tModLoader

tModLoader

Rangemancer
93 Comments
Lord Red 2 Jun @ 10:37am 
If "someone" wanted to make a calamity addon, would that be ok, and if so, how would we start?
Ryan Winters 30 Jan @ 12:58pm 
I keep having this issue in Journey Mode. Every time I hover over the Rangemancer items, it replaces every other items name text with the Rangemancer item's text. I have no idea why this is happening at all
Sapphie 7 Jan @ 7:12am 
wanna apologise i just read the notes
Sapphie 6 Jan @ 6:05pm 
using these weapons in multiplayer causes some serious fucking enemy teleportation, please take a look at that
MercuryDoll 19 Dec, 2024 @ 12:36am 
Honestly i have no idea with what this scales. From my little testing it seems to scale off summon damage but the "minions" seem to deal ranged damage. I might delve deeper into this with more sophisticated benchmark tools but it would be nice to get author confirmation how the code works.
Witherbot 8 Apr, 2024 @ 5:37pm 
how do you get multiple summons?
LiRoX 25 Feb, 2024 @ 10:13pm 
Beautiful and very fun mod, it would be great to add other guns from mods like Thorium and Calamity
NeinDao 21 Jan, 2024 @ 5:19am 
does this scale with range or summoner dmg? would be cool if it scaled with range dmg
SukaHati 8 Sep, 2023 @ 6:21am 
I encountered bug that will change all name of any items that is not from this mod in journey mod duplication menu. For example, if I highlight "enchanted grenade", it will turn the other mod item's name into "enchanted grenade" too.
MercuryDoll 26 Aug, 2023 @ 3:33am 
Would the option to change their damage type to ranged be possible?
<#80f>N <#00f>o <#f00>v <#000>a 15 Aug, 2023 @ 7:34am 
Enchanted blowpipes don't allow seed pickup. Please fix this.
big china  [author] 8 Aug, 2023 @ 1:22am 
@test Heyy, sorry, I haven't done much testing!

@Keode Absolutely ;)

@322'шу в кашу Thank you😊

@Meladoom2 Oh my gosh, that was amazing! I was genuinely surprised to see Moon Lord on there because the content's only up until Golem (and recently Duke Fishron). It was really great! Thanks for playing! I'll definitely have a look into how Fargo's Mutant Mod has implemented that, thanks for the suggestion! About the weapon flying above your head, that's something I've thought about, and I was thinking that (tweaking the current setup just a little bit) rangemancer weapons could have a different type of playstyle where you should be constantly moving so your weapons shift to the optimal area. (Just a thought, though!) Thanks again for your detailed suggestions and insights!
Meladoom 7 Aug, 2023 @ 2:46pm 
Just made a vid about some of the boss fights (shamelss self-promotion. kinda. not really.)
https://youtu.be/EqQLYq7zmTw

This reminded me that because ALL weapons are flying above your head, it gets really hard to kill enemies in small caves (Example - Black Recluses), so world exploring becomes difficult a little bit
Meladoom 7 Aug, 2023 @ 12:11pm 
Oh, almost forgot! Please, add support for Resource Packs!
Back in 1.3 boss summons from Fargo's Mutant Mod used their own sprites that were copied from vanilla, but now they use whataver sprite your Resource Pack has.
So, if I have, for example, a custom texture for Clockwork Assault Rifle, then it's summon version should use custom texture too!

Once again - Great mod! Thank you!
Meladoom 7 Aug, 2023 @ 12:11pm 
Just completed it! Pretty fun, but The Undertaker is OP af, it served me pre-EoC up to pre-Mech.

Closer to the end some weapons have insane mana requirements (Summoner isn't Mage).

Also, weapons can sometimes crit (I believe summons can't crit)

I had some ideas while playing, but can't remember any of them as of now. Except a few Weapon Suggestions (Phoenix Blaster and Chlorophyte Shotbow especially).

Unique Abilities is a nice gimmick, but it only plays a huge role pre-HM, after that it's just some fun little effects that appear time-to-time

Anyways, great mod, with 0 (maybe 1, about crits, mentioned above) bugs found!

