going for a Ranged or a Summoner class...or both?

This is all possible with Rangemancer.

With Rangemancer, you have the ability to convert certain ranged weapons to their summoning counterpart, allowing you to summon them to fight alongside you.

Main Features
1. You can convert certain bows and guns to their summoning counterparts.
2. The weapons will consume the ammo in your inventory. (Bows that have special effects from using wooden arrows will retain their effects (some effects may not work correctly for now))
3. Holding the respective summon item will allow that ranged weapon to use its special ability after a specific number of shots.
4. Damage penalty for subsequent summons of the same item (Thanks Hiya Papaya!). Ex. If you summon 1 wooden bow and 1 platinum bow, they will both have 100% of their original damage. But if you summon 2 wooden bows, the first one will have 100% of their original damage, the second would have 95%. Each subsequent summon would be 95% of the previous summon.


Available Weapons
Pre-hardmode
Bows
- Enchanted Wooden Bow (1 x Wooden Bow + 3 x Fallen Star @ Workbench)
- Enchanted Gold Bow (1 x Gold Bow + 3 x Fallen Star @ Workbench)
- Enchanted Tendon Bow (1 x Tendon Bow / Demon Bow + 3 x Fallen Star @ Workbench)
- Enchanted Bee's Knees (1 x The Bee's Knees + 3 x Fallen Star @ Workbench)
- Enchanted Molten Fury (1 x Molten Fury + 3 x Fallen Star @ Workbench)
- Enchanted Boreal Bow (1 x Boreal Bow + 3 x Fallen Star @ Workbench)
- Enchanted Demon Bow (1 x Demon Bow + 3 x Fallen Star @ Workbench)
- Enchanted Platinum Bow (1 x Platinum Bow + 3 x Fallen Star @ Workbench)

Guns
- Enchanted Flintlock Pistol (1 x Flintlock Pistol + 3 x Fallen Star @ Workbench)
- Enchanted Minishark (1 x Minishark + 3 x Fallen Star @ Workbench)
- Enchanted Musket (1 x Musket + 3 x Fallen Star @ Workbench)
- Enchanted Boomstick (1 x Boomstick + 3 x Fallen Star @ Workbench)
- Enchanted Snowball Cannon (1 x Snowball Cannon + 3 x Fallen Star @ Workbench)
- Enchanted Undertaker (1 x The Undertaker + 3 x Fallen Star @ Workbench)
- Enchanted Blowpipe (1 x Blowpipe + 3 x Fallen Star @ Workbench)

Miscellaneous
- Enchanted Grenade (1 x Grenade + 3 x Fallen Star @ Workbench) (Consumes grenades (50% consumption rate))
- Enchanted Shuriken (1 x Shuriken + 3 x Fallen Star @ Workbench) (Consumes shurikens (35% consumption rate))

Hardmode
Bows
- Enchanted Daedalus Stormbow
- Enchanted Orichalcum Repeater
- Enchanted Mythril Repeater
- Enchanted Palladium Repeater
- Enchanted Cobalt Repeater
- Enchanted Titanium Repeater
- Enchanted Adamantite Repeater
- Enchanted Hallowed Repeater
- Enchanted Chlorophyte Shotbow
- Enchanted Tsunami
- Enchanted Ice Bow
- Enchanted Marrow
- Enchanted Shadowflame Bow
- Enchanted Pulse Bow
- Enchanted Phantom Phoenix
- Enchanted Aerial Bane
- Enchanted Phantasm

Guns
- Enchanted Clockwork Assault Rifle (1 x Clockwork Assault Rifle + 3 x Fallen Star @ Workbench)
- Enchanted Onyx Blaster (1 x Onyx Blaster+ 3 x Fallen Star @ Workbench)
- Enchanted Megashark
- Enchanted Coin Gun
- Enchanted Flamethrower
- Enchanted Venus Magnum
- Enchanted Chain Gun
- Enchanted Vortex Beater


Notes
1. This mod is a simply a passion project. I'll only work on it when I can.
2. I have not tested this with other mods, therefore I won't be able to guarantee mod compatibility.
3. The ammo only interacts correctly with the Endless Quiver/MusketPouch and not accessories like Magic Quiver, etc.
4. I have not tested this with multiplayer, won't be able to guarantee compatibility at the moment.

Known Bugs
- A bug currently exists where summons may randomly disappear.

To be implemented:
- Going back onto some early game weapons.

- More planned.


Important: Feedback will be greatly appreciated, but please be nice :3
Please kindly report any bugs as well!

Credits

Code modified/inspired from (much thanks!):
[1] https://github.com/tModLoader/tModLoader/wiki/Basic-Minion-Guide
[2] https://www.youtube.com/@riptidedev3471

Sprites used are either directly from or a modified version of the official Terraria sprites.

