Barotrauma

Barotrauma

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Slippery When Wet
   
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1.594 MB
20 Jun, 2023 @ 10:39am
29 Jan, 2024 @ 9:15am
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Slippery When Wet

Description
Submarine water blues got you down deep? Cracking under the pressure? Can you not hulled on any longer? Lets seal that broken ego with..
Slippery When Wet: Water Hazard Update


A separation of the diving mechanics from my other overhaul Keep You Down has been requested many times since I've started on the diving update for it. Now with things having calmed down I feel its finally ready to be separated out. If you use Keep You Down this mod will be required and should be loaded below it in the load order.


There's a tutorial ship added, it's not done, no touch.

Afflictions:

Suit level 1/2/3:
Different suits have different pressure ratings and will show a suit level on your health panel when equipped.
Level 1 is 2000, level 2 is 4000, level 3 is 10000


Pressurized:
This affliction means your suit is sealed! You have a helmet and a suit and can begin building pressure or make use of the Diver Tank


Suit Pressure Gauge:
When a suit is equipped with a helmet you will begin to build "Suit Pressure" this is effectively the gauge for how close you are to your target pressure level and will need to be 100 to be fully pressurized against the water outside.


IMPORTANT:
Removing any piece of your suit while at high suit pressurization levels will instantly expose your high pressurized internal suit environment to the subs normal pressurization giving your instant barotrauma. A screwdriver will need to be placed into your helmets top slot to bleed the pressure valve slowly so that you can remove your helmet. If the affliction is below 20 you are safe to remove the suit. Below 95% and above 20% will not instantly kill you but will scale organ damage until the pressure is fully released.


New Items:


Seals:
Required for dive suit pressurization. They will decay when the suit is pressurized and begin to decay exponentially past the suits rated diving depth. Losing a seal while pressurized will spell instant death.


Slim suit:
Rated at 2500. It's equipped in the clothing slot instead of the outer wear slot. Can either be stored in a cabinet or in a crate holder.(They're rated for 4000 atm so feel free to use them instead of normal diving gear while I work on proper balancing)


Diving Helmets:
*Severe tripping hazard if left on the ground*
There's several variants and colors for each suit.
The battery slot is responsible for the helmets flashlight.
Oxygen tanks will not be consumed until any Divers tank is either empty or removed
The screwdriver slot is used to bleed pressure from inside the suit, you should not remove the helmet or suit until pressure is bled below 20, you should not go out into open water until suit pressurization is at 100
Diving helmets make fantastic blunt objects to throw at attacking monsters, or your friends


Divers Tank:
This tank holds 3x the capacity of a normal oxygen tank and is refilled using the Oxygen tank slot inserted. You will need to recharge the tank to full between dive missions if you want full output as it will not refill as fast as you will consume Oxygen.
The Divers tank comes with a slot for your helmet, an oxygen tank for refilling, and two small pockets for holding items such as a screwdriver or crowbar.
The Divers tank is not suitable for free swimming and needs to be hooked directly into a dive suit configuration to function.


Diving Suit Changes:
Most helmets have been removed and turned into a stand alone item.
Most diving suits apply a heavy debuff to walking speed and can cause you to trip if sprinted in, it's best to either carry one inside or only place it immediately next to where you can enter the water.
Diving suits do not immediately apply full pressure resistance, they will need to build up internal pressure.
Internal pressure can cause a pressure explosion inside the sub if to high when removed, use a screwdriver in the helmet to bleed pressure.


Lamp Bot:
A cute little variant of the Defense bot with a lamp built in to replace its internal ammo storage, tell it to follow you and it will cast a light for cave and wreck diving.


Bots:
Not to worry, the only thing killing bots is their inability to figure out where any kind of breathing mask is. This is just their janky nature as they put a mask on if their oxygen low and a suit on if the pressure is high. They gain pressure resistance like vanilla when placing on the suits.
Be very careful when switching between bots out in the ocean, i'm looking into a fix at the moment but they'll begin to lose suit pressurization when you swap off and will become susceptible to pressure when you swap back.
Capability patches
Real Sonars:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967515000
Mechtrauma:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967619166


Also checkout
Keep you down:
A sister mod based around making economic changes to Europa that makes many things in shops 2-5x as expensive along with job overhauls
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957763029


Other content used:
A few submarines from rundoomer
https://steamhost.cn/steamcommunity_com/id/rundoomer/myworkshopfiles/?appid=602960


A tank sprite from the EK Mod(As far as i'm aware community use of EK is fine now)


Some modified lua code used for seal degradation from Mechtrauma
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890754956&searchtext=Mechtrauma
97 Comments
International Conglomerate  [author] 14 Apr, 2024 @ 6:00pm 
@ttvbtw
It's to work as capability with Hazardous reactors without a required patch. It's just a warning and does nothing.
ttvbtw 14 Apr, 2024 @ 2:23pm 
"[Slippery When Wet] Warning! Potentially invalid damage modifier in [every suit that your mod touches]. Could not find any afflictions with the identifier "contamination". Did you mean to use an affliction type instead?"

👀
International Conglomerate  [author] 29 Jan, 2024 @ 1:57pm 
@Aspen I can look into it, I prefer not to make capability patches for things I don't actively use because that can quickly just lead to a bunch of mods rotting in my workshop page. But it'd likely be just a one file change.
Aspen 29 Jan, 2024 @ 1:35pm 
neato

in that case any chance of a patch to make the wrecker helmet work with it?
International Conglomerate  [author] 29 Jan, 2024 @ 8:14am 
Just checked it, seems to work fine for the most part if you run it without SWW it just makes the Scrappers Customs talent useless
International Conglomerate  [author] 29 Jan, 2024 @ 7:24am 
@Aspen I've started running campaigns again so some changes are getting pushed down. Have you seen if they work well together? I don't remember exactly but I think it's just the Wrecker helmet that uses SWW systems.
Aspen 28 Jan, 2024 @ 11:59pm 
when you do come back is there any chance for a immersive diving compatibility patch with keep you down? i really like keep you down but prefer the mechanics of IDG
International Conglomerate  [author] 7 Jan, 2024 @ 2:01pm 
@Rajo
No, they tackle suits in inherently different ways. Unless you plan on using Keep You Down i'd recommend Immersive Diving as it's less of a niche based mod and _]|M|[_ is a very active modder in the community. This is just in maintenance mode until I return to Barotrauma.
Rajo 7 Jan, 2024 @ 6:19am 
Does it work with immersive diving gear?
International Conglomerate  [author] 1 Jan, 2024 @ 12:01pm 
@hamburgerfaye Try just booting with SWW and Lua to see if it's still a problem. Could either be some kind of conflict or a bugged local copy of the mod.