Looking forward to some huge rework update, that either nerfs Undertaker (especially it's unique ability obliterates Eye of Cthulhu) OR buffs (makes more fun) every other pre-HM weapon (preferred), because they're not viable compared to the crimson pistol
322'шу в кашу 1 Aug, 2023 @ 2:16am 
I'll wait as long as it takes to develop a new mod
Keode 31 Jul, 2023 @ 4:04pm 
Now imagine celebration mk with mini nukes…
test 30 Jul, 2023 @ 12:39am 
any hard incompatibilities
big china  [author] 29 Jul, 2023 @ 5:53pm 
Sorry for the late response yalls

@Isaac Key - Ah shoot, that's one I would have to have a think about. I made the mod with the focus of it being played generally and not in a challenge seed, thanks for bringing that up though!

@Rulet - Heck yeah! Working on that atm!

@Cataliser HAHAH! That's actually what I was planning to do but haven't been able to do successfully yet, definitely something coming later though!

@322'шу в кашу Thank you! And yes, I was planning for that, but that's pretty far away at this point :(
322'шу в кашу 26 Jul, 2023 @ 5:57am 
I really liked your idea of making ranged weapons into a summoner's weapon Will you make the same mod, but instead of ranged weapons there will be swords, I think it will be such a wonderful mod in your performance:steamhappy:
Cataliser 24 Jul, 2023 @ 7:36pm 
hey, im kinda new, and i like your mod a lot, like...REALLY A LOT, aaand i have 1 idea in my mind, what if you made summoned guns, not float at the back of the player, but around? not like "Blade Staff" but like...make them summon on top of the head, but if you summon too muck, they make some kind of "half-circle" and don't float away, i know sounds stupid, but well...if somebody (like me) uses it with mods that add a lot of summon slots, then summoning more than 5+ doesn't make any sense, because...they just float away, like *YEEET* beyond the monitor border, and i'm still stuck with my 5 summoned guns, while other 15 just casually floating inside the walls, and don't do any help, and sorry for too long, just trying to say what i want correctly ^^"
Rulet 24 Jul, 2023 @ 1:40am 
I can make gun zenith now, fucking sick (just needs SDMG and Celebration Mk 2)
isaackey341 22 Jul, 2023 @ 4:34am 
I found a feature that could be counted as a bug, when I was in the getfixedboi seed, I got an ice bow in the pre-hardmode period, which itself was modified to only have 7 damage to fit the pre-hardmode period, but when I made it as a summon weapon, it had 33 damage. Should this be fixed?
If you don't know what I'm talking about, the ice bow was moved from hardmode to pre-hardmode in the getfixedboi seed, and its damage was reduced at the same time
big china  [author] 20 Jul, 2023 @ 12:44am 
@ScamanderWayne I'm so glad you're enjoying it! I'm currently at the start of a placement, so I won't have time until a few weeks in when I'm settled. Will be trying to update the mod a lot more then!
Scamander Wayne 18 Jul, 2023 @ 8:53am 
@bug china Understandable. It was just random idea (that hybrid class), but having some crosspath mods would be cool. Mods like Calamity adds post-Moon lord content and in that moment are rangemancer summons nearly unusable, which is kinda sad, because I really loves having army of bows behind my back. Right now I'm playing with Daedalus and Pulse bows with Palladium and Orichalhum repeaters and it's really cool. Looking forward into defeating Betsy and trying her enchanced bow.
big china  [author] 18 Jul, 2023 @ 3:27am 
@Lt. Lettuce Gotcha, will be looking into that soon!

@ScamanderWayne Hey, thank you for your feedback! In my opinion, while the Rangemancer class can be used together with ranged weapons to shoot alongside your weapons, the class is more fitted as a subclass of the summoner class. In other words, it isn't really meant to be a hybrid class. Hope that makes sense! With regards to making crosspath mods, that is something I have thought of, but cannot really guarantee due to the amount of work it will require. It is a possibility, however, slow updates would then be expected, which I'm not sure is optimal. I will be giving it another think after I've finished a part of the vanilla weapons.
Scamander Wayne 17 Jul, 2023 @ 8:41am 
I really likes playingwith this mod, but I find reality, that enchanced ranged weapons does summon damage instead of ranged damage, bad. Hear me out. In basic game we have just 5 accessory slots and I quess we can add more by other mods or by higher difficulty (or both) but it is still not enough to have both ranged and summons damage on great high.