Updates

-1.8.0.0:
- Added Chlorophyte Shotbow, Phantasm, and Vortex Beater Summons!
- Reduced mana costs for hardmode weapons.
- Slight damage nerf to the Undertaker


-v1.7.0.1:
- 1.4.4 patch

v1.7.0.0:
- Tsunami summon added.

v1.6.0.0:
- Added Venus Magnum, Sniper Rifle, Chain Gun Summon
- Added ammo conservation technique buff!

v1.5.0.0:
- Added phantom phoenix summon, pulse bow, aerial bane, and flamethrower summon.

v1.4.0.1:
- 1.4.4 patch

v1.4.0.0:
- Fixed mod not showing up in Replace String mod for localization.
- Added ice bow, marrow, and shadowflame bow summon.
- Fixed ammo damage not being used to calculate final damage (weapons are now more op, might introduce a nerf soon).


v1.3.1.0:
- Added hallowed repeater.
- Added icon to project (can be used to add localization files with Replace String mod).

v1.3.0.5:
- 1.4.4 patch.

v1.3.0.4:
- Publishing issue.

v1.3.0.3:
- The weapons should now be using endless ammo from other mods correctly.

v1.3.0.0 & v1.3.0.1 (1.4.4 patch):
- Added adamantite, cobalt, and mythril repeater summons.

v1.2.0.1 (1.4.4):
- Patch for 1.4.4

v1.2.0.0 (1.4.3):
- Added megashark summon.
- Added coin gun summon.
- Added palladium, orichalcum, and titanium repeater summons.
- Adjusted penalty from 95% of original damage to 93% of original damage. (Nerf)

v1.1.0.1:
- Update patch for 1.4.4 version

v1.1.0.0:
- Added daedalus stormbow summon.
- Introduced penalty mechanic where ranged summons of the same item will have a slight damage penalty (0.95 multiplier for each summon of the same item)

:v1.0.0.0:
- Ported to 1.4.4, bugs are expected!

v0.6.0.0:
- Added clockwork assault rifle summon.
- Added onyx blaster summon.
- Revamp item names, descriptions, and ability descriptions.


v0.5.0.0:
- Fixed the aim of guns for targets right below/above them.
- Lowered base spread for boomstick summon.
- Added snowball cannon summon. (Multishot Special Ability)
- Added undertaker summon. (Multishot Special Ability)
- Added shuriken summon. (Exclusive ability: Ramps up shooting speed every 5 shots until limit)
- Adjusted the abilities of some weapons.

v0.4.0.1
- Workshop page changes.

v0.4.0.0:
- Bow AI changes.
- Grenade summon fixed.
- Fixed boreal bow not shooting properly.

v0.3.2.2:
- Testing further bow AI changes.
- Added Grenade summon.

v0.3.2.1:
- Fixed gun's bullets not starting at the barrel.

v.0.3.2.0:
- Added boomstick summon.

v0.3.1.1:
- Updated icon.
- Testing AI changes.

v0.3.1.0:
- Added minishark and musket summon.
- Weapons now rotate according to where they are shooting.
- The price of the weapons are now the same as their ranged counterparts.

P.S. Thanks for the support, everyone!
Popular Discussions View All (2)
8
8 Aug, 2023 @ 2:05am
PINNED: Weapon Suggestions
big china
0
6 Jul, 2023 @ 5:35pm
Infinite Ammo Mods Not Working Properly
big china
93 Comments
Lord Red 2 Jun @ 10:37am 
If "someone" wanted to make a calamity addon, would that be ok, and if so, how would we start?
Ryan Winters 30 Jan @ 12:58pm 
I keep having this issue in Journey Mode. Every time I hover over the Rangemancer items, it replaces every other items name text with the Rangemancer item's text. I have no idea why this is happening at all
Sapphie 7 Jan @ 7:12am 
wanna apologise i just read the notes
Sapphie 6 Jan @ 6:05pm 
using these weapons in multiplayer causes some serious fucking enemy teleportation, please take a look at that
MercuryDoll 19 Dec, 2024 @ 12:36am 
Honestly i have no idea with what this scales. From my little testing it seems to scale off summon damage but the "minions" seem to deal ranged damage. I might delve deeper into this with more sophisticated benchmark tools but it would be nice to get author confirmation how the code works.
Witherbot 8 Apr, 2024 @ 5:37pm 
how do you get multiple summons?
LiRoX 25 Feb, 2024 @ 10:13pm 
Beautiful and very fun mod, it would be great to add other guns from mods like Thorium and Calamity
NeinDao 21 Jan, 2024 @ 5:19am 
does this scale with range or summoner dmg? would be cool if it scaled with range dmg
SukaHati 8 Sep, 2023 @ 6:21am 
I encountered bug that will change all name of any items that is not from this mod in journey mod duplication menu. For example, if I highlight "enchanted grenade", it will turn the other mod item's name into "enchanted grenade" too.
MercuryDoll 26 Aug, 2023 @ 3:33am 
Would the option to change their damage type to ranged be possible?