So I would like to have like some accessory, that would convert maybe half of ranged bonus into summon bonus, So I have like +30% for ranged so I get +15% for summons.

And I have one question, are you planing, after finishing this mod with all or nearly all vanilla terraria ranged weapons, so after that do you plan making some crosspath mods, like Calamity Rangemancer, what would need installed both Calamity and Rangemancer and it would add Calamity’s ranged weapon into their Rangemancer’s variations?
Lt. Lettuce 15 Jul, 2023 @ 11:02am 
Sorry for not responding, steam didn't send me a notification. the infinite coin bag i made was from fargo's mutant mod. the coin gun seems to recognize it and attempts to shoot but no projectile comes out.
Voidric 14 Jul, 2023 @ 6:47am 
Ha... i want to see moded weapons as summon now.
big china  [author] 13 Jul, 2023 @ 11:38pm 
@1951029121 Sounds interesting!!!

@wingsofdeathclips Hehehe on the way
Sudden_Rise 13 Jul, 2023 @ 6:24am 
P9 PLZ i want to have the most visual effects on my screen ever
1951029121 12 Jul, 2023 @ 12:38am 
Perhaps the author can try making summoners for Hellwing Bow, Star Cannon and Super Star Shooter? I think it must be very interesting.😊😊
big china  [author] 11 Jul, 2023 @ 4:31am 
@muhammadrafifhadyan07 Yep will do!
@Айри Гуль absolutely, currently busy in the upcoming weeks, though :(
Айри Гуль 10 Jul, 2023 @ 12:07am 
More
MRHadyan 9 Jul, 2023 @ 4:51am 
add chain gun:steamthumbsup:
big china  [author] 6 Jul, 2023 @ 5:07pm 
@Lt. Lettuce Ah NUUU, sorry about that :( Do you mind telling me which infinite ammo mod you were using? This is a really odd issue as everything works fine on my end, but several people have reported it not working correctly...
Lt. Lettuce 6 Jul, 2023 @ 1:27pm 
Damn, didn't see the "Does not fully work with infinite ammo mods yet!" bit. rip 40 platinum coins lol
big china  [author] 6 Jul, 2023 @ 5:25am 
@1951029121 I'm glad it works now, thank you so much for your effort! 😊😊
1951029121 6 Jul, 2023 @ 2:58am 
The latest version can now select this mod in Replace String mod normally. I am currently working on creating a Chinese translation package for this mod, and I have almost completed 70% of it. Thank you to the author for fixing this issue! I wish this mod will become better and even be able to interact with other mainstream mod weapons in the future!
big china  [author] 5 Jul, 2023 @ 9:20pm 
@xiaotian_25 yayy thank you! Glad you love it!
xiaotian_25 5 Jul, 2023 @ 8:38pm 
The mod is so cool . I love it!
big china  [author] 5 Jul, 2023 @ 8:31pm 
@デスプレイ Hey, thanks for letting me know, I'll try to fix it as soon as I can! Is this the "More Endless Pouches" mod?
Lootreko 5 Jul, 2023 @ 4:58pm 
Hello. I recently tried using the infinite ammo pouches mod and they disappeared after summon was fired
big china  [author] 4 Jul, 2023 @ 7:35pm 
@1951029121 No problem! Sorry for my late reply, but I've found the issue and tried looking at the Replace String mod. I can now confirm that the mod shows up fine! I will be updating soon! Thanks for letting me know about this!!
1951029121 4 Jul, 2023 @ 4:30am 
Thank you for your reply! However, after this update to version 1.3.10, I still did not see the icon for this mod, and I even deleted it and rerun it. So I'm very confused now, I'm not sure if it's a mod issue or my problem.

By the way, I am chatting with you using a translator, hahahaha
big china  [author] 3 Jul, 2023 @ 11:06pm 
@Mamothkiller Ah man, I'll continue trying. Thanks for letting me know bro!
Mamothkiller 3 Jul, 2023 @ 9:13pm 
yours or endless? yours is most recent
big china  [author] 3 Jul, 2023 @ 4:41pm 
@Mamothkiller Which version of this mod are you using, btw?
big china  [author] 3 Jul, 2023 @ 4:30pm 
@Ultraviolent Thank you :33
Mamothkiller 3 Jul, 2023 @ 1:36pm 
ah no worries i appreciate the work